Equipping visitors of a cultural site with a wearable device allows to easily collect information about their preferences which can be exploited to improve the fruition of cultural goods with augmented reality. Moreover, egocentric video can be processed using computer vision and machine learning to enable an automated analysis of visitors' behavior. The inferred information can be used both online to assist the visitor and offline to support the manager of the site. Despite the positive impact such technologies can have in cultural heritage, the topic is currently understudied due to the limited number of public datasets suitable to study the considered problems. To address this issue, in this paper we propose EGOcentric-Cultural Heritage (EGO-CH), the first dataset of egocentric videos for visitors' behavior understanding in cultural sites. The dataset has been collected in two cultural sites and includes more than $27$ hours of video acquired by $70$ subjects, with labels for $26$ environments and over $200$ different Points of Interest. A large subset of the dataset, consisting of $60$ videos, is associated with surveys filled out by real visitors. To encourage research on the topic, we propose $4$ challenging tasks (room-based localization, point of interest/object recognition, object retrieval and survey prediction) useful to understand visitors' behavior and report baseline results on the dataset.
Egocentric segmentation has attracted recent interest in the computer vision community due to their potential in Mixed Reality (MR) applications. While most previous works have been focused on segmenting egocentric human body parts (mainly hands), little attention has been given to egocentric objects. Due to the lack of datasets of pixel-wise annotations of egocentric objects, in this paper we contribute with a semantic-wise labeling of a subset of 2124 images from the RGB-D THU-READ Dataset. We also report benchmarking results using Thundernet, a real-time semantic segmentation network, that …
EgoThinker: Unveiling Egocentric Reasoning with Spatio-Temporal CoT
Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Zhejiang University(浙江大学);The University of Tokyo(东京大学);Fudan University(复旦大学);Nanjing University(南京大学)
University of Pennsylvania(宾夕法尼亚大学);Toyota Research Institute(丰田研究所)
Egocentric videos offer fine-grained information for high-fidelity modeling of human behaviors. Hands and interacting objects are one crucial aspect of understanding a viewer's behaviors and intentions. We provide a labeled dataset consisting of 11,243 egocentric images with per-pixel segmentation labels of hands and objects being interacted with during a diverse array of daily activities. Our dataset is the first to label detailed hand-object contact boundaries. We introduce a context-aware compositional data augmentation technique to adapt to out-of-distribution YouTube egocentric video. We …
National University of Singapore(新加坡国立大学);King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);University of Bristol(布里斯托尔大学);Tencent(腾讯)
In this report, we propose a video-language pretraining (VLP) based solution \cite{kevin2022egovlp} for four Ego4D challenge tasks, including Natural Language Query (NLQ), Moment Query (MQ), Object State Change Classification (OSCC), and PNR Localization (PNR). Especially, we exploit the recently released Ego4D dataset \cite{grauman2021ego4d} to pioneer Egocentric VLP from pretraining dataset, pretraining objective, and development set. Based on the above three designs, we develop a pretrained video-language model that is able to transfer its egocentric video-text representation or video-only …
Building Egocentric Procedural AI Assistant: Methods, Benchmarks, and Challenges
Department of EEE(电子工程系);The Hong Kong Polytechnic University(香港理工大学);RayNeo;Tsinghua University(清华大学);Huazhong University of Science and Technology(华中科技大学);Nanyang Technological University(南洋理工大学)
Egocentric perception has grown rapidly with the advent of immersive computing devices. Human gaze prediction is an important problem in analyzing egocentric videos and has primarily been tackled through either saliency-based modeling or highly supervised learning. We quantitatively analyze the generalization capabilities of supervised, deep learning models on the egocentric gaze prediction task on unseen, out-of-domain data. We find that their performance is highly dependent on the training data and is restricted to the domains specified in the training annotations. In this work, we tackle th…
Ego-EXTRA: video-language Egocentric Dataset for EXpert-TRAinee assistance
Department of Mathematics and Computer Science - University of Catania(数学与计算机科学系 - 卡塔尼亚大学);Next Vision s.r.l. - Spinoff of the University of Catania(Next Vision公司 - 卡塔尼亚大学衍生机构);Meta Reality Labs Research(Meta现实实验室)
Universitat de Barcelona(巴塞罗那大学);University of Groningen(格罗宁根大学);Consorci Sanitari de Terrassa(特拉萨医疗联盟)
