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arXiv 2404.13862cs.CV

PGAHum:用于高保真可驱动人体重建的先验引导几何与外观学习

PGAHum: Prior-Guided Geometry and Appearance Learning for High-Fidelity Animatable Human Reconstruction

Jilin University(吉林大学);Nanyang Technological University(南洋理工大学)

Hao Wang, Qingshan Xu, Hongyuan Chen, Rui Ma

AI总结:

提出PGAHum框架,通过融合SMPL先验的隐式几何表示、先验引导采样和迭代后向变形策略,实现高保真可驱动人体的高质量几何重建与逼真新颖视图合成。

摘要:

近期关于隐式几何表示学习和神经渲染的技术,在从稀疏视频输入重建3D穿衣人体方面展现出了令人鼓舞的结果。然而,重建精细的表面几何仍具挑战性,而合成具有动画人体姿态的逼真新颖视图则更加困难。在本工作中,我们提出了PGAHum,一个用于高保真可驱动人体重建的先验引导几何与外观学习框架。我们在PGAHum的三个关键模块中充分利用3D人体先验,以在未见姿态下实现具有复杂细节的高质量几何重建和逼真视图合成。首先,提出了一种基于先验的3D人体隐式几何表示,包含由三平面网络预测的增量SDF和从先验SMPL模型导出的基础SDF,以解耦方式分别建模表面细节和身体形状。其次,我们引入了一种新颖的先验引导采样策略,充分利用人体姿态和身体的先验信息,在身体表面内部或附近采样查询点。通过避免在空旷的3D空间中进行不必要的计算,神经渲染能够恢复更多外观细节。最后,我们提出了一种新颖的迭代后向变形策略,以逐步找到查询点在观察空间中的对应关系。基于SMPL模型提供的先验学习蒙皮权重预测模型,以实现迭代后向LBS变形。我们在多个数据集上进行了广泛的定量和定性比较,结果证明了我们框架的优越性。消融研究也验证了每种方案在几何和外观学习中的有效性。

英文摘要:

Recent techniques on implicit geometry representation learning and neural rendering have shown promising results for 3D clothed human reconstruction from sparse video inputs. However, it is still challenging to reconstruct detailed surface geometry and even more difficult to synthesize photorealistic novel views with animated human poses. In this work, we introduce PGAHum, a prior-guided geometry and appearance learning framework for high-fidelity animatable human reconstruction. We thoroughly exploit 3D human priors in three key modules of PGAHum to achieve high-quality geometry reconstruction with intricate details and photorealistic view synthesis on unseen poses. First, a prior-based implicit geometry representation of 3D human, which contains a delta SDF predicted by a tri-plane network and a base SDF derived from the prior SMPL model, is proposed to model the surface details and the body shape in a disentangled manner. Second, we introduce a novel prior-guided sampling strategy that fully leverages the prior information of the human pose and body to sample the query points within or near the body surface. By avoiding unnecessary learning in the empty 3D space, the neural rendering can recover more appearance details. Last, we propose a novel iterative backward deformation strategy to progressively find the correspondence for the query point in observation space. A skinning weights prediction model is learned based on the prior provided by the SMPL model to achieve the iterative backward LBS deformation. Extensive quantitative and qualitative comparisons on various datasets are conducted and the results demonstrate the superiority of our framework. Ablation studies also verify the effectiveness of each scheme for geometry and appearance learning.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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