A Framework for Complementary Companion Character Behavior in Video Games
英文摘要:
We propose a game development framework capable of governing the behavior of complementary companions in a video game. A "complementary" action is contrasted with a mimicking action and is defined as any action by a friendly non-player character that furthers the player's strategy. This is determined through a combination of both player action and game state prediction processes while allowing the AI companion to experiment. We determine the location of interest for companion actions based on a dynamic set of regions customized to the individual player. A user study shows promising results; a majority of participants familiar with game design react positively to the companion behavior, stating that they would consider using the frame-work in future games themselves.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。