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arXiv 2201.12355cs.GTnlin.CD
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基于博弈论的复杂动态系统对抗决策

Adversarial Decisions on Complex Dynamical Systems using Game Theory

Andrew C. Cullen, Tansu Alpcan, Alexander C. Kalloniatis

摘要:

我们将计算博弈论应用于基于物理的模型的统一,这些模型代表了合作和竞争过程中多个代理的决策。在这种情况下,竞争对手试图既积极影响自己的回报,又消极影响竞争对手的回报。用所谓的Boean-Kuramoto-Lanchester(BKL)复杂动态系统模型对这些相互作用进行建模,产生的结果可以应用于商业,游戏和安全环境。本文研究了BKL模型上的一类决策问题,其中使用博弈论方法分析了一个大的耦合切换动力系统集。由于它们的大小,解决这些BKL游戏的计算成本成为解决方案过程中的主导因素。为了解决这个问题,我们引入了一种新的纳什主导求解器,这是数值效率和准确。这种新的解决方案技术的性能相比,传统的精确求解器,遍历整个游戏树,以及近似求解器,如近视和蒙特卡罗树搜索(MCTS)。这些技术进行评估,并用于获得洞察非线性动力系统和战略决策在对抗性环境中。

英文摘要:

We apply computational Game Theory to a unification of physics-based models that represent decision-making across a number of agents within both cooperative and competitive processes. Here the competitors try to both positively influence their own returns, while negatively affecting those of their competitors. Modelling these interactions with the so-called Boyd-Kuramoto-Lanchester (BKL) complex dynamical system model yields results that can be applied to business, gaming and security contexts. This paper studies a class of decision problems on the BKL model, where a large set of coupled, switching dynamical systems are analysed using game-theoretic methods. Due to their size, the computational cost of solving these BKL games becomes the dominant factor in the solution process. To resolve this, we introduce a novel Nash Dominant solver, which is both numerically efficient and exact. The performance of this new solution technique is compared to traditional exact solvers, which traverse the entire game tree, as well as to approximate solvers such as Myopic and Monte Carlo Tree Search (MCTS). These techniques are assessed, and used to gain insights into both nonlinear dynamical systems and strategic decision making in adversarial environments.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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