We present Egocentric Action Scene Graphs (EASGs), a new representation for long-form understanding of egocentric videos. EASGs extend standard manually-annotated representations of egocentric videos, such as verb-noun action labels, by providing a temporally evolving graph-based description of the actions performed by the camera wearer, including interacted objects, their relationships, and how actions unfold in time. Through a novel annotation procedure, we extend the Ego4D dataset by adding manually labeled Egocentric Action Scene Graphs offering a rich set of annotations designed for long-from egocentric video understanding. We hence define the EASG generation task and provide a baseline approach, establishing preliminary benchmarks. Experiments on two downstream tasks, egocentric action anticipation and egocentric activity summarization, highlight the effectiveness of EASGs for long-form egocentric video understanding. We will release the dataset and the code to replicate experiments and annotations.
Universidad de Los Andes(洛斯安第斯大学);Google Research(谷歌研究院)
We implemented Video Swin Transformer as a base architecture for the tasks of Point-of-No-Return temporal localization and Object State Change Classification. Our method achieved competitive performance on both challenges.
In this report, we present our approach and empirical results of applying masked autoencoders in two egocentric video understanding tasks, namely, Object State Change Classification and PNR Temporal Localization, of Ego4D Challenge 2022. As team TheSSVL, we ranked 2nd place in both tasks. Our code will be made available.
The University of Texas at Austin(德克萨斯大学奥斯汀分校);FAIR, Meta AI(Meta人工智能基础研究实验室(FAIR))
Recent advances in egocentric video understanding models are promising, but their heavy computational expense is a barrier for many real-world applications. To address this challenge, we propose EgoDistill, a distillation-based approach that learns to reconstruct heavy egocentric video clip features by combining the semantics from a sparse set of video frames with the head motion from lightweight IMU readings. We further devise a novel self-supervised training strategy for IMU feature learning. Our method leads to significant improvements in efficiency, requiring 200x fewer GFLOPs than equival…
Capturing interaction of hands with objects is important to autonomously detect human actions from egocentric videos. In this work, we present a pyramid video transformer with a dynamic class token generator for egocentric action recognition. Different from previous video transformers, which use the same static embedding as the class token for diverse inputs, we propose a dynamic class token generator that produces a class token for each input video by analyzing the hand-object interaction and the related motion information. The dynamic class token can diffuse such information to the entire mo…
Recently, there has been a growing interest in wearable sensors which provides new research perspectives for 360 ° video analysis. However, the lack of 360 ° datasets in literature hinders the research in this field. To bridge this gap, in this paper we propose a novel Egocentric (first-person) 360° Kinetic human activity video dataset (EgoK360). The EgoK360 dataset contains annotations of human activity with different sub-actions, e.g., activity Ping-Pong with four sub-actions which are pickup-ball, hit, bounce-ball and serve. To the best of our knowledge, EgoK360 is the first dataset in the …
University of Barcelona(巴塞罗那大学);Computer Vision Centre(计算机视觉中心)
Recently, there has been a growing interest in analyzing human daily activities from data collected by wearable cameras. Since the hands are involved in a vast set of daily tasks, detecting hands in egocentric images is an important step towards the recognition of a variety of egocentric actions. However, besides extreme illumination changes in egocentric images, hand detection is not a trivial task because of the intrinsic large variability of hand appearance. We propose a hand detector that exploits skin modeling for fast hand proposal generation and Convolutional Neural Networks for hand re…
We focus on first-person action recognition from egocentric videos. Unlike third person domain, researchers have divided first-person actions into two categories: involving hand-object interactions and the ones without, and developed separate techniques for the two action categories. Further, it has been argued that traditional cues used for third person action recognition do not suffice, and egocentric specific features, such as head motion and handled objects have been used for such actions. Unlike the state-of-the-art approaches, we show that a regular two stream Convolutional Neural Networ…
Tianjin University(天津大学);University of South Carolina(南卡罗来纳大学)
With the development of Augmented Reality (AR), egocentric action recognition (EAR) plays important role in accurately understanding demands from the user. However, EAR is designed to help recognize human-machine interaction in single egocentric view, thus difficult to capture interactions between two face-to-face AR users. Paired egocentric interaction recognition (PEIR) is the task to collaboratively recognize the interactions between two persons with the videos in their corresponding views. Unfortunately, existing PEIR methods always directly use linear decision function to fuse the feature…
