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arXiv 2311.16482cs.CVcs.GR

可动画化3D高斯:多个人体化身的快速高质量重建

Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatars

Tsinghua Shenzhen International Graduate School(清华大学深圳国际研究生院);GalaSports(高拉体育)

Yang Liu, Xiang Huang, Minghan Qin, Qinwei Lin, Haoqian Wang

AI总结:

提出Animatable 3D Gaussian方法,通过蒙皮3D高斯与骨架建模、多头哈希编码器和时间相关环境光遮蔽模块,实现多人化身快速高质量重建,训练与渲染效率显著优于InstantAvatar。

摘要:

神经辐射场能够重建高质量的可驱动人体化身,但其训练和渲染成本高昂,且不适用于具有复杂阴影的多人场景。为降低消耗,我们提出Animatable 3D Gaussian,从输入图像和姿态中学习人体化身。我们将3D高斯扩展到动态人体场景,通过在规范空间中建模一组蒙皮3D高斯和对应的骨架,并根据输入姿态将3D高斯变形到姿态空间。我们引入多头哈希编码器用于姿态相关的形状和外观,以及时间相关的环境光遮蔽模块,以在包含复杂运动和动态阴影的场景中实现高质量重建。在新视角合成和新姿态合成任务上,我们的方法比InstantAvatar实现更高重建质量,训练时间更短(1/60),GPU内存更少(1/4),渲染速度更快(7倍)。我们的方法可轻松扩展到多人场景,在仅25秒训练时间内对十人场景获得可比的新视角合成结果。

英文摘要:

Neural radiance fields are capable of reconstructing high-quality drivable human avatars but are expensive to train and render and not suitable for multi-human scenes with complex shadows. To reduce consumption, we propose Animatable 3D Gaussian, which learns human avatars from input images and poses. We extend 3D Gaussians to dynamic human scenes by modeling a set of skinned 3D Gaussians and a corresponding skeleton in canonical space and deforming 3D Gaussians to posed space according to the input poses. We introduce a multi-head hash encoder for pose-dependent shape and appearance and a time-dependent ambient occlusion module to achieve high-quality reconstructions in scenes containing complex motions and dynamic shadows. On both novel view synthesis and novel pose synthesis tasks, our method achieves higher reconstruction quality than InstantAvatar with less training time (1/60), less GPU memory (1/4), and faster rendering speed (7x). Our method can be easily extended to multi-human scenes and achieve comparable novel view synthesis results on a scene with ten people in only 25 seconds of training.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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