Wearable cameras capture a first-person view of the daily activities of the camera wearer, offering a visual diary of the user behaviour. Detection of the appearance of people the camera user interacts with for social interactions analysis is of high interest. Generally speaking, social events, lifestyle and health are highly correlated, but there is a lack of tools to monitor and analyse them. We consider that egocentric vision provides a tool to obtain information and understand users social interactions. We propose a model that enables us to evaluate and visualize social traits obtained by analysing social interactions appearance within egocentric photostreams. Given sets of egocentric images, we detect the appearance of faces within the days of the camera wearer, and rely on clustering algorithms to group their feature descriptors in order to re-identify persons. Recurrence of detected faces within photostreams allows us to shape an idea of the social pattern of behaviour of the user. We validated our model over several weeks recorded by different camera wearers. Our findings indicate that social profiles are potentially useful for social behaviour interpretation.
Indian Institute of Space Science and Technology(印度空间科学技术学院);Human Space Flight Center, ISRO(印度空间研究组织载人航天中心)
Person re-identification (re-ID) in first-person (egocentric) vision is a fairly new and unexplored problem. With the increase of wearable video recording devices, egocentric data becomes readily available, and person re-identification has the potential to benefit greatly from this. However, there is a significant lack of large scale structured egocentric datasets for person re-identification, due to the poor video quality and lack of individuals in most of the recorded content. Although a lot of research has been done in person re-identification based on fixed surveillance cameras, these do n…
Google Inc.(谷歌公司);Georgia Institute of Technology(佐治亚理工学院)
We present a technique that uses images, videos and sensor data taken from first-person point-of-view devices to perform egocentric field-of-view (FOV) localization. We define egocentric FOV localization as capturing the visual information from a person's field-of-view in a given environment and transferring this information onto a reference corpus of images and videos of the same space, hence determining what a person is attending to. Our method matches images and video taken from the first-person perspective with the reference corpus and refines the results using the first-person's head orie…
We focus on first-person action recognition from egocentric videos. Unlike third person domain, researchers have divided first-person actions into two categories: involving hand-object interactions and the ones without, and developed separate techniques for the two action categories. Further, it has been argued that traditional cues used for third person action recognition do not suffice, and egocentric specific features, such as head motion and handled objects have been used for such actions. Unlike the state-of-the-art approaches, we show that a regular two stream Convolutional Neural Networ…
Facebook AI Research(Facebook AI研究院);UT Austin(德克萨斯大学奥斯汀分校)
We introduce an approach for pre-training egocentric video models using large-scale third-person video datasets. Learning from purely egocentric data is limited by low dataset scale and diversity, while using purely exocentric (third-person) data introduces a large domain mismatch. Our idea is to discover latent signals in third-person video that are predictive of key egocentric-specific properties. Incorporating these signals as knowledge distillation losses during pre-training results in models that benefit from both the scale and diversity of third-person video data, as well as representati…
University of Barcelona(巴塞罗那大学);Computer Vision Center(计算机视觉中心);Microsoft Research(微软研究院)
Following the increasingly popular trend of social interaction analysis in egocentric vision, this manuscript presents a comprehensive study for automatic social pattern characterization of a wearable photo-camera user, by relying on the visual analysis of egocentric photo-streams. The proposed framework consists of three major steps. The first step is to detect social interactions of the user where the impact of several social signals on the task is explored. The detected social events are inspected in the second step for categorization into different social meetings. These two steps act at e…
Recognizing people by faces and other biometrics has been extensively studied in computer vision. But these techniques do not work for identifying the wearer of an egocentric (first-person) camera because that person rarely (if ever) appears in their own first-person view. But while one's own face is not frequently visible, their hands are: in fact, hands are among the most common objects in one's own field of view. It is thus natural to ask whether the appearance and motion patterns of people's hands are distinctive enough to recognize them. In this paper, we systematically study the possibil…
UC Berkeley(加州大学伯克利分校);UT Austin(德克萨斯大学奥斯汀分校);Carnegie Mellon University(卡内基梅隆大学);Facebook AI Research(Facebook人工智能研究院)
