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arXiv 2404.07991cs.CV

GoMAvatar:基于网格上高斯的单目视频高效可驱动人体建模

GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh

University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)

Jing Wen, Xiaoming Zhao, Zhongzheng Ren, Alexander G. Schwing, Shenlong Wang

AI总结:

本研究提出GoMAvatar方法,采用网格上高斯混合表示,仅需单目视频即可构建高质量可驱动数字化身,在渲染质量比肩现有算法的同时,实现了43 FPS的实时效率与3.63 MB的低内存占用,且兼容传统图形管线。

摘要:

我们提出GoMAvatar,这是一种用于实时、内存高效、高质量可驱动人体建模的新方法。GoMAvatar以单段单目视频为输入,创建可在新姿态下重新驱动、并能从新视角实时渲染的数字化身,同时可与基于光栅化的图形管线无缝集成。我们方法的核心是网格上高斯(Gaussians-on-Mesh)表示,这是一种混合3D模型,结合了高斯溅射的渲染质量与速度,以及可变形网格的几何建模能力与兼容性。我们在ZJU-MoCap数据集和各类YouTube视频上评估了GoMAvatar。GoMAvatar的渲染质量与当前单目人体建模算法相当或更优,且计算效率(43 FPS)显著更高,同时内存效率出色(每个对象仅3.63 MB)。

英文摘要:

We introduce GoMAvatar, a novel approach for real-time, memory-efficient, high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digital avatar capable of re-articulation in new poses and real-time rendering from novel viewpoints, while seamlessly integrating with rasterization-based graphics pipelines. Central to our method is the Gaussians-on-Mesh representation, a hybrid 3D model combining rendering quality and speed of Gaussian splatting with geometry modeling and compatibility of deformable meshes. We assess GoMAvatar on ZJU-MoCap data and various YouTube videos. GoMAvatar matches or surpasses current monocular human modeling algorithms in rendering quality and significantly outperforms them in computational efficiency (43 FPS) while being memory-efficient (3.63 MB per subject).

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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