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arXiv 2111.05409cs.CVcs.AI
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从安装在AR/VR头戴式自我中心相机的人体三维重建管道

Pipeline for 3D reconstruction of the human body from AR/VR headset mounted egocentric cameras

Bharati Vidyapeeth’s College of Engineering(巴拉蒂维迪亚佩斯工程学院)

Shivam Grover, Kshitij Sidana, Vanita Jain

摘要:

在本文中,我们提出了一种新的管道的三维重建的全身自我中心的观点。从以自我为中心的观点进行人体的3-D重建是一项具有挑战性的任务,因为视图是倾斜的,并且离相机较远的身体部位被遮挡。一个这样的例子是安装在VR头显下方的摄像头的视图。为了实现这一任务,我们首先使用条件GANs将自我中心的视图转换为完整的第三人称视图。这增加了图像的可理解性并迎合了遮挡。所生成的第三人称视图还通过生成身体的3D网格的3D重建模块发送。我们还训练了一个网络,可以采取第三人称全身的主题,并产生纹理映射应用于网格。生成的网格具有相当逼真的身体比例,并完全操纵允许进一步的应用程序,如实时动画和姿势转移游戏。这种方法可能是关键的一个新领域的移动人类远程呈现。

英文摘要:

In this paper, we propose a novel pipeline for the 3D reconstruction of the full body from egocentric viewpoints. 3-D reconstruction of the human body from egocentric viewpoints is a challenging task as the view is skewed and the body parts farther from the cameras are occluded. One such example is the view from cameras installed below VR headsets. To achieve this task, we first make use of conditional GANs to translate the egocentric views to full body third-person views. This increases the comprehensibility of the image and caters to occlusions. The generated third-person view is further sent through the 3D reconstruction module that generates a 3D mesh of the body. We also train a network that can take the third person full-body view of the subject and generate the texture maps for applying on the mesh. The generated mesh has fairly realistic body proportions and is fully rigged allowing for further applications such as real-time animation and pose transfer in games. This approach can be key to a new domain of mobile human telepresence.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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