The body pose of a person wearing a camera is of great interest for applications in augmented reality, healthcare, and robotics, yet much of the person's body is out of view for a typical wearable camera. We propose a learning-based approach to estimate the camera wearer's 3D body pose from egocentric video sequences. Our key insight is to leverage interactions with another person---whose body pose we can directly observe---as a signal inherently linked to the body pose of the first-person subject. We show that since interactions between individuals often induce a well-ordered series of back-a…
First-person (egocentric) and third person (exocentric) videos are drastically different in nature. The relationship between these two views have been studied in recent years, however, it has yet to be fully explored. In this work, we introduce two datasets (synthetic and natural/real) containing simultaneously recorded egocentric and exocentric videos. We also explore relating the two domains (egocentric and exocentric) in two aspects. First, we synthesize images in the egocentric domain from the exocentric domain using a conditional generative adversarial network (cGAN). We show that with en…
University of Barcelona(巴塞罗那大学);Computer Vision Center(计算机视觉中心)
This paper proposes an approach to automatically categorize the social interactions of a user wearing a photo-camera 2fpm, by relying solely on what the camera is seeing. The problem is challenging due to the overwhelming complexity of social life and the extreme intra-class variability of social interactions captured under unconstrained conditions. We adopt the formalization proposed in Bugental's social theory, that groups human relations into five social domains with related categories. Our method is a new deep learning architecture that exploits the hierarchical structure of the label spac…
University of Perugia(佩鲁贾大学);Institut de Robòtica i Informàtica Industrial (CSIC-UPC)(机器人与工业信息研究所(西班牙国家研究委员会-加泰罗尼亚理工大学))
In this paper we propose a new framework to categorize social interactions in egocentric videos, we named InteractionGCN. Our method extracts patterns of relational and non-relational cues at the frame level and uses them to build a relational graph from which the interactional context at the frame level is estimated via a Graph Convolutional Network based approach. Then it propagates this context over time, together with first-person motion information, through a Gated Recurrent Unit architecture. Ablation studies and experimental evaluation on two publicly available datasets validate the pro…
Institut de Robòtica i Informàtica Industrial, CSIC-UPC(西班牙国家研究委员会-加泰罗尼亚理工大学工业机器人与信息技术研究所)
In this paper, we propose a novel approach to enhance the 3D body pose estimation of a person computed from videos captured from a single wearable camera. The key idea is to leverage high-level features linking first- and third-views in a joint embedding space. To learn such embedding space we introduce First2Third-Pose, a new paired synchronized dataset of nearly 2,000 videos depicting human activities captured from both first- and third-view perspectives. We explicitly consider spatial- and motion-domain features, combined using a semi-Siamese architecture trained in a self-supervised fashio…
University of Barcelona(巴塞罗那大学);Computer Vision Center, Universitat Autónoma de Barcelona(巴塞罗那自治大学计算机视觉中心);Microsoft Research(微软研究院)
This paper proposes a system for automatic social pattern characterization using a wearable photo-camera. The proposed pipeline consists of three major steps. First, detection of people with whom the camera wearer interacts and, second, categorization of the detected social interactions into formal and informal. These two steps act at event-level where each potential social event is modeled as a multi-dimensional time-series, whose dimensions correspond to a set of relevant features for each task, and a LSTM network is employed for time-series classification. In the last step, recurrences of t…
University of Catania(卡塔尼亚大学);Philips Research(飞利浦研究院)
Egocentric videos can bring a lot of information about how humans perceive the world and interact with the environment, which can be beneficial for the analysis of human behaviour. The research in egocentric video analysis is developing rapidly thanks to the increasing availability of wearable devices and the opportunities offered by new large-scale egocentric datasets. As computer vision techniques continue to develop at an increasing pace, the tasks related to the prediction of future are starting to evolve from the need of understanding the present. Predicting future human activities, traje…
Egocentric videos are characterised by their ability to have the first person view. With the popularity of Google Glass and GoPro, use of egocentric videos is on the rise. Recognizing action of the wearer from egocentric videos is an important problem. Unstructured movement of the camera due to natural head motion of the wearer causes sharp changes in the visual field of the egocentric camera causing many standard third person action recognition techniques to perform poorly on such videos. Objects present in the scene and hand gestures of the wearer are the most important cues for first person…
Sun Yat-sen University(中山大学);Peng Cheng Laboratory(鹏城实验室)
Egocentric interaction recognition aims to recognize the camera wearer's interactions with the interactor who faces the camera wearer in egocentric videos. In such a human-human interaction analysis problem, it is crucial to explore the relations between the camera wearer and the interactor. However, most existing works directly model the interactions as a whole and lack modeling the relations between the two interacting persons. To exploit the strong relations for egocentric interaction recognition, we introduce a dual relation modeling framework which learns to model the relations between th…
