Recognizing people by faces and other biometrics has been extensively studied in computer vision. But these techniques do not work for identifying the wearer of an egocentric (first-person) camera because that person rarely (if ever) appears in their own first-person view. But while one's own face is not frequently visible, their hands are: in fact, hands are among the most common objects in one's own field of view. It is thus natural to ask whether the appearance and motion patterns of people's hands are distinctive enough to recognize them. In this paper, we systematically study the possibility of Egocentric Hand Identification (EHI) with unconstrained egocentric hand gestures. We explore several different visual cues, including color, shape, skin texture, and depth maps to identify users' hands. Extensive ablation experiments are conducted to analyze the properties of hands that are most distinctive. Finally, we show that EHI can improve generalization of other tasks, such as gesture recognition, by training adversarially to encourage these models to ignore differences between users.
Mobile virtual reality (VR) head mounted displays (HMD) have become popular among consumers in recent years. In this work, we demonstrate real-time egocentric hand gesture detection and localization on mobile HMDs. Our main contributions are: 1) A novel mixed-reality data collection tool to automatic annotate bounding boxes and gesture labels; 2) The largest-to-date egocentric hand gesture and bounding box dataset with more than 400,000 annotated frames; 3) A neural network that runs real time on modern mobile CPUs, and achieves higher than 76% precision on gesture recognition across 8 classes…
Natural interaction with virtual objects in AR/VR environments makes for a smooth user experience. Gestures are a natural extension from real world to augmented space to achieve these interactions. Finding discriminating spatio-temporal features relevant to gestures and hands in ego-view is the primary challenge for recognising egocentric gestures. In this work we propose a data driven end-to-end deep learning approach to address the problem of egocentric gesture recognition, which combines an ego-hand encoder network to find ego-hand features, and a recurrent neural network to discern tempora…
University of Maryland, Baltimore County(马里兰大学巴尔的摩县分校);Princeton University(普林斯顿大学);Bangladesh University of Engineering and Technology(孟加拉国工程技术大学)
Head-mounted device-based human-computer interaction often requires egocentric recognition of hand gestures and fingertips detection. In this paper, a unified approach of egocentric hand gesture recognition and fingertip detection is introduced. The proposed algorithm uses a single convolutional neural network to predict the probabilities of finger class and positions of fingertips in one forward propagation. Instead of directly regressing the positions of fingertips from the fully connected layer, the ensemble of the position of fingertips is regressed from the fully convolutional network. Su…
mmEgoHand: Egocentric Hand Pose Estimation and Gesture Recognition with Head-mounted Millimeter-wave Radar and IMU
School of Software Engineering, Xi’an Jiaotong University(软件工程学院,西安交通大学);School of Cyber Science and Engineering, Xi’an Jiaotong University(网络科学与工程学院,西安交通大学);School of Computer Science and Technology, Xi’an Jiaotong University(计算机科学与技术学院,西安交通大学);College of Computer Science and Technology, Zhejiang University(计算机科学与技术学院,浙江大学)
Carnegie Mellon University(卡内基梅隆大学);Michigan State University(密歇根州立大学)
Accurately identifying hands in images is a key sub-task for human activity understanding with wearable first-person point-of-view cameras. Traditional hand segmentation approaches rely on a large corpus of manually labeled data to generate robust hand detectors. However, these approaches still face challenges as the appearance of the hand varies greatly across users, tasks, environments or illumination conditions. A key observation in the case of many wearable applications and interfaces is that, it is only necessary to accurately detect the user's hands in a specific situational context. Bas…
Trinity College Dublin(都柏林圣三一学院);Intel Labs China(英特尔中国研究院)
Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR helmets and glasses. A major issue in such scenarios for real-world applications is that may easily become necessary to add new gestures to the system e.g., a proper VR system should allow users to customize gestures incrementally. Traditional deep learning methods require storing all previous class samples in the system and training the model again from scratch by incorporating previous samples and new samples, which costs humongous memory and significantly increases compu…
Universitat Jaume I(海梅一世大学);Institute of New Imaging Technologies(新型成像技术研究所)
