arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2007.00720cs.LGcs.AIcs.CVstat.ML

Adversarial Example Games

Mila(米拉研究所);McGill University(麦吉尔大学);Université de Montréal(蒙特利尔大学);Facebook AI Research(脸书人工智能研究院)

Avishek Joey Bose, Gauthier Gidel, Hugo Berard, Andre Cianflone, Pascal Vincent, Simon Lacoste-Julien, William L. Hamilton

英文摘要:

The existence of adversarial examples capable of fooling trained neural network classifiers calls for a much better understanding of possible attacks to guide the development of safeguards against them. This includes attack methods in the challenging non-interactive blackbox setting, where adversarial attacks are generated without any access, including queries, to the target model. Prior attacks in this setting have relied mainly on algorithmic innovations derived from empirical observations (e.g., that momentum helps), lacking principled transferability guarantees. In this work, we provide a theoretical foundation for crafting transferable adversarial examples to entire hypothesis classes. We introduce Adversarial Example Games (AEG), a framework that models the crafting of adversarial examples as a min-max game between a generator of attacks and a classifier. AEG provides a new way to design adversarial examples by adversarially training a generator and a classifier from a given hypothesis class (e.g., architecture). We prove that this game has an equilibrium, and that the optimal generator is able to craft adversarial examples that can attack any classifier from the corresponding hypothesis class. We demonstrate the efficacy of AEG on the MNIST and CIFAR-10 datasets, outperforming prior state-of-the-art approaches with an average relative improvement of $29.9\%$ and $47.2\%$ against undefended and robust models (Table 2 & 3) respectively.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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