We present HOI4D, a large-scale 4D egocentric dataset with rich annotations, to catalyze the research of category-level human-object interaction. HOI4D consists of 2.4M RGB-D egocentric video frames over 4000 sequences collected by 4 participants interacting with 800 different object instances from 16 categories over 610 different indoor rooms. Frame-wise annotations for panoptic segmentation, motion segmentation, 3D hand pose, category-level object pose and hand action have also been provided, together with reconstructed object meshes and scene point clouds. With HOI4D, we establish three benchmarking tasks to promote category-level HOI from 4D visual signals including semantic segmentation of 4D dynamic point cloud sequences, category-level object pose tracking, and egocentric action segmentation with diverse interaction targets. In-depth analysis shows HOI4D poses great challenges to existing methods and produces great research opportunities.
Universidad Autonoma de Madrid(马德里自治大学);Nokia Bell-Labs(诺基亚贝尔实验室)
The objective of this work is to segment human body parts from egocentric video using semantic segmentation networks. Our contribution is two-fold: i) we create a semi-synthetic dataset composed of more than 15, 000 realistic images and associated pixel-wise labels of egocentric human body parts, such as arms or legs including different demographic factors; ii) building upon the ThunderNet architecture, we implement a deep learning semantic segmentation algorithm that is able to perform beyond real-time requirements (16 ms for 720 x 720 images). It is believed that this method will enhance sen…
Egocentric 3D human pose estimation with a single fisheye camera has drawn a significant amount of attention recently. However, existing methods struggle with pose estimation from in-the-wild images, because they can only be trained on synthetic data due to the unavailability of large-scale in-the-wild egocentric datasets. Furthermore, these methods easily fail when the body parts are occluded by or interacting with the surrounding scene. To address the shortage of in-the-wild data, we collect a large-scale in-the-wild egocentric dataset called Egocentric Poses in the Wild (EgoPW). This datase…
Egocentric 3D human pose estimation using a single fisheye camera has become popular recently as it allows capturing a wide range of daily activities in unconstrained environments, which is difficult for traditional outside-in motion capture with external cameras. However, existing methods have several limitations. A prominent problem is that the estimated poses lie in the local coordinate system of the fisheye camera, rather than in the world coordinate system, which is restrictive for many applications. Furthermore, these methods suffer from limited accuracy and temporal instability due to a…
Understanding From Human Perspective: A Multi-agent System for Interactive Egocentric Medical Image Segmentation
School of Instrument Science and Engineering, Southeast University(东南大学仪器科学与工程学院);School of Computer Science and Engineering, Southeast University(东南大学计算机科学与工程学院);Sichuan University-Pittsburgh Institute, Sichuan University(四川大学匹兹堡学院);Department of Biomedical Engineering, Case Western Reserve University(凯斯西储大学生物医学工程系)
EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipation
Department of Mathematics and Computer Science, University of Catania(卡塔尼亚大学数学与计算机科学系);Next Vision s.r.l.(Next Vision公司);Reality Labs Research, Meta(Meta现实实验室)
University of Rochester(罗切斯特大学);Meta Reality Labs Research(Meta现实实验室)
Humans naturally perceive surrounding scenes by unifying sound and sight in a first-person view. Likewise, machines are advanced to approach human intelligence by learning with multisensory inputs from an egocentric perspective. In this paper, we explore the challenging egocentric audio-visual object localization task and observe that 1) egomotion commonly exists in first-person recordings, even within a short duration; 2) The out-of-view sound components can be created while wearers shift their attention. To address the first problem, we propose a geometry-aware temporal aggregation module to…
Georgia Institute of Technology(佐治亚理工学院);ETH Zürich(苏黎世联邦理工学院);Zhejiang University(浙江大学)
We introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers for human body capture. To address those challenges, we propose a simple yet effective optimization-based approach that leverages 2D observations of the entire video sequence and human-scene interaction constraint to estimate second-person human poses, shapes, and global motion that are grounded on the 3D environment captured from the egocentric view. We co…
