Accurately estimating the 3D pose of the camera wearer in egocentric video sequences is crucial to modeling human behavior in virtual and augmented reality applications. The task presents unique challenges due to the limited visibility of the user's body caused by the front-facing camera mounted on their head. Recent research has explored the utilization of the scene and ego-motion, but it has overlooked humans' interactive nature. We propose a novel framework for Social Egocentric Estimation of body MEshes (SEE-ME). Our approach is the first to estimate the wearer's mesh using only a latent probabilistic diffusion model, which we condition on the scene and, for the first time, on the social wearer-interactee interactions. Our in-depth study sheds light on when social interaction matters most for ego-mesh estimation; it quantifies the impact of interpersonal distance and gaze direction. Overall, SEE-ME surpasses the current best technique, reducing the pose estimation error (MPJPE) by 53%. The code is available at https://github.com/L-Scofano/SEEME.
University of Groningen(格罗宁根大学);University of Barcelona(巴塞罗那大学)
Wearable cameras capture a first-person view of the daily activities of the camera wearer, offering a visual diary of the user behaviour. Detection of the appearance of people the camera user interacts with for social interactions analysis is of high interest. Generally speaking, social events, lifestyle and health are highly correlated, but there is a lack of tools to monitor and analyse them. We consider that egocentric vision provides a tool to obtain information and understand users social interactions. We propose a model that enables us to evaluate and visualize social traits obtained by …
Estimating camera wearer's body pose from an egocentric view (egopose) is a vital task in augmented and virtual reality. Existing approaches either use a narrow field of view front facing camera that barely captures the wearer, or an extruded head-mounted top-down camera for maximal wearer visibility. In this paper, we tackle the egopose estimation from a more natural human vision span, where camera wearer can be seen in the peripheral view and depending on the head pose the wearer may become invisible or has a limited partial view. This is a realistic visual field for user-centric wearable de…
We present a first-person method for cooperative basketball intention prediction: we predict with whom the camera wearer will cooperate in the near future from unlabeled first-person images. This is a challenging task that requires inferring the camera wearer's visual attention, and decoding the social cues of other players. Our key observation is that a first-person view provides strong cues to infer the camera wearer's momentary visual attention, and his/her intentions. We exploit this observation by proposing a new cross-model EgoSupervision learning scheme that allows us to predict with wh…
Finding the camera pose is an important step in many egocentric video applications. It has been widely reported that, state of the art SLAM algorithms fail on egocentric videos. In this paper, we propose a robust method for camera pose estimation, designed specifically for egocentric videos. In an egocentric video, the camera views the same scene point multiple times as the wearer's head sweeps back and forth. We use this specific motion profile to perform short loop closures aligned with wearer's footsteps. For egocentric videos, depth estimation is usually noisy. In an important departure, w…
University of Barcelona(巴塞罗那大学);Computer Vision Center, Universitat Autónoma de Barcelona(巴塞罗那自治大学计算机视觉中心);Microsoft Research(微软研究院)
This paper proposes a system for automatic social pattern characterization using a wearable photo-camera. The proposed pipeline consists of three major steps. First, detection of people with whom the camera wearer interacts and, second, categorization of the detected social interactions into formal and informal. These two steps act at event-level where each potential social event is modeled as a multi-dimensional time-series, whose dimensions correspond to a set of relevant features for each task, and a LSTM network is employed for time-series classification. In the last step, recurrences of t…
Augmented reality devices have the potential to enhance human perception and enable other assistive functionalities in complex conversational environments. Effectively capturing the audio-visual context necessary for understanding these social interactions first requires detecting and localizing the voice activities of the device wearer and the surrounding people. These tasks are challenging due to their egocentric nature: the wearer's head motion may cause motion blur, surrounding people may appear in difficult viewing angles, and there may be occlusions, visual clutter, audio noise, and bad …
Florida Southern College(佛罗里达南方学院);University of Central Florida(中佛罗里达大学)
Egocentric, or first-person vision which became popular in recent years with an emerge in wearable technology, is different than exocentric (third-person) vision in some distinguishable ways, one of which being that the camera wearer is generally not visible in the video frames. Recent work has been done on action and object recognition in egocentric videos, as well as work on biometric extraction from first-person videos. Height estimation can be a useful feature for both soft-biometrics and object tracking. Here, we propose a method of estimating the height of an egocentric camera without an…
Aragon Institute of Engineering Research (i3A), Universidad de Zaragoza(阿拉贡工程研究所(i3A),萨拉戈萨大学);University of California, Irvine(加州大学欧文分校)
We focus on the task of everyday hand pose estimation from egocentric viewpoints. For this task, we show that depth sensors are particularly informative for extracting near-field interactions of the camera wearer with his/her environment. Despite the recent advances in full-body pose estimation using Kinect-like sensors, reliable monocular hand pose estimation in RGB-D images is still an unsolved problem. The problem is considerably exacerbated when analyzing hands performing daily activities from a first-person viewpoint, due to severe occlusions arising from object manipulations and a limite…
