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arXiv 2405.13751cs.ROcs.AI
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GameVLM:基于视觉语言模型与零和博弈的机器人任务规划决策框架

GameVLM: A Decision-making Framework for Robotic Task Planning Based on Visual Language Models and Zero-sum Games

Academy for Engineering and Technology, Fudan University(复旦大学工程与技术学院)

Aoran Mei, Jianhua Wang, Guo-Niu Zhu, Zhongxue Gan

AI总结:

GameVLM提出一种基于视觉语言模型与零和博弈的多智能体框架,通过决策与专家智能体协作及博弈求解,提升机器人任务规划决策能力,实验平均成功率达83.3%。

摘要:

凭借其突出的场景理解与推理能力,预训练的视觉语言模型(如GPT-4V)在机器人任务规划领域日益受到关注。与传统任务规划策略相比,视觉语言模型在多模态信息解析和代码生成方面表现强劲,展现出显著的效率优势。尽管视觉语言模型在机器人任务规划中展现出巨大潜力,它们仍面临幻觉、语义复杂性和上下文受限等挑战。为解决这些问题,本文提出了一种多智能体框架,即GameVLM,以增强机器人任务规划中的决策过程。本研究中,引入了基于视觉语言模型的决策智能体与专家智能体来执行任务规划。具体而言,决策智能体用于规划任务,而专家智能体用于评估这些任务计划。引入零和博弈理论以解决不同智能体之间的不一致性,并确定最优解。在真实机器人上的实验结果表明,该框架的有效性得到了验证,平均成功率达到83.3%。

英文摘要:

With their prominent scene understanding and reasoning capabilities, pre-trained visual-language models (VLMs) such as GPT-4V have attracted increasing attention in robotic task planning. Compared with traditional task planning strategies, VLMs are strong in multimodal information parsing and code generation and show remarkable efficiency. Although VLMs demonstrate great potential in robotic task planning, they suffer from challenges like hallucination, semantic complexity, and limited context. To handle such issues, this paper proposes a multi-agent framework, i.e., GameVLM, to enhance the decision-making process in robotic task planning. In this study, VLM-based decision and expert agents are presented to conduct the task planning. Specifically, decision agents are used to plan the task, and the expert agent is employed to evaluate these task plans. Zero-sum game theory is introduced to resolve inconsistencies among different agents and determine the optimal solution. Experimental results on real robots demonstrate the efficacy of the proposed framework, with an average success rate of 83.3%.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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