Non-verbal communication plays a particularly important role in a wide range of scenarios in Human-Robot Interaction (HRI). Accordingly, this work addresses the problem of human gesture recognition. In particular, we focus on head and eye gestures, and adopt an egocentric (first-person) perspective using eyewear cameras. We argue that this egocentric view may offer a number of conceptual and technical benefits over scene- or robot-centric perspectives. A motion-based recognition approach is proposed, which operates at two temporal granularities. Locally, frame-to-frame homographies are estimat…
Indian Institute of Space Science and Technology(印度空间科学技术学院);Human Space Flight Center, ISRO(印度空间研究组织载人航天中心)
Person re-identification (re-ID) in first-person (egocentric) vision is a fairly new and unexplored problem. With the increase of wearable video recording devices, egocentric data becomes readily available, and person re-identification has the potential to benefit greatly from this. However, there is a significant lack of large scale structured egocentric datasets for person re-identification, due to the poor video quality and lack of individuals in most of the recorded content. Although a lot of research has been done in person re-identification based on fixed surveillance cameras, these do n…
Google Inc.(谷歌公司);Georgia Institute of Technology(佐治亚理工学院)
We present a technique that uses images, videos and sensor data taken from first-person point-of-view devices to perform egocentric field-of-view (FOV) localization. We define egocentric FOV localization as capturing the visual information from a person's field-of-view in a given environment and transferring this information onto a reference corpus of images and videos of the same space, hence determining what a person is attending to. Our method matches images and video taken from the first-person perspective with the reference corpus and refines the results using the first-person's head orie…
EgoEV-HandPose: Egocentric 3D Hand Pose Estimation and Gesture Recognition with Stereo Event Cameras
National Research Center for Optical Instrumentation, Zhejiang University(浙江大学光学仪器国家研究中心);School of Artificial Intelligence and Robotics and the National Engineering Research Center of Robot Visual Perception and Control Technology, Hunan University(湖南大学人工智能与机器人学院和机器人视觉感知与控制技术国家工程研究中心);Ant Group Company Ltd.(蚂蚁集团有限公司)
EgoEvGesture: Gesture Recognition Based on Egocentric Event Camera
State Key Laboratory of Extreme Photonics and Instrumentation, Zhejiang University(浙江大学极端光效与仪器国家重点实验室);School of Artificial Intelligence and Robotics, Hunan University(湖南大学人工智能与机器人学院);National Engineering Research Center of Robot Visual Perception and Control Technology, Hunan University(湖南大学机器人视觉感知与控制技术国家工程研究中心)
We focus on first-person action recognition from egocentric videos. Unlike third person domain, researchers have divided first-person actions into two categories: involving hand-object interactions and the ones without, and developed separate techniques for the two action categories. Further, it has been argued that traditional cues used for third person action recognition do not suffice, and egocentric specific features, such as head motion and handled objects have been used for such actions. Unlike the state-of-the-art approaches, we show that a regular two stream Convolutional Neural Networ…
Facebook AI Research(Facebook AI研究院);UT Austin(德克萨斯大学奥斯汀分校)
We introduce an approach for pre-training egocentric video models using large-scale third-person video datasets. Learning from purely egocentric data is limited by low dataset scale and diversity, while using purely exocentric (third-person) data introduces a large domain mismatch. Our idea is to discover latent signals in third-person video that are predictive of key egocentric-specific properties. Incorporating these signals as knowledge distillation losses during pre-training results in models that benefit from both the scale and diversity of third-person video data, as well as representati…
UC Berkeley(加州大学伯克利分校);UT Austin(德克萨斯大学奥斯汀分校);Carnegie Mellon University(卡内基梅隆大学);Facebook AI Research(Facebook人工智能研究院)
The body pose of a person wearing a camera is of great interest for applications in augmented reality, healthcare, and robotics, yet much of the person's body is out of view for a typical wearable camera. We propose a learning-based approach to estimate the camera wearer's 3D body pose from egocentric video sequences. Our key insight is to leverage interactions with another person---whose body pose we can directly observe---as a signal inherently linked to the body pose of the first-person subject. We show that since interactions between individuals often induce a well-ordered series of back-a…
