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arXiv 2111.04461cs.HC
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情感诱发的虚拟现实研究进展

Virtual Reality for Emotion Elicitation -- A Review

Rukshani Somarathna, Tomasz Bednarz, Gelareh Mohammadi

摘要:

情绪是影响我们行为、感知和认知的多方面现象。越来越多的证据表明,诱导机制在通过模拟实验设计所需的感觉来触发情绪方面起着至关重要的作用。多年来,许多评论都评估了一个被动的启发机制,其中用户是一个观察者,忽视了自我相关性在情感体验中的重要性。因此,本研究针对文献中的空白,探讨使用虚拟现实(VR)作为情绪诱导的主动机制的可能性。此外,为了研究环境的成功和质量,VR必须选择适当的材料来有效地唤起情感。因此,在本综述中,我们评估了VR视觉和视听刺激,游戏和任务以及360度全景和视频在多大程度上可以根据现有文献引发情绪。此外,我们还提供了由VR和情绪感知接口生成的公共数据集,这些数据集可用于基于VR的研究。研究结果表明,虚拟现实具有很大的潜力,能够有效地、自然地唤起情感,产生激励机制和移情机制,是研究情感的生态有效范式。

英文摘要:

Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing evidence indicates that induction mechanisms play a crucial role in triggering emotions by simulating the sensations required for an experimental design. Over the years, many reviews have evaluated a passive elicitation mechanism where the user is an observer, ignoring the importance of self-relevance in emotional experience. So, in response to the gap in the literature, this study intends to explore the possibility of using Virtual Reality (VR) as an active mechanism for emotion induction. Furthermore, for the success and quality of research settings, VR must select the appropriate material to effectively evoke emotions. Therefore, in the present review, we evaluated to what extent VR visual and audio-visual stimuli, games, and tasks, and 360-degree panoramas and videos can elicit emotions based on the current literature. Further, we present public datasets generated by VR and emotion-sensing interfaces that can be used in VR based research. The conclusions of this survey reveal that VR has a great potential to evoke emotions effectively and naturally by generating motivational and empathy mechanisms which makes it an ecologically valid paradigm to study emotions.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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