University of Barcelona(巴塞罗那大学);Computer Vision Center(计算机视觉中心)
Given a user wearing a low frame rate wearable camera during a day, this work aims to automatically detect the moments when the user gets engaged into a social interaction solely by reviewing the automatically captured photos by the worn camera. The proposed method, inspired by the sociological concept of F-formation, exploits distance and orientation of the appearing individuals -with respect to the user- in the scene from a bird-view perspective. As a result, the interaction pattern over the sequence can be understood as a two-dimensional time series that corresponds to the temporal evolutio…
Imperial College London(伦敦帝国理工学院);Tongji University(同济大学)
Accurate prediction of future person location and movement trajectory from an egocentric wearable camera can benefit a wide range of applications, such as assisting visually impaired people in navigation, and the development of mobility assistance for people with disability. In this work, a new egocentric dataset was constructed using a wearable camera, with 8,250 short clips of a targeted person either walking 1) toward, 2) away, or 3) across the camera wearer in indoor environments, or 4) staying still in the scene, and 13,817 person bounding boxes were manually labelled. Apart from the boun…
First-person stories can be analyzed by means of egocentric pictures acquired throughout the whole active day with wearable cameras. This manuscript presents an egocentric dataset with more than 45,000 pictures from four people in different environments such as working or studying. All the images were manually labeled to identify three patterns of interest regarding people's lifestyle: socializing, eating and sedentary. Additionally, two different approaches are proposed to classify egocentric images into one of the 12 target categories defined to characterize these three patterns. The approac…
Carnegie Mellon University(卡内基梅隆大学);Inria(法国国家信息与自动化研究所);Allen Institute for Artificial Intelligence(艾伦人工智能研究所)
In Actor and Observer we introduced a dataset linking the first and third-person video understanding domains, the Charades-Ego Dataset. In this paper we describe the egocentric aspect of the dataset and present annotations for Charades-Ego with 68,536 activity instances in 68.8 hours of first and third-person video, making it one of the largest and most diverse egocentric datasets available. Charades-Ego furthermore shares activity classes, scripts, and methodology with the Charades dataset, that consist of additional 82.3 hours of third-person video with 66,500 activity instances. Charades-Eg…
University of Pennsylvania(宾夕法尼亚大学);University of Southern California(南加利福尼亚大学)
We present a model that uses a single first-person image to generate an egocentric basketball motion sequence in the form of a 12D camera configuration trajectory, which encodes a player's 3D location and 3D head orientation throughout the sequence. To do this, we first introduce a future convolutional neural network (CNN) that predicts an initial sequence of 12D camera configurations, aiming to capture how real players move during a one-on-one basketball game. We also introduce a goal verifier network, which is trained to verify that a given camera configuration is consistent with the final g…
Rovira i Virgili University(罗维拉-威尔吉利大学);University of Barcelona(巴塞罗那大学)
First-person (wearable) camera continually captures unscripted interactions of the camera user with objects, people, and scenes reflecting his personal and relational tendencies. One of the preferences of people is their interaction with food events. The regulation of food intake and its duration has a great importance to protect against diseases. Consequently, this work aims to develop a smart model that is able to determine the recurrences of a person on food places during a day. This model is based on a deep end-to-end model for automatic food places recognition by analyzing egocentric phot…
University of Groningen(格罗宁根大学);University of Barcelona(巴塞罗那大学)
The routine of a person is defined by the occurrence of activities throughout different days, and can directly affect the person's health. In this work, we address the recognition of routine related days. To do so, we rely on egocentric images, which are recorded by a wearable camera and allow to monitor the life of the user from a first-person view perspective. We propose an unsupervised model that identifies routine related days, following an outlier detection approach. We test the proposed framework over a total of 72 days in the form of photo-streams covering around 2 weeks of the life of …
EgoSelf: From Memory to Personalized Egocentric Assistant
Eastern Institute of Technology(东部技术研究所);Hong Kong Polytechnic University(香港理工大学);Peking University(北京大学);Commonwealth Scientific and Industrial Research Organization(澳大利亚联邦科学与工业研究组织);University of Hong Kong(香港大学)
Georgia Institute of Technology(佐治亚理工学院);ETH Zürich(苏黎世联邦理工学院);Zhejiang University(浙江大学)
We introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers for human body capture. To address those challenges, we propose a simple yet effective optimization-based approach that leverages 2D observations of the entire video sequence and human-scene interaction constraint to estimate second-person human poses, shapes, and global motion that are grounded on the 3D environment captured from the egocentric view. We co…
Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions
MoE Key Lab of Artificial Intelligence, AI Institute, Shanghai Jiao Tong University(人工智能教育部重点实验室,上海交通大学AI研究院);Ningbo Institute of Digital Twin, Eastern Institute of Technology(宁波数字孪生研究所,东部技术研究所);Ningbo Key Laboratory of Spatial Intelligence and Digital Derivative(宁波空间智能与数字衍生关键实验室);MoE Key Lab of AI, School of Computer Science, Shanghai Jiao Tong University(人工智能教育部重点实验室,上海交通大学计算机学院);Nanjing University of Aeronautics and Astronautics(南京航空航天大学);Lenovo(联想公司)
Florida Southern College(佛罗里达南方学院);University of Central Florida(中佛罗里达大学)
Egocentric, or first-person vision which became popular in recent years with an emerge in wearable technology, is different than exocentric (third-person) vision in some distinguishable ways, one of which being that the camera wearer is generally not visible in the video frames. Recent work has been done on action and object recognition in egocentric videos, as well as work on biometric extraction from first-person videos. Height estimation can be a useful feature for both soft-biometrics and object tracking. Here, we propose a method of estimating the height of an egocentric camera without an…
Meta AI;Georgia Institute of Technology(佐治亚理工学院);University of Wisconsin-Madison(威斯康星大学麦迪逊分校);The University of Texas at Austin(德克萨斯大学奥斯汀分校);Meta Reality Labs(Meta现实实验室)
Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging problem of jointly recognizing and localizing actions of a mobile user on a known 3D map from egocentric videos. To this end, we propose a novel deep probabilistic model. Our model takes the inputs of a Hierarchical Volumetric Representation (HVR) of the 3D environment and an egocentric video, infers the 3D action location as a latent variable, and recognizes…
Max Plank Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);University of Maryland(马里兰大学)
We present EgoRenderer, a system for rendering full-body neural avatars of a person captured by a wearable, egocentric fisheye camera that is mounted on a cap or a VR headset. Our system renders photorealistic novel views of the actor and her motion from arbitrary virtual camera locations. Rendering full-body avatars from such egocentric images come with unique challenges due to the top-down view and large distortions. We tackle these challenges by decomposing the rendering process into several steps, including texture synthesis, pose construction, and neural image translation. For texture syn…
Wearable cameras can gather large a\-mounts of image data that provide rich visual information about the daily activities of the wearer. Motivated by the large number of health applications that could be enabled by the automatic recognition of daily activities, such as lifestyle characterization for habit improvement, context-aware personal assistance and tele-rehabilitation services, we propose a system to classify 21 daily activities from photo-streams acquired by a wearable photo-camera. Our approach combines the advantages of a Late Fusion Ensemble strategy relying on convolutional neural …
UT Austin(德克萨斯大学奥斯汀分校);Facebook AI Research(Facebook人工智能研究)
First-person video naturally brings the use of a physical environment to the forefront, since it shows the camera wearer interacting fluidly in a space based on his intentions. However, current methods largely separate the observed actions from the persistent space itself. We introduce a model for environment affordances that is learned directly from egocentric video. The main idea is to gain a human-centric model of a physical space (such as a kitchen) that captures (1) the primary spatial zones of interaction and (2) the likely activities they support. Our approach decomposes a space into a …
We bring together ideas from recent work on feature design for egocentric action recognition under one framework by exploring the use of deep convolutional neural networks (CNN). Recent work has shown that features such as hand appearance, object attributes, local hand motion and camera ego-motion are important for characterizing first-person actions. To integrate these ideas under one framework, we propose a twin stream network architecture, where one stream analyzes appearance information and the other stream analyzes motion information. Our appearance stream encodes prior knowledge of the e…
ARGaze: Autoregressive Transformers for Online Egocentric Gaze Estimation
Department of Computer Science, University of Texas at Dallas, Richardson, TX, USA.(德克萨斯大学达拉斯分校计算机科学系);College of Computing, Georgia Institute of Technology, Atlanta, GA, USA(佐治亚理工学院计算机学院);Department of Computer Science, University of Wisconsin-Madison, Madison, WI, USA(威斯康星大学麦迪逊分校计算机科学系);Allen School of Computer Science, University of Washington, USA(华盛顿大学阿伦计算机科学学院)
Carnegie Mellon University(卡内基梅隆大学);Inria(法国国家信息与自动化研究所);Allen Institute for Artificial Intelligence(艾伦人工智能研究所)
Several theories in cognitive neuroscience suggest that when people interact with the world, or simulate interactions, they do so from a first-person egocentric perspective, and seamlessly transfer knowledge between third-person (observer) and first-person (actor). Despite this, learning such models for human action recognition has not been achievable due to the lack of data. This paper takes a step in this direction, with the introduction of Charades-Ego, a large-scale dataset of paired first-person and third-person videos, involving 112 people, with 4000 paired videos. This enables learning …