University of Groningen(格罗宁根大学);University of Barcelona(巴塞罗那大学)
Wearable cameras capture a first-person view of the daily activities of the camera wearer, offering a visual diary of the user behaviour. Detection of the appearance of people the camera user interacts with for social interactions analysis is of high interest. Generally speaking, social events, lifestyle and health are highly correlated, but there is a lack of tools to monitor and analyse them. We consider that egocentric vision provides a tool to obtain information and understand users social interactions. We propose a model that enables us to evaluate and visualize social traits obtained by …
First-person (egocentric) and third person (exocentric) videos are drastically different in nature. The relationship between these two views have been studied in recent years, however, it has yet to be fully explored. In this work, we introduce two datasets (synthetic and natural/real) containing simultaneously recorded egocentric and exocentric videos. We also explore relating the two domains (egocentric and exocentric) in two aspects. First, we synthesize images in the egocentric domain from the exocentric domain using a conditional generative adversarial network (cGAN). We show that with en…
Institut de Robòtica i Informàtica Industrial, CSIC-UPC(西班牙国家研究委员会-加泰罗尼亚理工大学工业机器人与信息技术研究所)
In this paper, we propose a novel approach to enhance the 3D body pose estimation of a person computed from videos captured from a single wearable camera. The key idea is to leverage high-level features linking first- and third-views in a joint embedding space. To learn such embedding space we introduce First2Third-Pose, a new paired synchronized dataset of nearly 2,000 videos depicting human activities captured from both first- and third-view perspectives. We explicitly consider spatial- and motion-domain features, combined using a semi-Siamese architecture trained in a self-supervised fashio…
University of Catania(卡塔尼亚大学);Philips Research(飞利浦研究院)
Egocentric videos can bring a lot of information about how humans perceive the world and interact with the environment, which can be beneficial for the analysis of human behaviour. The research in egocentric video analysis is developing rapidly thanks to the increasing availability of wearable devices and the opportunities offered by new large-scale egocentric datasets. As computer vision techniques continue to develop at an increasing pace, the tasks related to the prediction of future are starting to evolve from the need of understanding the present. Predicting future human activities, traje…
Egocentric videos are characterised by their ability to have the first person view. With the popularity of Google Glass and GoPro, use of egocentric videos is on the rise. Recognizing action of the wearer from egocentric videos is an important problem. Unstructured movement of the camera due to natural head motion of the wearer causes sharp changes in the visual field of the egocentric camera causing many standard third person action recognition techniques to perform poorly on such videos. Objects present in the scene and hand gestures of the wearer are the most important cues for first person…
First-person stories can be analyzed by means of egocentric pictures acquired throughout the whole active day with wearable cameras. This manuscript presents an egocentric dataset with more than 45,000 pictures from four people in different environments such as working or studying. All the images were manually labeled to identify three patterns of interest regarding people's lifestyle: socializing, eating and sedentary. Additionally, two different approaches are proposed to classify egocentric images into one of the 12 target categories defined to characterize these three patterns. The approac…
Carnegie Mellon University(卡内基梅隆大学);Inria(法国国家信息与自动化研究所);Allen Institute for Artificial Intelligence(艾伦人工智能研究所)
In Actor and Observer we introduced a dataset linking the first and third-person video understanding domains, the Charades-Ego Dataset. In this paper we describe the egocentric aspect of the dataset and present annotations for Charades-Ego with 68,536 activity instances in 68.8 hours of first and third-person video, making it one of the largest and most diverse egocentric datasets available. Charades-Ego furthermore shares activity classes, scripts, and methodology with the Charades dataset, that consist of additional 82.3 hours of third-person video with 66,500 activity instances. Charades-Eg…
University of Pennsylvania(宾夕法尼亚大学);University of Southern California(南加利福尼亚大学)
