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arXiv 2109.00449cs.AI
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根据视频游戏描述进行规划

Planning from video game descriptions

University of Granada(格拉纳达大学)

Ignacio Vellido, Carlos Núñez-Molina, Vladislav Nikolov, Juan Fdez-Olivares

摘要:

该项目提出了一种方法,从视频游戏动态描述的动作模型的自动生成,以及其与规划代理的执行和监控计划的集成。Plastics使用这些动作模型来获得许多不同视频游戏中代理的审议行为,并与反应模块相结合,解决确定性和非确定性水平。实验结果验证了该方法的有效性,并证明了知识工程师在定义这种复杂领域时所付出的努力可以大大减少。此外,已经产生的领域的基准,可以感兴趣的国际规划界评估规划师在国际规划竞赛。

英文摘要:

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these action models to get the deliberative behaviour for an agent in many different video games and, combined with a reactive module, solve deterministic and no-deterministic levels. Experimental results validate the methodology and prove that the effort put by a knowledge engineer can be greatly reduced in the definition of such complex domains. Furthermore, benchmarks of the domains has been produced that can be of interest to the international planning community to evaluate planners in international planning competitions.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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