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arXiv 2201.00329cs.HC
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工作场所说服技术的系统文献综述

A Systematic Literature Review on Persuasive Technology at the Workplace

Kilian Wenker

摘要:

员工每天都要面对决策--在没有监督的情况下。这些决策的结果可以通过说服性技术的力量受到数字工作场所设计的影响。本文提供了一个结构化的文献综述的基础上,说服技术在工作场所的最新研究。它从各种学科的角度和理论研究了说服系统的设计和使用。回顾的研究分为技术设计,以用户为中心的研究和游戏化的研究流。研究的目的是分类使用修改后的定义的说服性系统设计模型。许多实验研究表明,员工的行为与雇主的议程是可以实现的。一个强大的发现是互动的关键作用,在使用界面时,给予员工快速和有意义的反馈的主观体验。

英文摘要:

Employees face decisions every day - in the absence of supervision. The outcome of these decisions can be influenced by digital workplace design through the power of persuasive technology. This paper provides a structured literature review based on recent research on persuasive technology in the workplace. It examines the design and use of persuasive systems from a variety of disciplinary perspectives and theories. The reviewed studies were categorized into the research streams of technology design, user-centered research, and gamification. The purpose of the studies is categorized using a modified definition of the persuasive systems design model. A number of experimental studies show that alignment of the employee's behavior with the employer's agenda can be achieved. A robust finding is the key role of interactivity in granting employees a subjective experience of rapid and meaningful feedback when using the interface.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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