Mild cognitive impairment is the early stage of several neurodegenerative diseases, such as Alzheimer's. In this work, we address the use of lifelogging as a tool to obtain pictures from a patient's daily life from an egocentric point of view. We propose to use them in combination with serious games as a way to provide a non-pharmacological treatment to improve their quality of life. To do so, we introduce a novel computer vision technique that classifies rich and non rich egocentric images and uses them in serious games. We present results over a dataset composed by 10,997 images, recorded by…
University of Catania(卡塔尼亚大学);XGD-XENIA s.r.l.(XGD-XENIA有限公司);University of Hertfordshire(赫特福德大学)
Wearable cameras allow to collect images and videos of humans interacting with the world. While human-object interactions have been thoroughly investigated in third person vision, the problem has been understudied in egocentric settings and in industrial scenarios. To fill this gap, we introduce MECCANO, the first dataset of egocentric videos to study human-object interactions in industrial-like settings. MECCANO has been acquired by 20 participants who were asked to build a motorbike model, for which they had to interact with tiny objects and tools. The dataset has been explicitly labeled for…
Facebook AI Research(Facebook AI研究院);UT Austin(德克萨斯大学奥斯汀分校)
We introduce an approach for pre-training egocentric video models using large-scale third-person video datasets. Learning from purely egocentric data is limited by low dataset scale and diversity, while using purely exocentric (third-person) data introduces a large domain mismatch. Our idea is to discover latent signals in third-person video that are predictive of key egocentric-specific properties. Incorporating these signals as knowledge distillation losses during pre-training results in models that benefit from both the scale and diversity of third-person video data, as well as representati…
Singapore University of Technology and Design(新加坡科技设计大学);Institute for Infocomm Research(新加坡资讯通信研究院)
With the increasing availability of wearable devices, research on egocentric activity recognition has received much attention recently. In this paper, we build a Multimodal Egocentric Activity dataset which includes egocentric videos and sensor data of 20 fine-grained and diverse activity categories. We present a novel strategy to extract temporal trajectory-like features from sensor data. We propose to apply the Fisher Kernel framework to fuse video and temporal enhanced sensor features. Experiment results show that with careful design of feature extraction and fusion algorithm, sensor data c…
University of Minnesota(明尼苏达大学);Carnegie Mellon University(卡内基梅隆大学)
In this paper, we study a problem of egocentric scene understanding, i.e., predicting depths and surface normals from an egocentric image. Egocentric scene understanding poses unprecedented challenges: (1) due to large head movements, the images are taken from non-canonical viewpoints (i.e., tilted images) where existing models of geometry prediction do not apply; (2) dynamic foreground objects including hands constitute a large proportion of visual scenes. These challenges limit the performance of the existing models learned from large indoor datasets, such as ScanNet and NYUv2, which compris…
EgoTraj: Real-World Egocentric Human Trajectory Dataset for Multimodal Prediction
Department of Civil, Architectural, and Environmental Engineering, The University of Texas at Austin(土木、建筑与环境工程系,德克萨斯大学奥斯汀分校);Meta Reality Labs(Meta现实实验室);School of Architecture, The University of Texas at Austin(建筑学院,德克萨斯大学奥斯汀分校)
EgoAdapt: Adaptive Multisensory Distillation and Policy Learning for Efficient Egocentric Perception
University of Maryland, College Park(马里兰大学学院市分校);Meta Reality Labs(Meta现实实验室);Worcester Polytechnic Institute(沃斯特理工学院);University of Toronto(多伦多大学);FAIR, Meta AI(Meta AI)
提出 EgoAdapt 框架,通过自适应跨模态蒸馏与策略学习,在保持或超越 SOTA 性能的同时大幅降低多感官自我中心感知任务的计算与能耗成本。
We consider the problem of localizing visitors in a cultural site from egocentric (first person) images. Localization information can be useful both to assist the user during his visit (e.g., by suggesting where to go and what to see next) and to provide behavioral information to the manager of the cultural site (e.g., how much time has been spent by visitors at a given location? What has been liked most?). To tackle the problem, we collected a large dataset of egocentric videos using two cameras: a head-mounted HoloLens device and a chest-mounted GoPro. Each frame has been labeled according t…
Finding the camera pose is an important step in many egocentric video applications. It has been widely reported that, state of the art SLAM algorithms fail on egocentric videos. In this paper, we propose a robust method for camera pose estimation, designed specifically for egocentric videos. In an egocentric video, the camera views the same scene point multiple times as the wearer's head sweeps back and forth. We use this specific motion profile to perform short loop closures aligned with wearer's footsteps. For egocentric videos, depth estimation is usually noisy. In an important departure, w…
In this report, we present our approach and empirical results of applying masked autoencoders in two egocentric video understanding tasks, namely, Object State Change Classification and PNR Temporal Localization, of Ego4D Challenge 2022. As team TheSSVL, we ranked 2nd place in both tasks. Our code will be made available.