University of Catania(卡塔尼亚大学);XGD-XENIA s.r.l.(XGD-XENIA有限公司);University of Hertfordshire(赫特福德大学)
Wearable cameras allow to collect images and videos of humans interacting with the world. While human-object interactions have been thoroughly investigated in third person vision, the problem has been understudied in egocentric settings and in industrial scenarios. To fill this gap, we introduce MECCANO, the first dataset of egocentric videos to study human-object interactions in industrial-like settings. MECCANO has been acquired by 20 participants who were asked to build a motorbike model, for which they had to interact with tiny objects and tools. The dataset has been explicitly labeled for…
Recently, there has been a growing interest in wearable sensors which provides new research perspectives for 360 ° video analysis. However, the lack of 360 ° datasets in literature hinders the research in this field. To bridge this gap, in this paper we propose a novel Egocentric (first-person) 360° Kinetic human activity video dataset (EgoK360). The EgoK360 dataset contains annotations of human activity with different sub-actions, e.g., activity Ping-Pong with four sub-actions which are pickup-ball, hit, bounce-ball and serve. To the best of our knowledge, EgoK360 is the first dataset in the …
EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views
University of Science and Technology of China(中国科学技术大学);Institute of Artificial Intelligence, Hefei Comprehensive National Science Center(合肥综合性国家科学中心人工智能研究院)
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Keio University(庆应义塾大学)
We present UnrealEgo, i.e., a new large-scale naturalistic dataset for egocentric 3D human pose estimation. UnrealEgo is based on an advanced concept of eyeglasses equipped with two fisheye cameras that can be used in unconstrained environments. We design their virtual prototype and attach them to 3D human models for stereo view capture. We next generate a large corpus of human motions. As a consequence, UnrealEgo is the first dataset to provide in-the-wild stereo images with the largest variety of motions among existing egocentric datasets. Furthermore, we propose a new benchmark method with …
Imperial College London(帝国理工学院);Tencent Robotics X(腾讯Robotics X);Stanford University(斯坦福大学);Shanghai Jiao Tong University(上海交通大学)
In this paper, we address the problem of forecasting the trajectory of an egocentric camera wearer (ego-person) in crowded spaces. The trajectory forecasting ability learned from the data of different camera wearers walking around in the real world can be transferred to assist visually impaired people in navigation, as well as to instill human navigation behaviours in mobile robots, enabling better human-robot interactions. To this end, a novel egocentric human trajectory forecasting dataset was constructed, containing real trajectories of people navigating in crowded spaces wearing a camera, …
Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions
MoE Key Lab of Artificial Intelligence, AI Institute, Shanghai Jiao Tong University(人工智能教育部重点实验室,上海交通大学AI研究院);Ningbo Institute of Digital Twin, Eastern Institute of Technology(宁波数字孪生研究所,东部技术研究所);Ningbo Key Laboratory of Spatial Intelligence and Digital Derivative(宁波空间智能与数字衍生关键实验室);MoE Key Lab of AI, School of Computer Science, Shanghai Jiao Tong University(人工智能教育部重点实验室,上海交通大学计算机学院);Nanjing University of Aeronautics and Astronautics(南京航空航天大学);Lenovo(联想公司)
University of Catania(卡塔尼亚大学);Philips Research(飞利浦研究院)
Egocentric videos can bring a lot of information about how humans perceive the world and interact with the environment, which can be beneficial for the analysis of human behaviour. The research in egocentric video analysis is developing rapidly thanks to the increasing availability of wearable devices and the opportunities offered by new large-scale egocentric datasets. As computer vision techniques continue to develop at an increasing pace, the tasks related to the prediction of future are starting to evolve from the need of understanding the present. Predicting future human activities, traje…
Ego4o: Egocentric Human Motion Capture and Understanding from Multi-Modal Input
MPI Informatics(MPI信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);Google(谷歌公司);University of Pennsylvania(宾夕法尼亚大学);Saarbrücken Research Center for Visual Computing, Interaction and Artificial Intelligence(萨尔布吕肯视觉计算、交互与人工智能研究中心)
University of Bologna(博洛尼亚大学);Meta AI;KU Leuven(鲁汶大学);ServiceNow Research(ServiceNow研究院)
