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arXiv 1708.07902cs.AI
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用于视频游戏的深度学习

Deep Learning for Video Game Playing

IT University of Copenhagen(哥本哈根信息技术大学);New York University(纽约大学)

Niels Justesen, Philip Bontrager, Julian Togelius, Sebastian Risi

摘要:

在本文中,我们回顾了深度学习的最新进展,以及它们如何应用于玩不同类型的视频游戏,如第一人称射击游戏,街机游戏和实时战略游戏。我们分析了不同游戏类型对深度学习系统的独特要求,并强调了将这些机器学习方法应用于视频游戏的重要挑战,例如一般游戏,处理超大决策空间和稀疏奖励。

英文摘要:

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learning methods to video games, such as general game playing, dealing with extremely large decision spaces and sparse rewards.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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