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虚拟现实与人工智能作为太空及其他孤立封闭环境中的心理对抗措施:一项范围综述

Virtual Reality and Artificial Intelligence as Psychological Countermeasures in Space and Other Isolated and Confined Environments: A Scoping Review

Charles Sturt University(查尔斯斯特大学)

Jennifer Sharp, Joshua Kelson, Daryl South, Anthony Saliba, Muhammad Ashad Kabir

AI总结:

本研究通过范围综述探讨了VR和AI作为太空等孤立封闭环境中心理对抗措施的应用与有效性,发现VR干预在改善情绪等方面有效,但AI应用尚待研究。

摘要:

太空飞行是一种孤立封闭环境(ICE),会使宇航员面临压力、危险和单调等心理危害。虚拟现实(VR)和人工智能(AI)技术可以作为心理对抗措施,因为它们能够数字化模拟沉浸式环境、交互式伴侣和治疗体验。我们的研究采用范围性文献综述方法,旨在确定目前关于在太空或其他ICE中改善成年人情绪或情感状态时,使用基于VR和AI的干预措施作为心理对抗措施及其有效性的已知情况。此外,本综述旨在识别知识库中的空白,并评估是否有必要进行带荟萃分析的系统性综述。本综述纳入了干预措施已用于或拟用于太空或其他地外环境(ICE)的研究。我们的检索策略从7个主要数据库的3390条记录中筛选出19项研究。所有研究均聚焦于基于VR的干预措施,未发现符合条件基于AI的干预研究。发现VR干预在放松和改善情绪、应急训练、作为交互式通信平台、比较室内设计以及增强锻炼方面是有效的。情绪和情感测量指标(如焦虑和压力)有所改善;然而,用户偏好各不相同,并且报告了一些网络晕动症病例。由于结果的异质性,不建议进行带荟萃分析的系统性综述。使用标准化评估工具进一步研究VR在更广泛的情绪和情感变量中的应用具有广阔空间。此外,AI作为心理对抗措施的潜在应用值得进一步研究。

英文摘要:

Spaceflight is an isolated and confined environment (ICE) that exposes astronauts to psychological hazards, such as stress, danger, and monotony. Virtual reality (VR) and artificial intelligence (AI) technologies can serve as psychological countermeasures as they can digitally simulate immersive environments, interactive companions, and therapeutic experiences. Our study employs a scoping literature review approach to identify what is currently known about the use and effectiveness of VR and AI-based interventions as psychological countermeasures to improve mood or emotional states in adults in space or other ICEs. Additionally, this review aimed to identify gaps in the knowledge base and whether a systematic review with meta-analysis was warranted. The review included studies where the intervention was used or intended for use in space or other extraterrestrial environments (ICE). Our search strategy yielded 19 studies from 3390 records across seven major databases. All studies focused on VR-based interventions, with no eligible AI-based intervention studies found. VR interventions were found to be effective for relaxation and improving mood, emergency training, as an interactive communication platform, for comparing interior designs, and for enhancing exercise. There were improvements for measures of mood and emotion\n (e.g., anxiety and stress); however, user preferences varied, and some instances of cybersickness were reported. A systematic review with meta-analysis is not recommended due to the heterogeneity of results. There is significant scope for further research into the use of VR for a wider range of mood and emotion variables using standardised assessment instruments. Additionally, the potential application of AI as a psychological countermeasure warrants further investigation.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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