Continual Learning, also known as Lifelong or Incremental Learning, has recently gained renewed interest among the Artificial Intelligence research community. Recent research efforts have quickly led to the design of novel algorithms able to reduce the impact of the catastrophic forgetting phenomenon in deep neural networks. Due to this surge of interest in the field, many competitions have been held in recent years, as they are an excellent opportunity to stimulate research in promising directions. This paper summarizes the ideas, design choices, rules, and results of the challenge held at th…
HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxes
University of Stuttgart(斯图加特大学);Heidelberg University(海德堡大学);University of Tuebingen(蒂宾根大学);Center for Bionic Intelligence Tuebingen Stuttgart (BITS)(蒂宾根-斯图加特仿生智能中心(BITS))
University of Catania(卡塔尼亚大学);Next Vision s.r.l.(Next Vision有限公司)
We consider the problem of detecting Egocentric HumanObject Interactions (EHOIs) in industrial contexts. Since collecting and labeling large amounts of real images is challenging, we propose a pipeline and a tool to generate photo-realistic synthetic First Person Vision (FPV) images automatically labeled for EHOI detection in a specific industrial scenario. To tackle the problem of EHOI detection, we propose a method that detects the hands, the objects in the scene, and determines which objects are currently involved in an interaction. We compare the performance of our method with a set of sta…
Max Plank Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);University of Maryland(马里兰大学)
We present EgoRenderer, a system for rendering full-body neural avatars of a person captured by a wearable, egocentric fisheye camera that is mounted on a cap or a VR headset. Our system renders photorealistic novel views of the actor and her motion from arbitrary virtual camera locations. Rendering full-body avatars from such egocentric images come with unique challenges due to the top-down view and large distortions. We tackle these challenges by decomposing the rendering process into several steps, including texture synthesis, pose construction, and neural image translation. For texture syn…
Noldus Information Technology(诺达斯信息技术公司);University of Utrecht(乌得勒支大学)
Egocentric vision is an emerging field of computer vision that is characterized by the acquisition of images and video from the first person perspective. In this paper we address the challenge of egocentric human action recognition by utilizing the presence and position of detected regions of interest in the scene explicitly, without further use of visual features. Initially, we recognize that human hands are essential in the execution of actions and focus on obtaining their movements as the principal cues that define actions. We employ object detection and region tracking techniques to locate…
It is well known that human gaze carries significant information about visual attention. However, there are three main difficulties in incorporating the gaze data in an attention mechanism of deep neural networks: 1) the gaze fixation points are likely to have measurement errors due to blinking and rapid eye movements; 2) it is unclear when and how much the gaze data is correlated with visual attention; and 3) gaze data is not always available in many real-world situations. In this work, we introduce an effective probabilistic approach to integrate human gaze into spatiotemporal attention for …
Politecnico di Torino(都灵理工大学);Italian Institute of Technology(意大利技术研究院);Consortium Cini(奇尼联盟)
To enable a safe and effective human-robot cooperation, it is crucial to develop models for the identification of human activities. Egocentric vision seems to be a viable solution to solve this problem, and therefore many works provide deep learning solutions to infer human actions from first person videos. However, although very promising, most of these do not consider the major challenges that comes with a realistic deployment, such as the portability of the model, the need for real-time inference, and the robustness with respect to the novel domains (i.e., new spaces, users, tasks). With th…
Sun Yat-sen University(中山大学);Peng Cheng Laboratory(鹏城实验室)
Egocentric interaction recognition aims to recognize the camera wearer's interactions with the interactor who faces the camera wearer in egocentric videos. In such a human-human interaction analysis problem, it is crucial to explore the relations between the camera wearer and the interactor. However, most existing works directly model the interactions as a whole and lack modeling the relations between the two interacting persons. To exploit the strong relations for egocentric interaction recognition, we introduce a dual relation modeling framework which learns to model the relations between th…