We present a model that uses a single first-person image to generate an egocentric basketball motion sequence in the form of a 12D camera configuration trajectory, which encodes a player's 3D location and 3D head orientation throughout the sequence. To do this, we first introduce a future convolutional neural network (CNN) that predicts an initial sequence of 12D camera configurations, aiming to capture how real players move during a one-on-one basketball game. We also introduce a goal verifier network, which is trained to verify that a given camera configuration is consistent with the final g…
Rovira i Virgili University(罗维拉-威尔吉利大学);University of Barcelona(巴塞罗那大学)
First-person (wearable) camera continually captures unscripted interactions of the camera user with objects, people, and scenes reflecting his personal and relational tendencies. One of the preferences of people is their interaction with food events. The regulation of food intake and its duration has a great importance to protect against diseases. Consequently, this work aims to develop a smart model that is able to determine the recurrences of a person on food places during a day. This model is based on a deep end-to-end model for automatic food places recognition by analyzing egocentric phot…
University of Groningen(格罗宁根大学);University of Barcelona(巴塞罗那大学)
The routine of a person is defined by the occurrence of activities throughout different days, and can directly affect the person's health. In this work, we address the recognition of routine related days. To do so, we rely on egocentric images, which are recorded by a wearable camera and allow to monitor the life of the user from a first-person view perspective. We propose an unsupervised model that identifies routine related days, following an outlier detection approach. We test the proposed framework over a total of 72 days in the form of photo-streams covering around 2 weeks of the life of …
Imperial College London(伦敦帝国理工学院);Tongji University(同济大学)
Accurate prediction of future person location and movement trajectory from an egocentric wearable camera can benefit a wide range of applications, such as assisting visually impaired people in navigation, and the development of mobility assistance for people with disability. In this work, a new egocentric dataset was constructed using a wearable camera, with 8,250 short clips of a targeted person either walking 1) toward, 2) away, or 3) across the camera wearer in indoor environments, or 4) staying still in the scene, and 13,817 person bounding boxes were manually labelled. Apart from the boun…
Georgia Institute of Technology(佐治亚理工学院);ETH Zürich(苏黎世联邦理工学院);Zhejiang University(浙江大学)
We introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers for human body capture. To address those challenges, we propose a simple yet effective optimization-based approach that leverages 2D observations of the entire video sequence and human-scene interaction constraint to estimate second-person human poses, shapes, and global motion that are grounded on the 3D environment captured from the egocentric view. We co…
Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions
MoE Key Lab of Artificial Intelligence, AI Institute, Shanghai Jiao Tong University(人工智能教育部重点实验室,上海交通大学AI研究院);Ningbo Institute of Digital Twin, Eastern Institute of Technology(宁波数字孪生研究所,东部技术研究所);Ningbo Key Laboratory of Spatial Intelligence and Digital Derivative(宁波空间智能与数字衍生关键实验室);MoE Key Lab of AI, School of Computer Science, Shanghai Jiao Tong University(人工智能教育部重点实验室,上海交通大学计算机学院);Nanjing University of Aeronautics and Astronautics(南京航空航天大学);Lenovo(联想公司)
University of Chinese Academy of Sciences(中国科学院大学);City University of Hong Kong(香港城市大学);South China University of Technology(华南理工大学)
Egocentric videos, which mainly record the activities carried out by the users of the wearable cameras, have drawn much research attentions in recent years. Due to its lengthy content, a large number of ego-related applications have been developed to abstract the captured videos. As the users are accustomed to interacting with the target objects using their own hands while their hands usually appear within their visual fields during the interaction, an egocentric hand detection step is involved in tasks like gesture recognition, action recognition and social interaction understanding. In this …
SRM Institute of Science and Technology(SRM科学技术学院)
The hand gestures are one of the typical methods used in sign language. It is very difficult for the hearing-impaired people to communicate with the world. This project presents a solution that will not only automatically recognize the hand gestures but will also convert it into speech and text output so that impaired person can easily communicate with normal people. A camera attached to computer will capture images of hand and the contour feature extraction is used to recognize the hand gestures of the person. Based on the recognized gestures, the recorded soundtrack will be played.
