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arXiv 2406.04871cs.HC
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心灵大厦:探索虚拟现实中通过隐喻交互应对负面思维

Mind Mansion: Exploring Metaphorical Interactions to Engage with Negative Thoughts in Virtual Reality

Julian Rasch, Michelle Johanna Zender, Sophia Sakel, Nadine Wagener

AI总结:

本文提出VR体验“Mind Mansion”,通过隐喻交互让用户在整理虚拟公寓的过程中面对和觉察负面思维,用户研究表明其能促进接纳、降低负面情绪并改善情绪觉察。

摘要:

反复出现的负面思维会严重干扰日常生活,并导致负面情绪状态。在没有支持的情况下面对、正视和觉察这些思维可能十分困难。为了提供一个轻松有趣的环境,并利用虚拟现实(VR)技术的成熟,我们的VR体验“Mind Mansion”将用户置于一个最初杂乱无章的虚拟公寓中。在此,我们利用传统疗法中的既有概念和先前研究中识别出的隐喻,让用户以隐喻方式与思维的表征进行交互,逐步整理空间,培养对思维的觉察,并支持心理自我关怀。我们的用户研究(n = 30)结果表明,Mind Mansion鼓励探索替代性视角,促进接纳,并可能提供新的应对机制。我们的发现表明,这种VR干预可以降低负面情绪并改善整体情绪觉察。

英文摘要:

Recurrent negative thoughts can significantly disrupt daily life and contribute to negative emotional states. Facing, confronting, and noticing such thoughts without support can be challenging. To provide a playful setting and leverage the technical maturation of Virtual Reality (VR), our VR experience, Mind Mansion, places the user in an initially cluttered virtual apartment. Here we utilize established concepts from traditional therapy and metaphors identified in prior works to let users engage metaphorically with representations of thoughts, gradually sorting the space, fostering awareness of thoughts, and supporting mental self-care. The results of our user study (n = 30) reveal that Mind Mansion encourages the exploration of alternative perspectives, fosters acceptance, and potentially offers new coping mechanisms. Our findings suggest that this VR intervention can reduce negative affect and improve overall emotional awareness.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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