We present InstantGeoAvatar, a method for efficient and effective learning from monocular video of detailed 3D geometry and appearance of animatable implicit human avatars. Our key observation is that the optimization of a hash grid encoding to represent a signed distance function (SDF) of the human subject is fraught with instabilities and bad local minima. We thus propose a principled geometry-aware SDF regularization scheme that seamlessly fits into the volume rendering pipeline and adds negligible computational overhead. Our regularization scheme significantly outperforms previous approaches for training SDFs on hash grids. We obtain competitive results in geometry reconstruction and novel view synthesis in as little as five minutes of training time, a significant reduction from the several hours required by previous work. InstantGeoAvatar represents a significant leap forward towards achieving interactive reconstruction of virtual avatars.
Carnegie Mellon University(卡内基梅隆大学);Facebook Reality Labs Research(脸书现实实验室研究部);Facebook AI Research(脸书人工智能研究院)
We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an animatable clothed body avatar with an explicit representation of the clothing on the upper body from multi-view captured videos. We use a two-layer mesh representation to register each 3D scan separately with the body and clothing templates. In order to improve the photometric correspondence across different frames, texture alignment is then performed through inv…
Shenzhen International Graduate School(深圳国际研究生院);Tsinghua University(清华大学)
Efficiently digitizing high-fidelity animatable human avatars from videos is a challenging and active research topic. Recent volume rendering-based neural representations open a new way for human digitization with their friendly usability and photo-realistic reconstruction quality. However, they are inefficient for long optimization times and slow inference speed; their implicit nature results in entangled geometry, materials, and dynamics of humans, which are hard to edit afterward. Such drawbacks prevent their direct applicability to downstream applications, especially the prominent rasteriz…
To address the ill-posed problem caused by partial observations in monocular human volumetric capture, we present AvatarCap, a novel framework that introduces animatable avatars into the capture pipeline for high-fidelity reconstruction in both visible and invisible regions. Our method firstly creates an animatable avatar for the subject from a small number (~20) of 3D scans as a prior. Then given a monocular RGB video of this subject, our method integrates information from both the image observation and the avatar prior, and accordingly recon-structs high-fidelity 3D textured models with dyna…
National University of Singapore(新加坡国立大学);ByteDance(字节跳动)
Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not generative and thus unable to synthesize high-quality virtual humans and animate them. In this work, we propose AvatarGen, the first method that enables not only non-rigid human generation with diverse appearance but also full control over poses and viewpoints, while only requiring 2D images for training. Specifically, it extends the recent 3D GANs to clothed h…
Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos
School of Artificial Intelligence and Automation, Huazhong University of Science and Technology(华中科技大学人工智能与自动化学院);S-Lab for Advanced Intelligence, Nanyang Technological University(南洋理工大学先进智能实验室);College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院);SenseTime Research(商汤科技研究院)
STG-Avatar: Animatable Human Avatars via Spacetime Gaussian
School of Information and Communication Engineering, Dalian University of Technology(信息与通信工程学院,大连理工大学);School of Information Science and Technology, Fudan University(信息科学与技术学院,复旦大学);Faculty of Science and Technology, University of Macau(科学与技术学院,澳门大学);University of Zaragoza(阿拉瓦大学);Hong Kong University of Science and Technology (Guangzhou)(香港科学与技术大学(广州))
ByteDance(字节跳动);National University of Singapore(新加坡国立大学)
Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not generative and thus unable to generate high-quality virtual humans and animate them. In this work, we propose AvatarGen, the first method that enables not only geometry-aware clothed human synthesis with high-fidelity appearances but also disentangled human animation controllability, while only requiring 2D images for training. Specifically, we de…
DiGS-Avatar: Single-Image Animatable 3D Human Reconstruction via UV-Space Diffusion
Key Laboratory of Media Audio and Video (Communication University of China)(中国传媒大学媒体音频与视频重点实验室);School of Intelligence Science and Technology, Nanjing University(南京大学智能科学与技术学院)
ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学)
Combining human body models with differentiable rendering has recently enabled animatable avatars of clothed humans from sparse sets of multi-view RGB videos. While state-of-the-art approaches achieve realistic appearance with neural radiance fields (NeRF), the inferred geometry often lacks detail due to missing geometric constraints. Further, animating avatars in out-of-distribution poses is not yet possible because the mapping from observation space to canonical space does not generalize faithfully to unseen poses. In this work, we address these shortcomings and propose a model to create ani…