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arXiv 2210.09628cs.HC
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虚拟环境中说服性用户界面作为技术成瘾策略的研究进展

Review of Persuasive User Interface as Strategy for Technology Addiction in Virtual Environments

Fachrina Dewi Puspitasari, Lik-Hang Lee

摘要:

在虚拟化时代,日益无处不在的技术承担着用户过度依赖的挑战,也被称为用户成瘾。增强现实(AR)和虚拟现实(VR)已经越来越多地融入日常生活。虽然关于这些技术的缺点的讨论很多,但他们对解决方案的探索仍然很少。因此,本文使用PRISMA方法,回顾了技术成瘾和说服性技术的文献。在描述了关键的研究趋势之后,论文总结了用户界面(UI)的九个有说服力的元素,AR和VR开发人员可以添加到他们的应用程序中,使他们不那么上瘾。此外,这篇评论文章鼓励更多的研究到一个有说服力的策略,控制用户的依赖性在虚拟物理混合网络空间。

英文摘要:

In the era of virtuality, the increasingly ubiquitous technology bears the challenge of excessive user dependency, also known as user addiction. Augmented reality (AR) and virtual reality (VR) have become increasingly integrated into daily life. Although discussions about the drawbacks of these technologies are abundant, their exploration for solutions is still rare. Thus, using the PRISMA methodology, this paper reviewed the literature on technology addiction and persuasive technology. After describing the key research trends, the paper summed up nine persuasive elements of user interfaces (UIs) that AR and VR developers could add to their apps to make them less addictive. Furthermore, this review paper encourages more research into a persuasive strategy for controlling user dependency in virtual-physical blended cyberspace.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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