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arXiv 2212.11684cs.CV

场景感知的自我中心3D人体姿态估计

Scene-aware Egocentric 3D Human Pose Estimation

MPI Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);Meta Reality Labs(Meta现实实验室);Google(谷歌)

Jian Wang, Lingjie Liu, Weipeng Xu, Kripasindhu Sarkar, Diogo Luvizon, Christian Theobalt

AI总结:

针对头戴鱼眼相机下人体遮挡与人景交互导致的3D姿态估计难题,提出融合场景深度、体素表示与V2V回归的场景感知方法,并构建EgoGTA和EgoPW-Scene数据集,实现更准确且物理合理的姿态估计。

摘要:

近年来,利用单个头戴式鱼眼相机进行自我中心3D人体姿态估计因其在虚拟现实和增强现实中的众多应用而受到关注。现有方法在人体被严重遮挡或与场景紧密交互的挑战性姿态下仍表现不佳。为解决这一问题,我们提出了一种场景感知的自我中心姿态估计方法,利用场景约束引导自我中心姿态的预测。为此,我们提出了一个自我中心深度估计网络,从宽视角自我中心鱼眼相机预测场景深度图,同时通过深度补全网络缓解人体遮挡的影响。接下来,我们提出了一个场景感知姿态估计网络,将2D图像特征和估计的场景深度图投影到体素空间中,并利用V2V网络回归3D姿态。基于体素的特征表示在2D图像特征与场景几何之间建立了直接的几何联系,并进一步促使V2V网络根据估计的场景几何约束预测姿态。为训练上述网络,我们还生成了一个名为EgoGTA的合成数据集,以及一个基于EgoPW的真实场景数据集,名为EgoPW-Scene。在新评估序列上的实验结果表明,预测出的3D自我中心姿态准确,并且在人-场景交互方面具有物理合理性,证明我们的方法在定量和定性上均优于现有最先进方法。

英文摘要:

Egocentric 3D human pose estimation with a single head-mounted fisheye camera has recently attracted attention due to its numerous applications in virtual and augmented reality. Existing methods still struggle in challenging poses where the human body is highly occluded or is closely interacting with the scene. To address this issue, we propose a scene-aware egocentric pose estimation method that guides the prediction of the egocentric pose with scene constraints. To this end, we propose an egocentric depth estimation network to predict the scene depth map from a wide-view egocentric fisheye camera while mitigating the occlusion of the human body with a depth-inpainting network. Next, we propose a scene-aware pose estimation network that projects the 2D image features and estimated depth map of the scene into a voxel space and regresses the 3D pose with a V2V network. The voxel-based feature representation provides the direct geometric connection between 2D image features and scene geometry, and further facilitates the V2V network to constrain the predicted pose based on the estimated scene geometry. To enable the training of the aforementioned networks, we also generated a synthetic dataset, called EgoGTA, and an in-the-wild dataset based on EgoPW, called EgoPW-Scene. The experimental results of our new evaluation sequences show that the predicted 3D egocentric poses are accurate and physically plausible in terms of human-scene interaction, demonstrating that our method outperforms the state-of-the-art methods both quantitatively and qualitatively.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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