arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 2411.04598cs.CV

社交化自我网格估计

Social EgoMesh Estimation

Sapienza University of Rome(罗马第一大学)

Luca Scofano, Alessio Sampieri, Edoardo De Matteis, Indro Spinelli, Fabio Galasso

AI总结:

针对自我中心视频中佩戴者3D姿态估计的挑战,提出SEE-ME框架,首次利用潜在扩散模型并融合社交交互信息,显著降低姿态误差53%。

摘要:

在虚拟现实和增强现实应用中,准确估计自我中心视频序列中佩戴者的3D姿态对于建模人类行为至关重要。由于佩戴者头部安装的前置摄像头导致用户身体可见性有限,该任务面临独特挑战。近期研究探索了场景和自身运动的利用,但忽视了人类的互动特性。我们提出了一种新颖的社交化自我身体网格估计框架(SEE-ME)。我们的方法是首个仅使用潜在概率扩散模型来估计佩戴者网格的方法,该模型以场景为条件,并首次以社交佩戴者-互动者交互为条件。我们的深入研究揭示了社交互动在自我网格估计中何时最为重要;量化了人际距离和注视方向的影响。总体而言,SEE-ME超越了当前最佳技术,将姿态估计误差(MPJPE)降低了53%。代码可在 https://github.com/L-Scofano/SEEME 获取。

英文摘要:

Accurately estimating the 3D pose of the camera wearer in egocentric video sequences is crucial to modeling human behavior in virtual and augmented reality applications. The task presents unique challenges due to the limited visibility of the user's body caused by the front-facing camera mounted on their head. Recent research has explored the utilization of the scene and ego-motion, but it has overlooked humans' interactive nature. We propose a novel framework for Social Egocentric Estimation of body MEshes (SEE-ME). Our approach is the first to estimate the wearer's mesh using only a latent probabilistic diffusion model, which we condition on the scene and, for the first time, on the social wearer-interactee interactions. Our in-depth study sheds light on when social interaction matters most for ego-mesh estimation; it quantifies the impact of interpersonal distance and gaze direction. Overall, SEE-ME surpasses the current best technique, reducing the pose estimation error (MPJPE) by 53%. The code is available at https://github.com/L-Scofano/SEEME.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