We present UnrealEgo, i.e., a new large-scale naturalistic dataset for egocentric 3D human pose estimation. UnrealEgo is based on an advanced concept of eyeglasses equipped with two fisheye cameras that can be used in unconstrained environments. We design their virtual prototype and attach them to 3D human models for stereo view capture. We next generate a large corpus of human motions. As a consequence, UnrealEgo is the first dataset to provide in-the-wild stereo images with the largest variety of motions among existing egocentric datasets. Furthermore, we propose a new benchmark method with a simple but effective idea of devising a 2D keypoint estimation module for stereo inputs to improve 3D human pose estimation. The extensive experiments show that our approach outperforms the previous state-of-the-art methods qualitatively and quantitatively. UnrealEgo and our source codes are available on our project web page.
Institut de Robòtica i Informàtica Industrial, CSIC-UPC(西班牙国家研究委员会-加泰罗尼亚理工大学工业机器人与信息技术研究所)
In this paper, we propose a novel approach to enhance the 3D body pose estimation of a person computed from videos captured from a single wearable camera. The key idea is to leverage high-level features linking first- and third-views in a joint embedding space. To learn such embedding space we introduce First2Third-Pose, a new paired synchronized dataset of nearly 2,000 videos depicting human activities captured from both first- and third-view perspectives. We explicitly consider spatial- and motion-domain features, combined using a semi-Siamese architecture trained in a self-supervised fashio…
We introduce a new pipeline for hand localization and fingertip detection. For RGB images captured from an egocentric vision mobile camera, hand and fingertip detection remains a challenging problem due to factors like background complexity and hand shape variety. To address these issues accurately and robustly, we build a large scale dataset named Ego-Fingertip and propose a bi-level cascaded pipeline of convolutional neural networks, namely, Attention-based Hand Detector as well as Multi-point Fingertip Detector. The proposed method significantly tackles challenges and achieves satisfactoril…
Facebook AI Research(Facebook AI研究院);UT Austin(德克萨斯大学奥斯汀分校)
We introduce an approach for pre-training egocentric video models using large-scale third-person video datasets. Learning from purely egocentric data is limited by low dataset scale and diversity, while using purely exocentric (third-person) data introduces a large domain mismatch. Our idea is to discover latent signals in third-person video that are predictive of key egocentric-specific properties. Incorporating these signals as knowledge distillation losses during pre-training results in models that benefit from both the scale and diversity of third-person video data, as well as representati…
This technical report introduces our solution, MEEV, proposed to the EgoBody Challenge at ECCV 2022. Captured from head-mounted devices, the dataset consists of human body shape and motion of interacting people. The EgoBody dataset has challenges such as occluded body or blurry image. In order to overcome the challenges, MEEV is designed to exploit multiscale features for rich spatial information. Besides, to overcome the limited size of dataset, the model is pre-trained with the dataset aggregated 2D and 3D pose estimation datasets. Achieving 82.30 for MPJPE and 92.93 for MPVPE, MEEV has won …
We present a new method to localize a camera within a previously unseen environment perceived from an egocentric point of view. Although this is, in general, an ill-posed problem, humans can effortlessly and efficiently determine their relative location and orientation and navigate into a previously unseen environments, e.g., finding a specific item in a new grocery store. To enable such a capability, we design a new egocentric representation, which we call ECO (Egocentric COgnitive map). ECO is biologically inspired, by the cognitive map that allows human navigation, and it encodes the surrou…
Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所);Universidad Rey Juan Carlos(胡安卡洛斯国王大学)
We present an approach for real-time, robust and accurate hand pose estimation from moving egocentric RGB-D cameras in cluttered real environments. Existing methods typically fail for hand-object interactions in cluttered scenes imaged from egocentric viewpoints, common for virtual or augmented reality applications. Our approach uses two subsequently applied Convolutional Neural Networks (CNNs) to localize the hand and regress 3D joint locations. Hand localization is achieved by using a CNN to estimate the 2D position of the hand center in the input, even in the presence of clutter and occlusi…
Ego-EXTRA: video-language Egocentric Dataset for EXpert-TRAinee assistance
Department of Mathematics and Computer Science - University of Catania(数学与计算机科学系 - 卡塔尼亚大学);Next Vision s.r.l. - Spinoff of the University of Catania(Next Vision公司 - 卡塔尼亚大学衍生机构);Meta Reality Labs Research(Meta现实实验室)
EgoIntrospect: An Egocentric Dataset and Benchmark for User-Centric Internal State Reasoning
Tsinghua University(清华大学);Tongji University(同济大学);Renmin University of China(中国人民大学);The University of Tokyo(东京大学);Lenovo Group(联想集团);Peking University(北京大学);University of Wisconsin–Madison(威斯康星大学麦迪逊分校);Shanghai Qi Zhi Institute(上海启智研究院)
We present a solution to egocentric 3D body pose estimation from monocular images captured from downward looking fish-eye cameras installed on the rim of a head mounted VR device. This unusual viewpoint leads to images with unique visual appearance, with severe self-occlusions and perspective distortions that result in drastic differences in resolution between lower and upper body. We propose an encoder-decoder architecture with a novel multi-branch decoder designed to account for the varying uncertainty in 2D predictions. The quantitative evaluation, on synthetic and real-world datasets, show…
Imperial College London(伦敦帝国理工学院);Tongji University(同济大学)
