We present a solution to egocentric 3D body pose estimation from monocular images captured from downward looking fish-eye cameras installed on the rim of a head mounted VR device. This unusual viewpoint leads to images with unique visual appearance, with severe self-occlusions and perspective distortions that result in drastic differences in resolution between lower and upper body. We propose an encoder-decoder architecture with a novel multi-branch decoder designed to account for the varying uncertainty in 2D predictions. The quantitative evaluation, on synthetic and real-world datasets, shows that our strategy leads to substantial improvements in accuracy over state of the art egocentric approaches. To tackle the lack of labelled data we also introduced a large photo-realistic synthetic dataset. xR-EgoPose offers high quality renderings of people with diverse skintones, body shapes and clothing, performing a range of actions. Our experiments show that the high variability in our new synthetic training corpus leads to good generalization to real world footage and to state of theart results on real world datasets with ground truth. Moreover, an evaluation on the Human3.6M benchmark shows that the performance of our method is on par with top performing approaches on the more classic problem of 3D human pose from a third person viewpoint.
ETH Zürich(苏黎世联邦理工学院);Microsoft(微软);Meta Reality Labs Research(Meta现实实验室)
Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner from the egocentric view. However, research in this area is severely hindered by the lack of datasets. Existing datasets are limited in terms of either size, capture/annotation modalities, ground-truth quality, or interaction diversity. We fill this gap by proposing EgoBody, a novel large-scale dataset for human pose, shape and motion estimation from egocentric…
This technical report introduces our solution, MEEV, proposed to the EgoBody Challenge at ECCV 2022. Captured from head-mounted devices, the dataset consists of human body shape and motion of interacting people. The EgoBody dataset has challenges such as occluded body or blurry image. In order to overcome the challenges, MEEV is designed to exploit multiscale features for rich spatial information. Besides, to overcome the limited size of dataset, the model is pre-trained with the dataset aggregated 2D and 3D pose estimation datasets. Achieving 82.30 for MPJPE and 92.93 for MPVPE, MEEV has won …
Bharati Vidyapeeth’s College of Engineering(巴拉蒂维迪亚佩斯工程学院)
In this paper, we propose a novel pipeline for the 3D reconstruction of the full body from egocentric viewpoints. 3-D reconstruction of the human body from egocentric viewpoints is a challenging task as the view is skewed and the body parts farther from the cameras are occluded. One such example is the view from cameras installed below VR headsets. To achieve this task, we first make use of conditional GANs to translate the egocentric views to full body third-person views. This increases the comprehensibility of the image and caters to occlusions. The generated third-person view is further sen…
Mobile virtual reality (VR) head mounted displays (HMD) have become popular among consumers in recent years. In this work, we demonstrate real-time egocentric hand gesture detection and localization on mobile HMDs. Our main contributions are: 1) A novel mixed-reality data collection tool to automatic annotate bounding boxes and gesture labels; 2) The largest-to-date egocentric hand gesture and bounding box dataset with more than 400,000 annotated frames; 3) A neural network that runs real time on modern mobile CPUs, and achieves higher than 76% precision on gesture recognition across 8 classes…
University of Bristol(布里斯托大学);University of Catania(卡塔尼亚大学);University of Amsterdam(阿姆斯特丹大学);NTU Singapore(新加坡南洋理工大学)
This paper introduces the pipeline to extend the largest dataset in egocentric vision, EPIC-KITCHENS. The effort culminates in EPIC-KITCHENS-100, a collection of 100 hours, 20M frames, 90K actions in 700 variable-length videos, capturing long-term unscripted activities in 45 environments, using head-mounted cameras. Compared to its previous version, EPIC-KITCHENS-100 has been annotated using a novel pipeline that allows denser (54% more actions per minute) and more complete annotations of fine-grained actions (+128% more action segments). This collection enables new challenges such as action d…
Analysis of the hands in egocentric vision: A survey
KITE – Toronto Rehab – University Health Network(KITE – 多伦多康复 – 大学健康网络);Institute of Biomaterials and Biomedical Engineering (IBBME), University of Toronto(多伦多大学生物材料与生物医学工程研究所);Edward S. Rogers Sr. Department of Electrical and Computer Engineering, University of Toronto(多伦多大学爱德华·S·罗杰斯 Sr. 电气与计算机工程系);Rehabilitation Sciences Institute, University of Toronto(多伦多大学康复科学研究所)
Facebook Reality Labs Research(Facebook现实实验室研究中心);Facebook AI Applied Research(Facebook人工智能应用研究中心)