Center for Research in Computer Vision University of Central Florida
Egocentric cameras are becoming increasingly popular and provide us with large amounts of videos, captured from the first person perspective. At the same time, surveillance cameras and drones offer an abundance of visual information, often captured from top-view. Although these two sources of information have been separately studied in the past, they have not been collectively studied and related. Having a set of egocentric cameras and a top-view camera capturing the same area, we propose a framework to identify the egocentric viewers in the top-view video. We utilize two types of features for…
Indiana University(印第安纳大学);The University of Texas at Austin(得克萨斯大学奥斯汀分校)
We analyze egocentric views of attended objects from infants. This paper shows 1) empirical evidence that children's egocentric views have more diverse distributions compared to adults' views, 2) we can computationally simulate the infants' distribution, and 3) the distribution is beneficial for training more generalized image classifiers not only for infant egocentric vision but for third-person computer vision.
Universidad de Los Andes(洛斯安第斯大学);Google Research(谷歌研究院)
We implemented Video Swin Transformer as a base architecture for the tasks of Point-of-No-Return temporal localization and Object State Change Classification. Our method achieved competitive performance on both challenges.
Thanks to the availability and increasing popularity of Egocentric cameras such as GoPro cameras, glasses, and etc. we have been provided with a plethora of videos captured from the first person perspective. Surveillance cameras and Unmanned Aerial Vehicles(also known as drones) also offer tremendous amount of videos, mostly with top-down or oblique view-point. Egocentric vision and top-view surveillance videos have been studied extensively in the past in the computer vision community. However, the relationship between the two has yet to be explored thoroughly. In this effort, we attempt to ex…
Recently, there has been a growing interest in wearable sensors which provides new research perspectives for 360 ° video analysis. However, the lack of 360 ° datasets in literature hinders the research in this field. To bridge this gap, in this paper we propose a novel Egocentric (first-person) 360° Kinetic human activity video dataset (EgoK360). The EgoK360 dataset contains annotations of human activity with different sub-actions, e.g., activity Ping-Pong with four sub-actions which are pickup-ball, hit, bounce-ball and serve. To the best of our knowledge, EgoK360 is the first dataset in the …
Egocentric 3D human pose estimation with a single fisheye camera has drawn a significant amount of attention recently. However, existing methods struggle with pose estimation from in-the-wild images, because they can only be trained on synthetic data due to the unavailability of large-scale in-the-wild egocentric datasets. Furthermore, these methods easily fail when the body parts are occluded by or interacting with the surrounding scene. To address the shortage of in-the-wild data, we collect a large-scale in-the-wild egocentric dataset called Egocentric Poses in the Wild (EgoPW). This datase…
We present an approach for identifying picturesque highlights from large amounts of egocentric video data. Given a set of egocentric videos captured over the course of a vacation, our method analyzes the videos and looks for images that have good picturesque and artistic properties. We introduce novel techniques to automatically determine aesthetic features such as composition, symmetry and color vibrancy in egocentric videos and rank the video frames based on their photographic qualities to generate highlights. Our approach also uses contextual information such as GPS, when available, to asse…
University of Groningen(格罗宁根大学);University of Barcelona(巴塞罗那大学);Computer Vision Center(计算机视觉中心)
Nowadays, there is an upsurge of interest in using lifelogging devices. Such devices generate huge amounts of image data; consequently, the need for automatic methods for analyzing and summarizing these data is drastically increasing. We present a new method for familiar scene recognition in egocentric videos, based on background pattern detection through automatically configurable COSFIRE filters. We present some experiments over egocentric data acquired with the Narrative Clip.