Nowadays actions are increasingly being handled in electronic ways, instead of physical interaction. From earlier times biometrics is used in the authentication of a person. It recognizes a person by using a human trait associated with it like eyes (by calculating the distance between the eyes) and using hand gestures, fingerprint detection, face detection etc. Advantages of using these traits for identification are that they uniquely identify a person and cannot be forgotten or lost. These are unique features of a human being which are being used widely to make the human life simpler. Hand ge…
Florida Southern College(佛罗里达南方学院);University of Central Florida(中佛罗里达大学)
Egocentric, or first-person vision which became popular in recent years with an emerge in wearable technology, is different than exocentric (third-person) vision in some distinguishable ways, one of which being that the camera wearer is generally not visible in the video frames. Recent work has been done on action and object recognition in egocentric videos, as well as work on biometric extraction from first-person videos. Height estimation can be a useful feature for both soft-biometrics and object tracking. Here, we propose a method of estimating the height of an egocentric camera without an…
University of Groningen(格罗宁根大学);University of Barcelona(巴塞罗那大学);University of Rovira i Virgili(罗维拉-威尔吉利大学)
Recent studies have shown that the environment where people eat can affect their nutritional behaviour. In this work, we provide automatic tools for a personalised analysis of a person's health habits by the examination of daily recorded egocentric photo-streams. Specifically, we propose a new automatic approach for the classification of food-related environments, that is able to classify up to 15 such scenes. In this way, people can monitor the context around their food intake in order to get an objective insight into their daily eating routine. We propose a model that classifies food-related…
Meta AI;Georgia Institute of Technology(佐治亚理工学院);University of Wisconsin-Madison(威斯康星大学麦迪逊分校);The University of Texas at Austin(德克萨斯大学奥斯汀分校);Meta Reality Labs(Meta现实实验室)
Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging problem of jointly recognizing and localizing actions of a mobile user on a known 3D map from egocentric videos. To this end, we propose a novel deep probabilistic model. Our model takes the inputs of a Hierarchical Volumetric Representation (HVR) of the 3D environment and an egocentric video, infers the 3D action location as a latent variable, and recognizes…
Digital Systems Group(数字系统组);Central Electronics Engineering Research Institute (CEERI)/ Council of Scientific and Industrial Research (CSIR)(中央电子工程研究所(CEERI)/ 科学与工业研究理事会(CSIR))
This paper describes an intelligent system ABHIVYAKTI, which would be pervasive in nature and based on the Computer Vision. It would be very easy in use and deployment. Elder and sick people who are not able to talk or walk, they are dependent on other human beings and need continuous monitoring, while our system provides flexibility to the sick or elder person to announce his or her need to their caretaker by just showing a particular gesture with the developed system, if the caretaker is not nearby. This system will use fingertip detection techniques for acquiring gesture and Artificial Neur…
We propose a new technique for recognition of dumb person hand gesture in real world environment. In this technique, the hand image containing the gesture is preprocessed and then hand region is segmented by convergent the RGB color image to L.a.b color space. Only few statistical features are used to classify the segmented image to different classes. Artificial Neural Network is trained in sequential manner using one against all. When the system gets trained, it becomes capable of recognition of each class in parallel manner. The result of proposed technique is much better than existing techn…
UT Austin(德克萨斯大学奥斯汀分校);Facebook AI Research(Facebook人工智能研究)
First-person video naturally brings the use of a physical environment to the forefront, since it shows the camera wearer interacting fluidly in a space based on his intentions. However, current methods largely separate the observed actions from the persistent space itself. We introduce a model for environment affordances that is learned directly from egocentric video. The main idea is to gain a human-centric model of a physical space (such as a kitchen) that captures (1) the primary spatial zones of interaction and (2) the likely activities they support. Our approach decomposes a space into a …
We bring together ideas from recent work on feature design for egocentric action recognition under one framework by exploring the use of deep convolutional neural networks (CNN). Recent work has shown that features such as hand appearance, object attributes, local hand motion and camera ego-motion are important for characterizing first-person actions. To integrate these ideas under one framework, we propose a twin stream network architecture, where one stream analyzes appearance information and the other stream analyzes motion information. Our appearance stream encodes prior knowledge of the e…