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arXiv 2411.01512cs.CVcs.GR

InstantGeoAvatar:基于单目视频的可动画化虚拟化身的高效几何与外观建模

InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video

Institut de Robòtica i Informàtica Industrial (CSIC-UPC)(机器人与工业自动化研究所(西班牙国家研究委员会-加泰罗尼亚理工大学));Vody(Vody公司);Floorfy(Floorfy公司);Amazon(亚马逊公司)

Alvaro Budria, Adrian Lopez-Rodriguez, Oscar Lorente, Francesc Moreno-Noguer

AI总结:

针对单目视频重建可动画化隐式人体虚拟化身时哈希网格SDF训练的不稳定性问题,提出几何感知正则化方案,在5分钟内实现高精度几何重建与新视角合成,大幅提升效率并推动交互式虚拟化身重建。

摘要:

我们提出InstantGeoAvatar,一种从单目视频中高效学习可动画化隐式人体虚拟化身的详细3D几何与外观的方法。我们的关键观察是,优化哈希网格编码以表示人体对象的符号距离函数(SDF)时存在不稳定性和局部极小值问题。因此,我们提出一种原则性的几何感知SDF正则化方案,该方案无缝融入体渲染管线且计算开销可忽略不计。我们的正则化方案在哈希网格上训练SDF的表现显著优于先前方法。我们仅需5分钟训练时间就在几何重建和新视角合成中获得具竞争力的结果,较先前工作所需的数小时大幅减少。InstantGeoAvatar为实现虚拟化身的交互式重建迈出了重要一步。

英文摘要:

We present InstantGeoAvatar, a method for efficient and effective learning from monocular video of detailed 3D geometry and appearance of animatable implicit human avatars. Our key observation is that the optimization of a hash grid encoding to represent a signed distance function (SDF) of the human subject is fraught with instabilities and bad local minima. We thus propose a principled geometry-aware SDF regularization scheme that seamlessly fits into the volume rendering pipeline and adds negligible computational overhead. Our regularization scheme significantly outperforms previous approaches for training SDFs on hash grids. We obtain competitive results in geometry reconstruction and novel view synthesis in as little as five minutes of training time, a significant reduction from the several hours required by previous work. InstantGeoAvatar represents a significant leap forward towards achieving interactive reconstruction of virtual avatars.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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