This paper introduces neck-mounted view gaze estimation, a new task that estimates user gaze from the neck-mounted camera perspective. Prior work on egocentric gaze estimation, which predicts device wearer's gaze location within the camera's field of view, mainly focuses on head-mounted cameras while alternative viewpoints remain underexplored. To bridge this gap, we collect the first dataset for this task, consisting of approximately 4 hours of video collected from 8 participants during everyday activities. We evaluate a transformer-based gaze estimation model, GLC, on the new dataset and propose two extensions: an auxiliary gaze out-of-bound classification task and a multi-view co-learning approach that jointly trains head-view and neck-view models using a geometry-aware auxiliary loss. Experimental results show that incorporating gaze out-of-bound classification improves performance over standard fine-tuning, while the co-learning approach does not yield gains. We further analyze these results and discuss implications for neck-mounted gaze estimation.
The University of Tokyo(东京大学);Hunan University(湖南大学)
We present a new computational model for gaze prediction in egocentric videos by exploring patterns in temporal shift of gaze fixations (attention transition) that are dependent on egocentric manipulation tasks. Our assumption is that the high-level context of how a task is completed in a certain way has a strong influence on attention transition and should be modeled for gaze prediction in natural dynamic scenes. Specifically, we propose a hybrid model based on deep neural networks which integrates task-dependent attention transition with bottom-up saliency prediction. In particular, the task…
Egocentric perception has grown rapidly with the advent of immersive computing devices. Human gaze prediction is an important problem in analyzing egocentric videos and has primarily been tackled through either saliency-based modeling or highly supervised learning. We quantitatively analyze the generalization capabilities of supervised, deep learning models on the egocentric gaze prediction task on unseen, out-of-domain data. We find that their performance is highly dependent on the training data and is restricted to the domains specified in the training annotations. In this work, we tackle th…
It is well known that human gaze carries significant information about visual attention. However, there are three main difficulties in incorporating the gaze data in an attention mechanism of deep neural networks: 1) the gaze fixation points are likely to have measurement errors due to blinking and rapid eye movements; 2) it is unclear when and how much the gaze data is correlated with visual attention; and 3) gaze data is not always available in many real-world situations. In this work, we introduce an effective probabilistic approach to integrate human gaze into spatiotemporal attention for …
In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Prompting
State Key Laboratory of VR Technology and Systems, School of CSE, Beihang University(虚拟现实技术与系统国家重点实验室,北京航空航天大学计算机科学与工程学院);College of AI, Tsinghua University(清华大学人工智能学院)
This paper presents a framework for recognition of human activity from egocentric video and eye tracking data obtained from a head-mounted eye tracker. Three channels of information such as eye movement, ego-motion, and visual features are combined for the classification of activities. Image features were extracted using a pre-trained convolutional neural network. Eye and ego-motion are quantized, and the windowed histograms are used as the features. The combination of features obtains better accuracy for activity classification as compared to individual features.