ARGaze: Autoregressive Transformers for Online Egocentric Gaze Estimation
Department of Computer Science, University of Texas at Dallas, Richardson, TX, USA.(德克萨斯大学达拉斯分校计算机科学系);College of Computing, Georgia Institute of Technology, Atlanta, GA, USA(佐治亚理工学院计算机学院);Department of Computer Science, University of Wisconsin-Madison, Madison, WI, USA(威斯康星大学麦迪逊分校计算机科学系);Allen School of Computer Science, University of Washington, USA(华盛顿大学阿伦计算机科学学院)
The recent pandemic emergency raised many challenges regarding the countermeasures aimed at containing the virus spread, and constraining the minimum distance between people resulted in one of the most effective strategies. Thus, the implementation of autonomous systems capable of monitoring the so-called social distance gained much interest. In this paper, we aim to address this task leveraging a single RGB frame without additional depth sensors. In contrast to existing single-image alternatives failing when ground localization is not available, we rely on single image depth estimation to per…
Istituto Italiano di Tecnologia(意大利理工学院);University of Genova(热那亚大学)
In this work, we address the problem of estimating the so-called "Social Distancing" given a single uncalibrated image in unconstrained scenarios. Our approach proposes a semi-automatic solution to approximate the homography matrix between the scene ground and image plane. With the estimated homography, we then leverage an off-the-shelf pose detector to detect body poses on the image and to reason upon their inter-personal distances using the length of their body-parts. Inter-personal distances are further locally inspected to detect possible violations of the social distancing rules. We valid…
UC Berkeley(加州大学伯克利分校);UT Austin(德克萨斯大学奥斯汀分校);Carnegie Mellon University(卡内基梅隆大学);Facebook AI Research(Facebook人工智能研究院)
The body pose of a person wearing a camera is of great interest for applications in augmented reality, healthcare, and robotics, yet much of the person's body is out of view for a typical wearable camera. We propose a learning-based approach to estimate the camera wearer's 3D body pose from egocentric video sequences. Our key insight is to leverage interactions with another person---whose body pose we can directly observe---as a signal inherently linked to the body pose of the first-person subject. We show that since interactions between individuals often induce a well-ordered series of back-a…
Tampere University(坦佩雷大学);Aarhus University(奥胡斯大学);Finnish Environment Institute(芬兰环境研究所)
The COVID-19 virus has caused a global pandemic since March 2020. The World Health Organization (WHO) has provided guidelines on how to reduce the spread of the virus and one of the most important measures is social distancing. Maintaining a minimum of one meter distance from other people is strongly suggested to reduce the risk of infection. This has created a strong interest in monitoring the social distances either as a safety measure or to study how the measures have affected human behavior and country-wise differences in this. The need for automatic social distance estimation algorithms i…
Social-MAE: A Transformer-Based Multimodal Autoencoder for Face and Voice
Numediart Institute, ISIA Lab, University of Mons(Numediart研究院、ISIA实验室、蒙斯大学);Institute for Creative Technologies, University of Southern California(创意技术研究所、南加州大学)
University of Tübingen(图宾根大学);Leibniz-Institut für Wissensmedien(莱布尼茨知识媒体研究所)
This paper addresses the problem of understanding joint attention in third-person social scene videos. Joint attention is the shared gaze behaviour of two or more individuals on an object or an area of interest and has a wide range of applications such as human-computer interaction, educational assessment, treatment of patients with attention disorders, and many more. Our method, Attention Flow, learns joint attention in an end-to-end fashion by using saliency-augmented attention maps and two novel convolutional attention mechanisms that determine to select relevant features and improve joint …
ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
Peking University(北京大学);University of California, San Diego(加利福尼亚大学圣迭戈分校);Institute for Artificial Intelligence, Peking University(北京大学人工智能研究院);PKU-WUHAN Institute for Artificial Intelligence(北京大学武汉人工智能研究院)
LLM-Powered Flood Depth Estimation from Social Media Imagery: A Vision-Language Model Framework with Mechanistic Interpretability for Transportation Resilience
The University of Texas at Austin(德克萨斯大学奥斯汀分校);KAUST(阿卜杜拉国王科技大学)
Best-of-N (BoN) Average Displacement Error (ADE)/ Final Displacement Error (FDE) is the most used metric for evaluating trajectory prediction models. Yet, the BoN does not quantify the whole generated samples, resulting in an incomplete view of the model's prediction quality and performance. We propose a new metric, Average Mahalanobis Distance (AMD) to tackle this issue. AMD is a metric that quantifies how close the whole generated samples are to the ground truth. We also introduce the Average Maximum Eigenvalue (AMV) metric that quantifies the overall spread of the predictions. Our metrics a…
We develop a novel visual model which can recognize protesters, describe their activities by visual attributes and estimate the level of perceived violence in an image. Studies of social media and protests use natural language processing to track how individuals use hashtags and links, often with a focus on those items' diffusion. These approaches, however, may not be effective in fully characterizing actual real-world protests (e.g., violent or peaceful) or estimating the demographics of participants (e.g., age, gender, and race) and their emotions. Our system characterizes protests along the…
The ability to perceive and reason about social interactions in the context of physical environments is core to human social intelligence and human-machine cooperation. However, no prior dataset or benchmark has systematically evaluated physically grounded perception of complex social interactions that go beyond short actions, such as high-fiving, or simple group activities, such as gathering. In this work, we create a dataset of physically-grounded abstract social events, PHASE, that resemble a wide range of real-life social interactions by including social concepts such as helping another ag…