Accurate prediction of future person location and movement trajectory from an egocentric wearable camera can benefit a wide range of applications, such as assisting visually impaired people in navigation, and the development of mobility assistance for people with disability. In this work, a new egocentric dataset was constructed using a wearable camera, with 8,250 short clips of a targeted person either walking 1) toward, 2) away, or 3) across the camera wearer in indoor environments, or 4) staying still in the scene, and 13,817 person bounding boxes were manually labelled. Apart from the boun…
Center for Visual Information Technology, IIIT, Hyderabad(海得拉巴印度信息技术学院视觉信息技术中心);Indian Institute of Technology, Delhi(德里印度理工学院)
Procedure learning involves identifying the key-steps and determining their logical order to perform a task. Existing approaches commonly use third-person videos for learning the procedure, making the manipulated object small in appearance and often occluded by the actor, leading to significant errors. In contrast, we observe that videos obtained from first-person (egocentric) wearable cameras provide an unobstructed and clear view of the action. However, procedure learning from egocentric videos is challenging because (a) the camera view undergoes extreme changes due to the wearer's head moti…
ETH Zürich(苏黎世联邦理工学院);Microsoft(微软);Meta Reality Labs Research(Meta现实实验室)
Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner from the egocentric view. However, research in this area is severely hindered by the lack of datasets. Existing datasets are limited in terms of either size, capture/annotation modalities, ground-truth quality, or interaction diversity. We fill this gap by proposing EgoBody, a novel large-scale dataset for human pose, shape and motion estimation from egocentric…
Georgia Institute of Technology(佐治亚理工学院);ETH Zürich(苏黎世联邦理工学院);Zhejiang University(浙江大学)
We introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers for human body capture. To address those challenges, we propose a simple yet effective optimization-based approach that leverages 2D observations of the entire video sequence and human-scene interaction constraint to estimate second-person human poses, shapes, and global motion that are grounded on the 3D environment captured from the egocentric view. We co…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Intel Visual Computing Institute(英特尔视觉计算研究院);University of Bath(巴斯大学)
Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort by possibly needed marker suits, and their recording volume is severely restricted and often constrained to indoor scenes with controlled backgrounds. We therefore propose a new method for real-time, marker-less and egocentric motion capture which estimates the full-body skeleton pose from a lightweight stereo pair of fisheye cameras that are attached to a helmet or virtual-reality headset. It…
Ego4o: Egocentric Human Motion Capture and Understanding from Multi-Modal Input
MPI Informatics(MPI信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);Google(谷歌公司);University of Pennsylvania(宾夕法尼亚大学);Saarbrücken Research Center for Visual Computing, Interaction and Artificial Intelligence(萨尔布吕肯视觉计算、交互与人工智能研究中心)
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Intel Visual Computing Institute(英特尔视觉计算研究所);University of Bath(巴斯大学)
Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort by possibly needed marker suits, and their recording volume is severely restricted and often constrained to indoor scenes with controlled backgrounds. Alternative suit-based systems use several inertial measurement units or an exoskeleton to capture motion. This makes capturing independent of a confined volume, but requires substantial, often constraining, and hard to set up body instrumentati…
Max Plank Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);University of Maryland(马里兰大学)
We present EgoRenderer, a system for rendering full-body neural avatars of a person captured by a wearable, egocentric fisheye camera that is mounted on a cap or a VR headset. Our system renders photorealistic novel views of the actor and her motion from arbitrary virtual camera locations. Rendering full-body avatars from such egocentric images come with unique challenges due to the top-down view and large distortions. We tackle these challenges by decomposing the rendering process into several steps, including texture synthesis, pose construction, and neural image translation. For texture syn…
EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering
MPI for Informatic, SIC \& VIA Research Center Saarbr \"u cken Germany;Google Mountain View USA;Google Z \"u rich Switzerland;MPI for Informatic \& VIA Research Center Saarbr \"u cken Germany;MPI for Informatic, SIC \& VIA Research Center;Google;MPI for Informatic \& VIA Research Center
Max-Planck Institute for Informatics(马克斯-普朗克信息研究所);Stanford University(斯坦福大学);CVLAB of EPFL(洛桑联邦理工学院计算机视觉实验室)
We propose the first real-time approach for the egocentric estimation of 3D human body pose in a wide range of unconstrained everyday activities. This setting has a unique set of challenges, such as mobility of the hardware setup, and robustness to long capture sessions with fast recovery from tracking failures. We tackle these challenges based on a novel lightweight setup that converts a standard baseball cap to a device for high-quality pose estimation based on a single cap-mounted fisheye camera. From the captured egocentric live stream, our CNN based 3D pose estimation approach runs at 60H…
University of Pennsylvania(宾夕法尼亚大学);University of Southern California(南加利福尼亚大学)
We present a model that uses a single first-person image to generate an egocentric basketball motion sequence in the form of a 12D camera configuration trajectory, which encodes a player's 3D location and 3D head orientation throughout the sequence. To do this, we first introduce a future convolutional neural network (CNN) that predicts an initial sequence of 12D camera configurations, aiming to capture how real players move during a one-on-one basketball game. We also introduce a goal verifier network, which is trained to verify that a given camera configuration is consistent with the final g…