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arXiv 2602.09600cs.CV

Hand2World: 通过自由空间手势生成自主回归的视角交互

Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures

College of Computing and Data Science, Nanyang Technological University(计算与数据科学学院,南洋理工大学)

Yuxi Wang, Wenqi Ouyang, Tianyi Wei, Yi Dong, Zhiqi Shen, Xingang Pan

AI总结:

Hand2World通过自由空间手势生成视角交互,利用自回归框架解决遮挡、相机运动解耦和长视频生成问题,提升视觉生成的质量与稳定性。

摘要:

视角交互世界模型对于增强现实和具身人工智能至关重要,其中视觉生成必须对用户输入做出低延迟、几何一致性和长期稳定的响应。我们研究从单景图像中通过自由空间手势生成视角交互,旨在合成逼真的视频,在其中手进入场景,与物体互动,并在头部运动下引发合理的世界动态。这种设定引入了根本性的挑战,包括自由空间手势与接触密集训练数据之间的分布偏移、单目视图中手运动与相机运动的歧义,以及对任意长度视频生成的需求。我们提出了Hand2World,一个统一的自回归框架,通过基于投影3D手网格的遮挡不变手条件来解决这些挑战,允许通过场景上下文推断可见性和遮挡,而不是编码在控制信号中。为了稳定视角变化,我们通过每像素的Plücker射线嵌入注入显式的相机几何,解耦相机运动与手运动并防止背景漂移。我们进一步开发了一个完全自动化的单目标注管道,并将双向扩散模型蒸馏成因果生成器,使任意长度的合成成为可能。在三个视角交互基准上的实验显示,在感知质量和3D一致性方面有显著改进,同时支持相机控制和长周期交互生成。

英文摘要:

Egocentric interactive world models are essential for augmented reality and embodied AI, where visual generation must respond to user input with low latency, geometric consistency, and long-term stability. We study egocentric interaction generation from a single scene image under free-space hand gestures, aiming to synthesize photorealistic videos in which hands enter the scene, interact with objects, and induce plausible world dynamics under head motion. This setting introduces fundamental challenges, including distribution shift between free-space gestures and contact-heavy training data, ambiguity between hand motion and camera motion in monocular views, and the need for arbitrary-length video generation. We present Hand2World, a unified autoregressive framework that addresses these challenges through occlusion-invariant hand conditioning based on projected 3D hand meshes, allowing visibility and occlusion to be inferred from scene context rather than encoded in the control signal. To stabilize egocentric viewpoint changes, we inject explicit camera geometry via per-pixel Plücker-ray embeddings, disentangling camera motion from hand motion and preventing background drift. We further develop a fully automated monocular annotation pipeline and distill a bidirectional diffusion model into a causal generator, enabling arbitrary-length synthesis. Experiments on three egocentric interaction benchmarks show substantial improvements in perceptual quality and 3D consistency while supporting camera control and long-horizon interactive generation.

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