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arXiv 2507.09230cs.CV

EgoAnimate:从以自我为中心的俯视视角生成人体动画

EgoAnimate: Generating Human Animations from Egocentric top-down Views

Sony Semiconductor Solutions Europe(索尼半导体欧洲解决方案)

G. Kutay Türkoglu, Julian Tanke, Iheb Belgacem, Lev Markhasin

AI总结:

首次基于 Stable Diffusion 生成骨干网络,提出 EgoAnimate 框架,利用 ControlNet 将单张以自我为中心的俯视图像转换为逼真正面视角,并输入图像到运动模型生成虚拟人动画,降低了训练负担并提升了远程临场系统的泛化能力。

摘要:

理想的数字远程临场体验需要准确复制人的身体、衣物和动作。为了捕捉这些动作并将其转移到虚拟现实中,可以采用以自我为中心(第一人称)的视角,这使得无需前置摄像头即可使用便携且高性价比的设备。然而,该视角带来了遮挡和身体比例失真等挑战。目前从以自我为中心视角重建人体外观的研究很少,且没有使用基于生成先验的方法。一些方法在推理时从单张以自我为中心的图像创建虚拟人,但在训练期间仍依赖多视角数据集。据我们所知,这是首次使用生成骨干网络从以自我为中心的输入重建可动画虚拟人的研究。基于 Stable Diffusion,我们的方法减轻了训练负担并提升了泛化能力。受从正面图像进行360度重建的 SiTH 和 MagicMan 等方法启发,我们引入了一个流程,使用 ControlNet 和 Stable Diffusion 骨干网络从存在遮挡的俯视图像生成逼真的正面视角。我们的目标是将单张俯视以自我为中心的图像转换为逼真的正面表示,并将其输入到图像到运动模型中。这实现了从最少输入生成虚拟人动作,为更易用且具泛化能力的远程临场系统铺平了道路。

英文摘要:

An ideal digital telepresence experience requires accurate replication of a person's body, clothing, and movements. To capture and transfer these movements into virtual reality, the egocentric (first-person) perspective can be adopted, which enables the use of a portable and cost-effective device without front-view cameras. However, this viewpoint introduces challenges such as occlusions and distorted body proportions. There are few works reconstructing human appearance from egocentric views, and none use a generative prior-based approach. Some methods create avatars from a single egocentric image during inference, but still rely on multi-view datasets during training. To our knowledge, this is the first study using a generative backbone to reconstruct animatable avatars from egocentric inputs. Based on Stable Diffusion, our method reduces training burden and improves generalizability. Inspired by methods such as SiTH and MagicMan, which perform 360-degree reconstruction from a frontal image, we introduce a pipeline that generates realistic frontal views from occluded top-down images using ControlNet and a Stable Diffusion backbone. Our goal is to convert a single top-down egocentric image into a realistic frontal representation and feed it into an image-to-motion model. This enables generation of avatar motions from minimal input, paving the way for more accessible and generalizable telepresence systems.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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