We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and clothing styles. Such an explicit and animatable representation can fuse 3D appearances more efficiently and consistently from 2D observations. Our representation is further augmented with dynamic properties to support pose-dependent appearance modeling, where a dynamic appearance network along with an optimizable feature tensor is designed to learn the motion-to-appearance mapping. Moreover, by leveraging the differentiable motion condition, our method enables a joint optimization of motions and appearances during avatar modeling, which helps to tackle the long-standing issue of inaccurate motion estimation in monocular settings. The efficacy of GaussianAvatar is validated on both the public dataset and our collected dataset, demonstrating its superior performances in terms of appearance quality and rendering efficiency.
To address the ill-posed problem caused by partial observations in monocular human volumetric capture, we present AvatarCap, a novel framework that introduces animatable avatars into the capture pipeline for high-fidelity reconstruction in both visible and invisible regions. Our method firstly creates an animatable avatar for the subject from a small number (~20) of 3D scans as a prior. Then given a monocular RGB video of this subject, our method integrates information from both the image observation and the avatar prior, and accordingly recon-structs high-fidelity 3D textured models with dyna…
National University of Singapore(新加坡国立大学);ByteDance(字节跳动)
Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not generative and thus unable to synthesize high-quality virtual humans and animate them. In this work, we propose AvatarGen, the first method that enables not only non-rigid human generation with diverse appearance but also full control over poses and viewpoints, while only requiring 2D images for training. Specifically, it extends the recent 3D GANs to clothed h…
Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos
School of Artificial Intelligence and Automation, Huazhong University of Science and Technology(华中科技大学人工智能与自动化学院);S-Lab for Advanced Intelligence, Nanyang Technological University(南洋理工大学先进智能实验室);College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院);SenseTime Research(商汤科技研究院)
STG-Avatar: Animatable Human Avatars via Spacetime Gaussian
School of Information and Communication Engineering, Dalian University of Technology(信息与通信工程学院,大连理工大学);School of Information Science and Technology, Fudan University(信息科学与技术学院,复旦大学);Faculty of Science and Technology, University of Macau(科学与技术学院,澳门大学);University of Zaragoza(阿拉瓦大学);Hong Kong University of Science and Technology (Guangzhou)(香港科学与技术大学(广州))
ByteDance(字节跳动);National University of Singapore(新加坡国立大学)
Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not generative and thus unable to generate high-quality virtual humans and animate them. In this work, we propose AvatarGen, the first method that enables not only geometry-aware clothed human synthesis with high-fidelity appearances but also disentangled human animation controllability, while only requiring 2D images for training. Specifically, we de…
DiGS-Avatar: Single-Image Animatable 3D Human Reconstruction via UV-Space Diffusion
Key Laboratory of Media Audio and Video (Communication University of China)(中国传媒大学媒体音频与视频重点实验室);School of Intelligence Science and Technology, Nanjing University(南京大学智能科学与技术学院)
ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学)
Combining human body models with differentiable rendering has recently enabled animatable avatars of clothed humans from sparse sets of multi-view RGB videos. While state-of-the-art approaches achieve realistic appearance with neural radiance fields (NeRF), the inferred geometry often lacks detail due to missing geometric constraints. Further, animating avatars in out-of-distribution poses is not yet possible because the mapping from observation space to canonical space does not generalize faithfully to unseen poses. In this work, we address these shortcomings and propose a model to create ani…
Interactive Rendering of Relightable and Animatable Gaussian Avatars
State Key Lab of CAD & CG, Zhejiang University(浙江大学计算机辅助设计与图形学国家重点实验室);UCL Centre for Artificial Intelligence, Department of Computer Science, University College London(伦敦大学学院计算机科学系人工智能中心);Kahlert School of Computing, University of Utah(犹他大学Kahlert计算学院)
Although 2D generative models have made great progress in face image generation and animation, they often suffer from undesirable artifacts such as 3D inconsistency when rendering images from different camera viewpoints. This prevents them from synthesizing video animations indistinguishable from real ones. Recently, 3D-aware GANs extend 2D GANs for explicit disentanglement of camera pose by leveraging 3D scene representations. These methods can well preserve the 3D consistency of the generated images across different views, yet they cannot achieve fine-grained control over other attributes, a…
AvatarMakeup: Realistic Makeup Transfer for 3D Animatable Head Avatars
Institute of Information Science and Visual Intelligence + X International Joint Laboratory, Beijing Jiaotong University(信息科学与视觉智能+X联合实验室,北京交通大学);College of Electrical Engineering and Automation, Shandong University of Science and Technology(电气工程与自动化学院,山东科技大学);School of Mathematical Sciences, University of Science and Technology of China(数学科学学院,中国科学技术大学)
ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Universität Freiburg(弗赖堡大学);Saarbrücken Research Center for Visual Computing, Interaction and AI(萨尔布吕肯视觉计算、交互与人工智能研究中心);ETH Zürich(苏黎世联邦理工学院)
Carnegie Mellon University(卡内基梅隆大学);Facebook Reality Labs Research(脸书现实实验室研究部);Facebook AI Research(脸书人工智能研究院)
We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an animatable clothed body avatar with an explicit representation of the clothing on the upper body from multi-view captured videos. We use a two-layer mesh representation to register each 3D scan separately with the body and clothing templates. In order to improve the photometric correspondence across different frames, texture alignment is then performed through inv…