arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2003.13637cs.LGcs.GTmath.OCstat.ML

生成对抗网络的一种博弈论方法

A game-theoretic approach for Generative Adversarial Networks

TU Delft(代尔夫特理工大学)

Barbara Franci, Sergio Grammatico

AI总结:

本文提出一种基于博弈论的随机松弛前向-后向算法,将GAN训练转化为变分不等式求解,在单调条件下保证收敛至精确解或邻域。

摘要:

生成对抗网络(GANs)是一类生成模型,以生成精确样本而闻名。GANs的关键特征在于存在两个对抗性神经网络:生成器和判别器。其实现的主要瓶颈在于这些神经网络非常难以训练。提升其性能的一种方式是为对抗过程设计可靠的算法。由于训练过程可以表述为随机纳什均衡问题,我们将其重写为变分不等式,并引入一种算法来计算近似解。具体而言,我们为GANs提出了一种随机松弛前向-后向算法。我们证明,当博弈的伪梯度映射是单调的时,该算法收敛到精确解或其邻域。

英文摘要:

Generative adversarial networks (GANs) are a class of generative models, known for producing accurate samples. The key feature of GANs is that there are two antagonistic neural networks: the generator and the discriminator. The main bottleneck for their implementation is that the neural networks are very hard to train. One way to improve their performance is to design reliable algorithms for the adversarial process. Since the training can be cast as a stochastic Nash equilibrium problem, we rewrite it as a variational inequality and introduce an algorithm to compute an approximate solution. Specifically, we propose a stochastic relaxed forward-backward algorithm for GANs. We prove that when the pseudogradient mapping of the game is monotone, we have convergence to an exact solution or in a neighbourhood of it.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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