Meta AI;Georgia Institute of Technology(佐治亚理工学院);University of Wisconsin-Madison(威斯康星大学麦迪逊分校);The University of Texas at Austin(德克萨斯大学奥斯汀分校);Meta Reality Labs(Meta现实实验室)
Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging problem of jointly recognizing and localizing actions of a mobile user on a known 3D map from egocentric videos. To this end, we propose a novel deep probabilistic model. Our model takes the inputs of a Hierarchical Volumetric Representation (HVR) of the 3D environment and an egocentric video, infers the 3D action location as a latent variable, and recognizes…
Florida Southern College(佛罗里达南方学院);University of Central Florida(中佛罗里达大学)
Egocentric, or first-person vision which became popular in recent years with an emerge in wearable technology, is different than exocentric (third-person) vision in some distinguishable ways, one of which being that the camera wearer is generally not visible in the video frames. Recent work has been done on action and object recognition in egocentric videos, as well as work on biometric extraction from first-person videos. Height estimation can be a useful feature for both soft-biometrics and object tracking. Here, we propose a method of estimating the height of an egocentric camera without an…
Samsung AI Center Cambridge(三星剑桥人工智能中心);Adobe Research(奥多比研究院)
Egocentric videos capture sequences of human activities from a first-person perspective and can provide rich multimodal signals. However, most current localization methods use third-person videos and only incorporate visual information. In this work, we take a deep look into the effectiveness of audiovisual context in detecting actions in egocentric videos and introduce a simple-yet-effective approach via Observing, Watching, and Listening (OWL). OWL leverages audiovisual information and context for egocentric temporal action localization (TAL). We validate our approach in two large-scale data…
National University of Singapore(新加坡国立大学);King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);University of Bristol(布里斯托大学);Tencent(腾讯)
Video-Language Pretraining (VLP), which aims to learn transferable representation to advance a wide range of video-text downstream tasks, has recently received increasing attention. Best performing works rely on large-scale, 3rd-person video-text datasets, such as HowTo100M. In this work, we exploit the recently released Ego4D dataset to pioneer Egocentric VLP along three directions. (i) We create EgoClip, a 1st-person video-text pretraining dataset comprising 3.8M clip-text pairs well-chosen from Ego4D, covering a large variety of human daily activities. (ii) We propose a novel pretraining ob…
DMC$^3$: Dual-Modal Counterfactual Contrastive Construction for Egocentric Video Question Answering
Nanjing University of Posts and Telecommunications(南京邮电大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Peng Cheng Laboratory(鹏城实验室);MAIS, Institute of Automation, Chinese Academy of Sciences(自动化所MAIS)
The University of Hong Kong(香港大学);Microsoft Research Asia(微软亚洲研究院);TransGP;Texas A&M University(德克萨斯农工大学)
Understanding dynamic hand motions and actions from egocentric RGB videos is a fundamental yet challenging task due to self-occlusion and ambiguity. To address occlusion and ambiguity, we develop a transformer-based framework to exploit temporal information for robust estimation. Noticing the different temporal granularity of and the semantic correlation between hand pose estimation and action recognition, we build a network hierarchy with two cascaded transformer encoders, where the first one exploits the short-term temporal cue for hand pose estimation, and the latter aggregates per-frame po…
Beijing Institute for General Artificial Intelligence(北京通用人工智能研究院);Peking University(北京大学);Tsinghua University(清华大学)
Understanding human tasks through video observations is an essential capability of intelligent agents. The challenges of such capability lie in the difficulty of generating a detailed understanding of situated actions, their effects on object states (i.e., state changes), and their causal dependencies. These challenges are further aggravated by the natural parallelism from multi-tasking and partial observations in multi-agent collaboration. Most prior works leverage action localization or future prediction as an indirect metric for evaluating such task understanding from videos. To make a dire…
University of Groningen(格罗宁根大学);University of Barcelona(巴塞罗那大学);Computer Vision Center(计算机视觉中心)
Nowadays, there is an upsurge of interest in using lifelogging devices. Such devices generate huge amounts of image data; consequently, the need for automatic methods for analyzing and summarizing these data is drastically increasing. We present a new method for familiar scene recognition in egocentric videos, based on background pattern detection through automatically configurable COSFIRE filters. We present some experiments over egocentric data acquired with the Narrative Clip.
