Communicating in noisy, multi-talker environments is challenging, especially for people with hearing impairments. Egocentric video data can potentially be used to identify a user's conversation partners, which could be used to inform selective acoustic amplification of relevant speakers. Recent introduction of datasets and tasks in computer vision enable progress towards analyzing social interactions from an egocentric perspective. Building on this, we focus on the task of identifying conversation partners from egocentric video and describe a suitable dataset. Our dataset comprises 69 hours of egocentric video of diverse multi-conversation scenarios where each individual was assigned one or more conversation partners, providing the labels for our computer vision task. This dataset enables the development and assessment of algorithms for identifying conversation partners and evaluating related approaches. Here, we describe the dataset alongside initial baseline results of this ongoing work, aiming to contribute to the exciting advancements in egocentric video analysis for social settings.
Georgia Institute of Technology(佐治亚理工学院);Meta Reality Labs Research(Meta现实实验室)
In a noisy conversation environment such as a dinner party, people often exhibit selective auditory attention, or the ability to focus on a particular speaker while tuning out others. Recognizing who somebody is listening to in a conversation is essential for developing technologies that can understand social behavior and devices that can augment human hearing by amplifying particular sound sources. The computer vision and audio research communities have made great strides towards recognizing sound sources and speakers in scenes. In this work, we take a step further by focusing on the problem …
ETH Zürich(苏黎世联邦理工学院);Microsoft(微软);Meta Reality Labs Research(Meta现实实验室)
Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner from the egocentric view. However, research in this area is severely hindered by the lack of datasets. Existing datasets are limited in terms of either size, capture/annotation modalities, ground-truth quality, or interaction diversity. We fill this gap by proposing EgoBody, a novel large-scale dataset for human pose, shape and motion estimation from egocentric…
Augmented reality devices have the potential to enhance human perception and enable other assistive functionalities in complex conversational environments. Effectively capturing the audio-visual context necessary for understanding these social interactions first requires detecting and localizing the voice activities of the device wearer and the surrounding people. These tasks are challenging due to their egocentric nature: the wearer's head motion may cause motion blur, surrounding people may appear in difficult viewing angles, and there may be occlusions, visual clutter, audio noise, and bad …
Face versus Body Tracking for Human-Robot Interaction: An Egocentric Dataset
Furhat Robotics;University of Naples Federico II(那不勒斯费德里科二世大学);Division of Speech, Music and Hearing, KTH Royal Institute of Technology(语音、音乐和听觉研究所,皇家理工学院)
CoHuB: A Simulation Benchmark for Multi-Humanoid Collaboration
Yonsei University(延世大学);Gwangju Institute of Science and Technology(光州科学技术院);University of California, Berkeley(加州大学伯克利分校);Seoul National University(首尔大学)
EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the World
Georgia Institute of Technology(佐治亚理工学院);Stanford University(斯坦福大学);University of California San Diego(加州大学圣地亚哥分校);ETH Zürich(苏黎世联邦理工学院);MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);Meta Reality Labs Research(Meta现实实验室);Mecka AI;Scale AI
Facebook AI Research (FAIR)(脸书人工智能研究院);University of Texas at Austin(德克萨斯大学奥斯汀分校);International Institute of Information Technology, Hyderabad(海得拉巴国际信息技术学院);Georgia Tech(佐治亚理工学院);Carnegie Mellon University(卡内基梅隆大学);University of Minnesota(明尼苏达大学);Facebook(脸书);University of Bristol(布里斯托尔大学);Carnegie Mellon University Africa(卡内基梅隆大学非洲分校);Universidad de los Andes(安第斯大学);Facebook Reality Labs(脸书现实实验室);University of Tokyo(东京大学);Indiana University(印第安纳大学)
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Port…
Meta Reality Labs(Meta现实实验室);Meta Superintelligence Labs(Meta超智能实验室);FAIR, Meta(FAIR,Meta);Meta
Wearable devices such as smart glasses are transforming the way people interact with their surroundings, enabling users to seek information regarding entities in their view. Multi-Modal Retrieval-Augmented Generation (MM-RAG) plays a key role in supporting such questions, yet there is still no comprehensive benchmark for this task, especially regarding wearables scenarios. To fill this gap, we present CRAG-MM -- a Comprehensive RAG benchmark for Multi-modal Multi-turn conversations. CRAG-MM contains a diverse set of 6.5K (image, question, answer) triplets and 2K visual-based multi-turn convers…
Facebook Reality Labs Research(Facebook现实实验室研究中心);Facebook AI Applied Research(Facebook人工智能应用研究中心)
Augmented Reality (AR) as a platform has the potential to facilitate the reduction of the cocktail party effect. Future AR headsets could potentially leverage information from an array of sensors spanning many different modalities. Training and testing signal processing and machine learning algorithms on tasks such as beam-forming and speech enhancement require high quality representative data. To the best of the author's knowledge, as of publication there are no available datasets that contain synchronized egocentric multi-channel audio and video with dynamic movement and conversations in a n…
Despite a revolution in the pervasiveness of video cameras in our daily lives, one of the most meaningful forms of nonverbal affective communication, interpersonal eye gaze, i.e. eye gaze relative to a conversation partner, is not available from common video. We introduce the Interpersonal-Calibrating Eye-gaze Encoder (ICE), which automatically extracts interpersonal gaze from video recordings without specialized hardware and without prior knowledge of participant locations. Leveraging the intuition that individuals spend a large portion of a conversation looking at each other enables the ICE …