Topology-aware Human Avatars with Semantically-guided Gaussian Splatting
School of Computer Science, Wuhan University(武汉大学计算机学院);School of Software Engineering, Xi’an Jiao Tong University(西安交通大学软件学院);AI Institute, Shanghai Jiao Tong University(上海交通大学人工智能研究院);Huazhong University of Science and Technology(华中科技大学)
Reconstructing photo-realistic and topology-aware animatable human avatars from monocular videos remains challenging in computer vision and graphics. Recently, methods using 3D Gaussians to represent the human body have emerged, offering faster optimization and real-time rendering. However, due to ignoring the crucial role of human body semantic information which represents the explicit topological and intrinsic structure within human body, they fail to achieve fine-detail reconstruction of human avatars. To address this issue, we propose SG-GS, which uses semantics-embedded 3D Gaussians, skeleton-driven rigid deformation, and non-rigid cloth dynamics deformation to create photo-realistic human avatars. We then design a Semantic Human-Body Annotator (SHA) which utilizes SMPL's semantic prior for efficient body part semantic labeling. The generated labels are used to guide the optimization of semantic attributes of Gaussian. To capture the explicit topological structure of the human body, we employ a 3D network that integrates both topological and geometric associations for human avatar deformation. We further implement three key strategies to enhance the semantic accuracy of 3D Gaussians and rendering quality: semantic projection with 2D regularization, semantic-guided density regularization and semantic-aware regularization with neighborhood consistency. Extensive experiments demonstrate that SG-GS achieves state-of-the-art geometry and appearance reconstruction performance.
3D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning
School of Computer Science, Wuhan University(武汉大学计算机学院);AI Institute, Shanghai Jiao Tong University(上海交通大学人工智能研究院);Huazhong University of Science and Technology(华中科技大学);Wuhan National Laboratory for Optoelectronics(武汉光电国家实验室)
Structure-Aware Fine-Grained Gaussian Splatting for Expressive Avatar Reconstruction
School of Cyber Science and Engineering, Southeast University(东南大学网络空间安全学院);School of Computer Science and Engineering, Southeast University(东南大学计算机科学与工程学院);Key Laboratory of New Generation Artificial Intelligence Technology and Its Interdisciplinary Applications (Southeast University), Ministry of Education(教育部新一代人工智能技术及其跨学科应用重点实验室(东南大学));Purple Mountain Laboratories(紫金山实验室);Engineering Research Center of Blockchain Application, Supervision And Management (Southeast University), Ministry of Education(教育部区块链应用监管工程研究中心(东南大学));State Key Laboratory of Multimodal Artificial Intelligence Systems (MAIS)(多模态人工智能系统全国重点实验室);Institute of Automation, Chinese Academy of Sciences (CASIA)(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Prometheus Vision Technology Co., Ltd.(天演智视科技有限公司);The Hong Kong University of Science and Technology(香港科技大学)
RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians
College of Computer Engineering, Jimei University(集美大学计算机工程学院);National Institute for Data Science in Health and Medicine, Xiamen University(厦门大学健康与医学数据科学国家研究院);The University of Texas at Dallas(德克萨斯大学达拉斯分校);School of Informatics, Xiamen University(厦门大学信息学院);BNU-HKBU United International College(北京师范大学-香港浸会大学联合国际学院)
DeGenseGS: Geometrically and Semantically Decoupled Surgical Scene Understanding in 4D Gaussian Splatting
School of Automation, Southeast University(东南大学自动化学院);School of Internet of Things, Nanjing University of Posts and Telecommunications(南京邮电大学物联网学院);Department of Biomedical Engineering, National University of Singapore(新加坡国立大学生物医学工程系)
SEGA: Drivable 3D Gaussian Head Avatar from a Single Image
Tsinghua Shenzhen International Graduate School(清华大学深圳国际研究生院);ByteDance(字节跳动);Pengcheng Lab(鹏城实验室);Department of Automation, Tsinghua University(清华大学自动化系)
Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos
School of Artificial Intelligence and Automation, Huazhong University of Science and Technology(华中科技大学人工智能与自动化学院);S-Lab for Advanced Intelligence, Nanyang Technological University(南洋理工大学先进智能实验室);College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院);SenseTime Research(商汤科技研究院)
Avatar Concept Slider: Controllable Editing of Concepts in 3D Human Avatars
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Singapore University of Technology and Design(新加坡科技设计大学);University of Western Australia(西澳大学);Lancaster University(兰卡斯特大学)
提出 Avatar Concept Slider,通过概念轴定位、身份保持和敏感 3D Gaussian Splatting 基元选择,实现 3D 人体 avatar 语义概念的连续可控编辑。
GaussianEmoTalker: Real-Time Emotional Talking Head Synthesis with Audio-Driven and Blendshape-Based 3D Gaussian Splatting
PCA Lab, Key Lab of Intelligent Perception and Systems for High-Dimensional Information of Ministry of Education, School of Computer Science and Engineering, Nanjing University of Science and Technology(南京理工大学计算机科学与工程学院,教育部高维信息智能感知与系统重点实验室,PCA实验室);Tsientang Institute for Advanced Study(浙江大学前沿交叉研究院);School of Intelligence Science and Technology, Nanjing University(南京大学智能科学与技术学院)
AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images
College of Electrical Engineering and Automation, Shandong University of Science and Technology(山东科技大学电气工程与自动化学院);Department of Data Science and Artificial Intelligence, Auckland University of Technology(奥克兰大学数据科学与人工智能系);College of Computer Science and Engineering, Shandong University of Science and Technology(山东科技大学计算机科学与工程学院)