Finding the camera pose is an important step in many egocentric video applications. It has been widely reported that, state of the art SLAM algorithms fail on egocentric videos. In this paper, we propose a robust method for camera pose estimation, designed specifically for egocentric videos. In an egocentric video, the camera views the same scene point multiple times as the wearer's head sweeps back and forth. We use this specific motion profile to perform short loop closures aligned with wearer's footsteps. For egocentric videos, depth estimation is usually noisy. In an important departure, w…
We present an approach for identifying picturesque highlights from large amounts of egocentric video data. Given a set of egocentric videos captured over the course of a vacation, our method analyzes the videos and looks for images that have good picturesque and artistic properties. We introduce novel techniques to automatically determine aesthetic features such as composition, symmetry and color vibrancy in egocentric videos and rank the video frames based on their photographic qualities to generate highlights. Our approach also uses contextual information such as GPS, when available, to asse…
Thanks to the availability and increasing popularity of Egocentric cameras such as GoPro cameras, glasses, and etc. we have been provided with a plethora of videos captured from the first person perspective. Surveillance cameras and Unmanned Aerial Vehicles(also known as drones) also offer tremendous amount of videos, mostly with top-down or oblique view-point. Egocentric vision and top-view surveillance videos have been studied extensively in the past in the computer vision community. However, the relationship between the two has yet to be explored thoroughly. In this effort, we attempt to ex…
Georgia Institute of Technology(佐治亚理工学院);ETH Zürich(苏黎世联邦理工学院);Zhejiang University(浙江大学)
We introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers for human body capture. To address those challenges, we propose a simple yet effective optimization-based approach that leverages 2D observations of the entire video sequence and human-scene interaction constraint to estimate second-person human poses, shapes, and global motion that are grounded on the 3D environment captured from the egocentric view. We co…
We present SEMBED, an approach for embedding an egocentric object interaction video in a semantic-visual graph to estimate the probability distribution over its potential semantic labels. When object interactions are annotated using unbounded choice of verbs, we embrace the wealth and ambiguity of these labels by capturing the semantic relationships as well as the visual similarities over motion and appearance features. We show how SEMBED can interpret a challenging dataset of 1225 freely annotated egocentric videos, outperforming SVM classification by more than 5%.
Center for Research in Computer Vision University of Central Florida
Egocentric cameras are becoming increasingly popular and provide us with large amounts of videos, captured from the first person perspective. At the same time, surveillance cameras and drones offer an abundance of visual information, often captured from top-view. Although these two sources of information have been separately studied in the past, they have not been collectively studied and related. Having a set of egocentric cameras and a top-view camera capturing the same area, we propose a framework to identify the egocentric viewers in the top-view video. We utilize two types of features for…
The Hebrew University of Jerusalem(耶路撒冷希伯来大学);IIIT(印度信息技术学院)
While egocentric video is becoming increasingly popular, browsing it is very difficult. In this paper we present a compact 3D Convolutional Neural Network (CNN) architecture for long-term activity recognition in egocentric videos. Recognizing long-term activities enables us to temporally segment (index) long and unstructured egocentric videos. Existing methods for this task are based on hand tuned features derived from visible objects, location of hands, as well as optical flow. Given a sparse optical flow volume as input, our CNN classifies the camera wearer's activity. We obtain classificati…
This report describes our submission called "TarHeels" for the Ego4D: Object State Change Classification Challenge. We use a transformer-based video recognition model and leverage the Divided Space-Time Attention mechanism for classifying object state change in egocentric videos. Our submission achieves the second-best performance in the challenge. Furthermore, we perform an ablation study to show that identifying object state change in egocentric videos requires temporal modeling ability. Lastly, we present several positive and negative examples to visualize our model's predictions. The code …
Egocentric cameras are being worn by an increasing number of users, among them many security forces worldwide. GoPro cameras already penetrated the mass market, reporting substantial increase in sales every year. As head-worn cameras do not capture the photographer, it may seem that the anonymity of the photographer is preserved even when the video is publicly distributed. We show that camera motion, as can be computed from the egocentric video, provides unique identity information. The photographer can be reliably recognized from a few seconds of video captured when walking. The proposed meth…
CVC, Universitat Autònoma de Barcelona(巴塞罗那自治大学计算机视觉中心);MICC, University of Florence(佛罗伦萨大学MICC)
Word spotting in natural scene images has many applications in scene understanding and visual assistance. In this paper we propose a technique to create and exploit an intermediate representation of images based on text attributes which are character probability maps. Our representation extends the concept of the Pyramidal Histogram Of Characters (PHOC) by exploiting Fully Convolutional Networks to derive a pixel-wise mapping of the character distribution within candidate word regions. We call this representation the Soft-PHOC. Furthermore, we show how to use Soft-PHOC descriptors for word spo…