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arXiv 2301.02129cs.GTcs.CCcs.DS
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对抗性团队博弈中计算纳什均衡的算法与复杂性

Algorithms and Complexity for Computing Nash Equilibria in Adversarial Team Games

Ioannis Anagnostides, Fivos Kalogiannis, Ioannis Panageas, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Stephen McAleer

AI总结:

本文证明对抗性团队博弈中计算纳什均衡属于CLS类,并利用线性规划对偶性将近似平稳策略扩展为近似纳什均衡,确立CLS完备性。

摘要:

对抗性团队博弈模拟了多人策略交互,其中由利益一致的玩家组成的团队在零和博弈中与一个对抗性玩家竞争。此类博弈涵盖博弈论中许多被广泛研究的场景,如拥塞博弈,但远远超出了这些场景,涉及在一个团队的合作——在缺乏显式通信的情况下——受到竞争实体阻碍的环境;尽管后者具有众多应用,但对其理解仍然不足。自 Von Stengel 和 Koller(GEB '97)的开创性工作以来,不同的解概念已从算法角度受到关注。然而,标准纳什均衡的复杂性仍然悬而未决。在本文中,我们通过证明对抗性团队博弈中计算纳什均衡属于连续局部搜索(CLS)类来解决此问题,并借助 Rubinstein 和 Babichenko(STOC '21)最近在势博弈中关于 CLS 难度的结果,从而确立 CLS 完备性。为此,我们利用线性规划对偶性证明,团队的任意 ε 近似平稳策略可以在多项式时间内扩展为 O(ε) 近似纳什均衡,其中 O(·) 符号抑制了博弈描述中的多项式因子。因此,我们表明适当最佳响应函数的 Moreau 包络在某种基于梯度的自然动力学下充当势函数。

英文摘要:

Adversarial team games model multiplayer strategic interactions in which a team of identically-interested players is competing against an adversarial player in a zero-sum game. Such games capture many well-studied settings in game theory, such as congestion games, but go well-beyond to environments wherein the cooperation of one team -- in the absence of explicit communication -- is obstructed by competing entities; the latter setting remains poorly understood despite its numerous applications. Since the seminal work of Von Stengel and Koller (GEB `97), different solution concepts have received attention from an algorithmic standpoint. Yet, the complexity of the standard Nash equilibrium has remained open. In this paper, we settle this question by showing that computing a Nash equilibrium in adversarial team games belongs to the class continuous local search (CLS), thereby establishing CLS-completeness by virtue of the recent CLS-hardness result of Rubinstein and Babichenko (STOC `21) in potential games. To do so, we leverage linear programming duality to prove that any $ε$-approximate stationary strategy for the team can be extended in polynomial time to an $O(ε)$-approximate Nash equilibrium, where the $O(\cdot)$ notation suppresses polynomial factors in the description of the game. As a consequence, we show that the Moreau envelop of a suitable best response function acts as a potential under certain natural gradient-based dynamics.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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