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arXiv 1809.06201cs.CVcs.AIcs.LG

Player Experience Extraction from Gameplay Video

School of Interactive Computing(交互计算学院);Georgia Institute of Technology(佐治亚理工学院)

Zijin Luo, Matthew Guzdial, Nicholas Liao, Mark Riedl

英文摘要:

The ability to extract the sequence of game events for a given player's play-through has traditionally required access to the game's engine or source code. This serves as a barrier to researchers, developers, and hobbyists who might otherwise benefit from these game logs. In this paper we present two approaches to derive game logs from game video via convolutional neural networks and transfer learning. We evaluate the approaches in a Super Mario Bros. clone, Mega Man and Skyrim. Our results demonstrate our approach outperforms random forest and other transfer baselines.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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