arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2003.12331cs.AIcs.NE

Rolling Horizon Evolutionary Algorithms for General Video Game Playing

Queen Mary University of London(伦敦玛丽女王大学);Microsoft Research Cambridge(微软剑桥研究院)

Raluca D. Gaina, Sam Devlin, Simon M. Lucas, Diego Perez-Liebana

英文摘要:

Game-playing Evolutionary Algorithms, specifically Rolling Horizon Evolutionary Algorithms, have recently managed to beat the state of the art in win rate across many video games. However, the best results in a game are highly dependent on the specific configuration of modifications and hybrids introduced over several papers, each adding additional parameters to the core algorithm. Further, the best previously published parameters have been found from only a few human-picked combinations, as the possibility space has grown beyond exhaustive search. This paper presents the state of the art in Rolling Horizon Evolutionary Algorithms, combining all modifications described in literature, as well as new ones, for a large resultant hybrid. We then use a parameter optimiser, the N-Tuple Bandit Evolutionary Algorithm, to find the best combination of parameters in 20 games from the General Video Game AI Framework. Further, we analyse the algorithm's parameters and some interesting combinations revealed through the optimisation process. Lastly, we find new state of the art solutions on several games by automatically exploring the large parameter space of RHEA.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