arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1908.05472cs.AI

基于知识的强化学习玩策略游戏

Playing a Strategy Game with Knowledge-Based Reinforcement Learning

arago GmbH(arago有限公司)

Viktor Voss, Liudmyla Nechepurenko, Rudi Schaefer, Steffen Bauer

AI总结:

本文提出基于知识的强化学习KB-RL,融合多专家知识与强化学习冲突解决策略,在FreeCiv策略游戏中实现完整通关并战胜电脑玩家,且随经验增加持续缩短获胜回合数。

摘要:

本文提出基于知识的强化学习(KB-RL),作为一种将基于知识的方法与强化学习技术结合到单一智能问题求解方法中的方法。所提出的方法聚焦于多专家知识获取,并将强化学习用作冲突解决策略,旨在将多位专家的知识整合到一个知识库中。文章详细描述了KB-RL方法,并将所报告的方法应用于当前人工智能研究中最具挑战性的问题之一,即玩策略游戏。结果表明,KB-RL系统能够玩并完成完整的FreeCiv游戏,并在多种游戏设置中战胜电脑玩家。此外,随着进行更多游戏,该系统通过缩短赢得游戏所需的回合数来改善游戏表现。总体而言,所报告的实验支持这一观点:基于人类知识并由强化学习赋能,KB-RL系统能够为复杂的多策略问题提供强有力的解决方案,并且主要通过增加经验来改进该解决方案。

英文摘要:

This paper presents Knowledge-Based Reinforcement Learning (KB-RL) as a method that combines a knowledge-based approach and a reinforcement learning (RL) technique into one method for intelligent problem solving. The proposed approach focuses on multi-expert knowledge acquisition, with the reinforcement learning being applied as a conflict resolution strategy aimed at integrating the knowledge of multiple exerts into one knowledge base. The article describes the KB-RL approach in detail and applies the reported method to one of the most challenging problems of current Artificial Intelligence (AI) research, namely playing a strategy game. The results show that the KB-RL system is able to play and complete the full FreeCiv game, and to win against the computer players in various game settings. Moreover, with more games played, the system improves the gameplay by shortening the number of rounds that it takes to win the game. Overall, the reported experiment supports the idea that, based on human knowledge and empowered by reinforcement learning, the KB-RL system can deliver a strong solution to the complex, multi-strategic problems, and, mainly, to improve the solution with increased experience.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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