Aalto University(阿尔托大学);Tampere University of Technology(坦佩雷理工大学)
This paper digs deeper into factors that influence egocentric gaze. Instead of training deep models for this purpose in a blind manner, we propose to inspect factors that contribute to gaze guidance during daily tasks. Bottom-up saliency and optical flow are assessed versus strong spatial prior baselines. Task-specific cues such as vanishing point, manipulation point, and hand regions are analyzed as representatives of top-down information. We also look into the contribution of these factors by investigating a simple recurrent neural model for ego-centric gaze prediction. First, deep features …
Universiti Teknologi Malaysia(马来西亚理工大学);Universiti Malaysia Sarawak(马来西亚砂拉越大学)
Unsupervised segmentation of action segments in egocentric videos is a desirable feature in tasks such as activity recognition and content-based video retrieval. Reducing the search space into a finite set of action segments facilitates a faster and less noisy matching. However, there exist a substantial gap in machine understanding of natural temporal cuts during a continuous human activity. This work reports on a novel gaze-based approach for segmenting action segments in videos captured using an egocentric camera. Gaze is used to locate the region-of-interest inside a frame. By tracking two…
Personalized Federated Learning for Egocentric Video Gaze Estimation with Comprehensive Parameter Frezzing
Hokkaido University(北海道大学);Graduate School of Information Science and Technology, Hokkaido University(北海道大学信息科学与技术研究院);Faculty of Information Science and Technology, Hokkaido University(北海道大学信息科学与技术学院)
ARGaze: Autoregressive Transformers for Online Egocentric Gaze Estimation
Department of Computer Science, University of Texas at Dallas, Richardson, TX, USA.(德克萨斯大学达拉斯分校计算机科学系);College of Computing, Georgia Institute of Technology, Atlanta, GA, USA(佐治亚理工学院计算机学院);Department of Computer Science, University of Wisconsin-Madison, Madison, WI, USA(威斯康星大学麦迪逊分校计算机科学系);Allen School of Computer Science, University of Washington, USA(华盛顿大学阿伦计算机科学学院)
Gaze-VLM:Bridging Gaze and VLMs through Attention Regularization for Egocentric Understanding
HKU Musketeers Foundation Institute of Data Science, The University of Hong Kong(香港大学穆斯克特基金会数据科学研究所,香港大学);Department of Electrical and Electronic Engineering, The University of Hong Kong(电气电子工程系,香港大学)
Peking University(北京大学);Southern University of Science and Technology(南方科技大学)
Hearing-impaired listeners usually have troubles attending target talker in multi-talker scenes, even with hearing aids (HAs). The problem can be solved with eye-gaze steering HAs, which requires listeners eye-gazing on the target. In a situation where head rotates, eye-gaze is subject to both behaviors of saccade and head rotation. However, existing methods of eye-gaze estimation did not work reliably, since the listener's strategy of eye-gaze varies and measurements of the two behaviors were not properly combined. Besides, existing methods were based on hand-craft features, which could overl…
Causal-Entity Reflected Egocentric Traffic Accident Video Synthesis
Xi’an Jiaotong University(西安交通大学);National University of Singapore(国立新加坡大学);Nanyang Technological University(南洋理工大学);Cleveland State University(克利夫兰州立大学)
This paper presents an unsupervised approach towards automatically extracting video-based guidance on object usage, from egocentric video and wearable gaze tracking, collected from multiple users while performing tasks. The approach i) discovers task relevant objects, ii) builds a model for each, iii) distinguishes different ways in which each discovered object has been used and iv) discovers the dependencies between object interactions. The work investigates using appearance, position, motion and attention, and presents results using each and a combination of relevant features. Moreover, an o…
Human Gaze Boosts Object-Centered Representation Learning
Goethe University Frankfurt(法兰克福大学);The Hessian Center AI(黑森人工智能中心);Frankfurt Institute for Advanced Studies(法兰克福高等研究院);Xidian-FIAS international Joint Research Center(西安电子科技大学-法兰克福高等研究院国际联合研究中心)
Noldus Information Technology(诺达斯信息技术公司);Utrecht University(乌得勒支大学)
In this work we employ multitask learning to capitalize on the structure that exists in related supervised tasks to train complex neural networks. It allows training a network for multiple objectives in parallel, in order to improve performance on at least one of them by capitalizing on a shared representation that is developed to accommodate more information than it otherwise would for a single task. We employ this idea to tackle action recognition in egocentric videos by introducing additional supervised tasks. We consider learning the verbs and nouns from which action labels consist of and …