Augmented Reality (AR) as a platform has the potential to facilitate the reduction of the cocktail party effect. Future AR headsets could potentially leverage information from an array of sensors spanning many different modalities. Training and testing signal processing and machine learning algorithms on tasks such as beam-forming and speech enhancement require high quality representative data. To the best of the author's knowledge, as of publication there are no available datasets that contain synchronized egocentric multi-channel audio and video with dynamic movement and conversations in a n…
Natural interaction with virtual objects in AR/VR environments makes for a smooth user experience. Gestures are a natural extension from real world to augmented space to achieve these interactions. Finding discriminating spatio-temporal features relevant to gestures and hands in ego-view is the primary challenge for recognising egocentric gestures. In this work we propose a data driven end-to-end deep learning approach to address the problem of egocentric gesture recognition, which combines an ego-hand encoder network to find ego-hand features, and a recurrent neural network to discern tempora…
Facebook Reality Labs(Facebook现实实验室);Imperial College London(伦敦帝国理工学院);Carnegie Mellon University(卡内基梅隆大学)
Social presence, the feeling of being there with a real person, will fuel the next generation of communication systems driven by digital humans in virtual reality (VR). The best 3D video-realistic VR avatars that minimize the uncanny effect rely on person-specific (PS) models. However, these PS models are time-consuming to build and are typically trained with limited data variability, which results in poor generalization and robustness. Major sources of variability that affects the accuracy of facial expression transfer algorithms include using different VR headsets (e.g., camera configuration…
HMD^2: Environment-aware Motion Generation from Single Egocentric Head-Mounted Device
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Stanford University(斯坦福大学);Nanyang Technological University(南洋理工大学);Meta Reality Labs Research(Meta现实实验室)
mmEgoHand: Egocentric Hand Pose Estimation and Gesture Recognition with Head-mounted Millimeter-wave Radar and IMU
School of Software Engineering, Xi’an Jiaotong University(软件工程学院,西安交通大学);School of Cyber Science and Engineering, Xi’an Jiaotong University(网络科学与工程学院,西安交通大学);School of Computer Science and Technology, Xi’an Jiaotong University(计算机科学与技术学院,西安交通大学);College of Computer Science and Technology, Zhejiang University(计算机科学与技术学院,浙江大学)
University of California, Irvine(加州大学欧文分校);Universidad de Zaragoza(萨拉戈萨大学)
We tackle the problem of estimating the 3D pose of an individual's upper limbs (arms+hands) from a chest mounted depth-camera. Importantly, we consider pose estimation during everyday interactions with objects. Past work shows that strong pose+viewpoint priors and depth-based features are crucial for robust performance. In egocentric views, hands and arms are observable within a well defined volume in front of the camera. We call this volume an egocentric workspace. A notable property is that hand appearance correlates with workspace location. To exploit this correlation, we classify arm+hand …
Max-Planck Institute for Informatics(马克斯-普朗克信息研究所);Stanford University(斯坦福大学);CVLAB of EPFL(洛桑联邦理工学院计算机视觉实验室)
We propose the first real-time approach for the egocentric estimation of 3D human body pose in a wide range of unconstrained everyday activities. This setting has a unique set of challenges, such as mobility of the hardware setup, and robustness to long capture sessions with fast recovery from tracking failures. We tackle these challenges based on a novel lightweight setup that converts a standard baseball cap to a device for high-quality pose estimation based on a single cap-mounted fisheye camera. From the captured egocentric live stream, our CNN based 3D pose estimation approach runs at 60H…
We consider the problem of localizing visitors in a cultural site from egocentric (first person) images. Localization information can be useful both to assist the user during his visit (e.g., by suggesting where to go and what to see next) and to provide behavioral information to the manager of the cultural site (e.g., how much time has been spent by visitors at a given location? What has been liked most?). To tackle the problem, we collected a large dataset of egocentric videos using two cameras: a head-mounted HoloLens device and a chest-mounted GoPro. Each frame has been labeled according t…
University of Toronto(多伦多大学);Sunnybrook Health Sciences Centre(桑尼布鲁克健康科学中心);Sunnybrook Research Institute(桑尼布鲁克研究所)
The success or failure of modern computer-assisted surgery procedures hinges on the precise six-degree-of-freedom (6DoF) position and orientation (pose) estimation of tracked instruments and tissue. In this paper, we present HMD-EgoPose, a single-shot learning-based approach to hand and object pose estimation and demonstrate state-of-the-art performance on a benchmark dataset for monocular red-green-blue (RGB) 6DoF marker-less hand and surgical instrument pose tracking. Further, we reveal the capacity of our HMD-EgoPose framework for performant 6DoF pose estimation on a commercially available …
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Intel Visual Computing Institute(英特尔视觉计算研究院);University of Bath(巴斯大学)
Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort by possibly needed marker suits, and their recording volume is severely restricted and often constrained to indoor scenes with controlled backgrounds. We therefore propose a new method for real-time, marker-less and egocentric motion capture which estimates the full-body skeleton pose from a lightweight stereo pair of fisheye cameras that are attached to a helmet or virtual-reality headset. It…
Max Plank Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);University of Maryland(马里兰大学)
We present EgoRenderer, a system for rendering full-body neural avatars of a person captured by a wearable, egocentric fisheye camera that is mounted on a cap or a VR headset. Our system renders photorealistic novel views of the actor and her motion from arbitrary virtual camera locations. Rendering full-body avatars from such egocentric images come with unique challenges due to the top-down view and large distortions. We tackle these challenges by decomposing the rendering process into several steps, including texture synthesis, pose construction, and neural image translation. For texture syn…
Virtual and augmented reality technologies have seen significant growth in the past few years. A key component of such systems is the ability to track the pose of head mounted displays and controllers in 3D space. We tackle the problem of efficient 6-DoF tracking of a handheld controller from egocentric camera perspectives. We collected the HMD Controller dataset which consist of over 540,000 stereo image pairs labelled with the full 6-DoF pose of the handheld controller. Our proposed SSD-AF-Stereo3D model achieves a mean average error of 33.5 millimeters in 3D keypoint prediction and is used …
Egocentric 3D human pose estimation using a single fisheye camera has become popular recently as it allows capturing a wide range of daily activities in unconstrained environments, which is difficult for traditional outside-in motion capture with external cameras. However, existing methods have several limitations. A prominent problem is that the estimated poses lie in the local coordinate system of the fisheye camera, rather than in the world coordinate system, which is restrictive for many applications. Furthermore, these methods suffer from limited accuracy and temporal instability due to a…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Intel Visual Computing Institute(英特尔视觉计算研究所);University of Bath(巴斯大学)
Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort by possibly needed marker suits, and their recording volume is severely restricted and often constrained to indoor scenes with controlled backgrounds. Alternative suit-based systems use several inertial measurement units or an exoskeleton to capture motion. This makes capturing independent of a confined volume, but requires substantial, often constraining, and hard to set up body instrumentati…
We present a novel dataset and a novel algorithm for recognizing activities of daily living (ADL) from a first-person wearable camera. Handled objects are crucially important for egocentric ADL recognition. For specific examination of objects related to users' actions separately from other objects in an environment, many previous works have addressed the detection of handled objects in images captured from head-mounted and chest-mounted cameras. Nevertheless, detecting handled objects is not always easy because they tend to appear small in images. They can be occluded by a user's body. As desc…
Understanding users' activities from head-mounted cameras is a fundamental task for Augmented and Virtual Reality (AR/VR) applications. A typical approach is to train a classifier in a supervised manner using data labeled by humans. This approach has limitations due to the expensive annotation cost and the closed coverage of activity labels. A potential way to address these limitations is to use self-supervised learning (SSL). Instead of relying on human annotations, SSL leverages intrinsic properties of data to learn representations. We are particularly interested in learning egocentric video…
Egocentric 3D human pose estimation with a single fisheye camera has drawn a significant amount of attention recently. However, existing methods struggle with pose estimation from in-the-wild images, because they can only be trained on synthetic data due to the unavailability of large-scale in-the-wild egocentric datasets. Furthermore, these methods easily fail when the body parts are occluded by or interacting with the surrounding scene. To address the shortage of in-the-wild data, we collect a large-scale in-the-wild egocentric dataset called Egocentric Poses in the Wild (EgoPW). This datase…
Body-worn first-person vision (FPV) camera enables to extract a rich source of information on the environment from the subject's viewpoint. However, the research progress in wearable camera-based egocentric office activity understanding is slow compared to other activity environments (e.g., kitchen and outdoor ambulatory), mainly due to the lack of adequate datasets to train more sophisticated (e.g., deep learning) models for human activity recognition in office environments. This paper provides details of a large and publicly available office activity dataset (BON) collected in different offi…