Employees face decisions every day - in the absence of supervision. The outcome of these decisions can be influenced by digital workplace design through the power of persuasive technology. This paper provides a structured literature review based on recent research on persuasive technology in the workplace. It examines the design and use of persuasive systems from a variety of disciplinary perspectives and theories. The reviewed studies were categorized into the research streams of technology design, user-centered research, and gamification. The purpose of the studies is categorized using a modified definition of the persuasive systems design model. A number of experimental studies show that alignment of the employee's behavior with the employer's agenda can be achieved. A robust finding is the key role of interactivity in granting employees a subjective experience of rapid and meaningful feedback when using the interface.
Workplace Ambiguity and Technology Support for Autistic and IDD Workers
University of Cincinnati(辛辛那提大学);University of Southern California(南加州大学);University of South Carolina(南卡罗来纳大学);Arizona State University(亚利桑那州立大学);Florida International University(佛罗里达国际大学);College of Information Science, University of Arizona(亚利桑那大学信息科学学院)