We introduce the novel problem of anticipating a time series of future hand masks from egocentric video. A key challenge is to model the stochasticity of future head motions, which globally impact the head-worn camera video analysis. To this end, we propose a novel deep generative model -- EgoGAN, which uses a 3D Fully Convolutional Network to learn a spatio-temporal video representation for pixel-wise visual anticipation, generates future head motion using Generative Adversarial Network (GAN), and then predicts the future hand masks based on the video representation and the generated future h…
Nokia Bell Labs Spain(西班牙诺基亚贝尔实验室);Universidad Autonoma de Madrid(马德里自治大学)
In this study, we focus on the egocentric segmentation of arms to improve self-perception in Augmented Virtuality (AV). The main contributions of this work are: i) a comprehensive survey of segmentation algorithms for AV; ii) an Egocentric Arm Segmentation Dataset, composed of more than 10, 000 images, comprising variations of skin color, and gender, among others. We provide all details required for the automated generation of groundtruth and semi-synthetic images; iii) the use of deep learning for the first time for segmenting arms in AV; iv) to showcase the usefulness of this database, we re…
In a wearable camera video, we see what the camera wearer sees. While this makes it easy to know roughly what he chose to look at, it does not immediately reveal when he was engaged with the environment. Specifically, at what moments did his focus linger, as he paused to gather more information about something he saw? Knowing this answer would benefit various applications in video summarization and augmented reality, yet prior work focuses solely on the "what" question (estimating saliency, gaze) without considering the "when" (engagement). We propose a learning-based approach that uses long-t…
University of California, Davis(加州大学戴维斯分校);University of Texas at Austin(德克萨斯大学奥斯汀分校)
We present a video summarization approach for egocentric or "wearable" camera data. Given hours of video, the proposed method produces a compact storyboard summary of the camera wearer's day. In contrast to traditional keyframe selection techniques, the resulting summary focuses on the most important objects and people with which the camera wearer interacts. To accomplish this, we develop region cues indicative of high-level saliency in egocentric video---such as the nearness to hands, gaze, and frequency of occurrence---and learn a regressor to predict the relative importance of any new regio…
EgoTraj: Real-World Egocentric Human Trajectory Dataset for Multimodal Prediction
Department of Civil, Architectural, and Environmental Engineering, The University of Texas at Austin(土木、建筑与环境工程系,德克萨斯大学奥斯汀分校);Meta Reality Labs(Meta现实实验室);School of Architecture, The University of Texas at Austin(建筑学院,德克萨斯大学奥斯汀分校)
IndEgo: A Dataset of Industrial Scenarios and Collaborative Work for Egocentric Assistants
Fraunhofer IPK(弗劳恩霍夫研究所);Technical University of Berlin(柏林技术大学);University of Tübingen(图宾根大学);RWTH Aachen University(亚琛工业大学);Leibniz University Hannover(汉诺威莱布尼茨大学)
EgoIntrospect: An Egocentric Dataset and Benchmark for User-Centric Internal State Reasoning
Tsinghua University(清华大学);Tongji University(同济大学);Renmin University of China(中国人民大学);The University of Tokyo(东京大学);Lenovo Group(联想集团);Peking University(北京大学);University of Wisconsin–Madison(威斯康星大学麦迪逊分校);Shanghai Qi Zhi Institute(上海启智研究院)
The Visual Experience Dataset: Over 200 Recorded Hours of Integrated Eye Movement, Odometry, and Egocentric Video
Barnard College, Columbia University(哥伦比亚大学巴纳德学院);Bates College(贝茨学院);North Dakota State University(北达科他州立大学);University of Nevada, Reno(内华达大学里诺分校);Magic Leap;Technical University of Munich(慕尼黑工业大学);Unmanned Ground Systems(无人地面系统公司);Smith-Kettlewell Eye Research Institute(史密斯-凯特威尔眼科研究所)
Luddy School of Informatics, Computing, and Engineering(卢迪信息、计算与工程学院);Indiana University Bloomington(印第安纳大学伯明顿分校)
Due to the foveated nature of the human vision system, people can focus their visual attention on a small region of their visual field at a time, which usually contains only a single object. Estimating this object of attention in first-person (egocentric) videos is useful for many human-centered real-world applications such as augmented reality applications and driver assistance systems. A straightforward solution for this problem is to pick the object whose bounding box is hit by the gaze, where eye gaze point estimation is obtained from a traditional eye gaze estimator and object candidates …
ETH Zürich(苏黎世联邦理工学院);Microsoft(微软);Meta Reality Labs Research(Meta现实实验室)
Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner from the egocentric view. However, research in this area is severely hindered by the lack of datasets. Existing datasets are limited in terms of either size, capture/annotation modalities, ground-truth quality, or interaction diversity. We fill this gap by proposing EgoBody, a novel large-scale dataset for human pose, shape and motion estimation from egocentric…