In this paper, we tackle the problem of egocentric action anticipation, i.e., predicting what actions the camera wearer will perform in the near future and which objects they will interact with. Specifically, we contribute Rolling-Unrolling LSTM, a learning architecture to anticipate actions from egocentric videos. The method is based on three components: 1) an architecture comprised of two LSTMs to model the sub-tasks of summarizing the past and inferring the future, 2) a Sequence Completion Pre-Training technique which encourages the LSTMs to focus on the different sub-tasks, and 3) a Modali…
Learning to solve precision-based manipulation tasks from visual feedback using Reinforcement Learning (RL) could drastically reduce the engineering efforts required by traditional robot systems. However, performing fine-grained motor control from visual inputs alone is challenging, especially with a static third-person camera as often used in previous work. We propose a setting for robotic manipulation in which the agent receives visual feedback from both a third-person camera and an egocentric camera mounted on the robot's wrist. While the third-person camera is static, the egocentric camera…
University of Barcelona(巴塞罗那大学);Computer Vision Center(计算机视觉中心)
Wearable cameras offer a hands-free way to record egocentric images of daily experiences, where social events are of special interest. The first step towards detection of social events is to track the appearance of multiple persons involved in it. In this paper, we propose a novel method to find correspondences of multiple faces in low temporal resolution egocentric videos acquired through a wearable camera. This kind of photo-stream imposes additional challenges to the multi-tracking problem with respect to conventional videos. Due to the free motion of the camera and to its low temporal reso…
Bharati Vidyapeeth’s College of Engineering(巴拉蒂维迪亚佩斯工程学院)
In this paper, we propose a novel pipeline for the 3D reconstruction of the full body from egocentric viewpoints. 3-D reconstruction of the human body from egocentric viewpoints is a challenging task as the view is skewed and the body parts farther from the cameras are occluded. One such example is the view from cameras installed below VR headsets. To achieve this task, we first make use of conditional GANs to translate the egocentric views to full body third-person views. This increases the comprehensibility of the image and caters to occlusions. The generated third-person view is further sen…
In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Prompting
State Key Laboratory of VR Technology and Systems, School of CSE, Beihang University(虚拟现实技术与系统国家重点实验室,北京航空航天大学计算机科学与工程学院);College of AI, Tsinghua University(清华大学人工智能学院)
CNRS(法国国家科学研究中心);University of Bordeaux 1(波尔多第一大学);INSERM(法国国家健康与医学研究院)
Egocentric vision technology consists in capturing the actions of persons from their own visual point of view using wearable camera sensors. We apply this new paradigm to instrumental activities monitoring with the objective of providing new tools for the clinical evaluation of the impact of the disease on persons with dementia. In this paper, we introduce the current state of the development of this technology and focus on two technology modules: automatic location estimation and visual saliency estimation for content interpretation.
Mirror neurons have been observed in the primary motor cortex of primate species, in particular in humans and monkeys. A mirror neuron fires when a person performs a certain action, and also when he observes the same action being performed by another person. A crucial step towards building fully autonomous intelligent systems with human-like learning abilities is the capability in modeling the mirror neuron. On one hand, the abundance of egocentric cameras in the past few years has offered the opportunity to study a lot of vision problems from the first-person perspective. A great deal of inte…
Beijing University of Posts and Telecommunications(北京邮电大学);Nanjing University(南京大学)
In this report, we present the transferring pretrained video mask autoencoders(VideoMAE) to egocentric tasks for Ego4d Looking at me Challenge. VideoMAE is the data-efficient pretraining model for self-supervised video pre-training and can easily transfer to downstream tasks. We show that the representation transferred from VideoMAE has good Spatio-temporal modeling and the ability to capture small actions. We only need to use egocentric data to train 10 epochs based on VideoMAE which pretrained by the ordinary videos acquired from a third person's view, and we can get better results than the …
Carnegie Mellon University(卡内基梅隆大学);Michigan State University(密歇根州立大学)
Accurately identifying hands in images is a key sub-task for human activity understanding with wearable first-person point-of-view cameras. Traditional hand segmentation approaches rely on a large corpus of manually labeled data to generate robust hand detectors. However, these approaches still face challenges as the appearance of the hand varies greatly across users, tasks, environments or illumination conditions. A key observation in the case of many wearable applications and interfaces is that, it is only necessary to accurately detect the user's hands in a specific situational context. Bas…