Sketches are a medium to convey a visual scene from an individual's creative perspective. The addition of color substantially enhances the overall expressivity of a sketch. This paper proposes two methods to mimic human-drawn colored sketches by utilizing the Contour Drawing Dataset. Our first approach renders colored outline sketches by applying image processing techniques aided by k-means color clustering. The second method uses a generative adversarial network to develop a model that can generate colored sketches from previously unobserved images. We assess the results obtained through quantitative and qualitative evaluations.
University of Maryland, College Park(马里兰大学学院公园分校);Facebook AI Research(Facebook人工智能研究院);Georgia Institute of Technology(佐治亚理工学院)
Sketching or doodling is a popular creative activity that people engage in. However, most existing work in automatic sketch understanding or generation has focused on sketches that are quite mundane. In this work, we introduce two datasets of creative sketches -- Creative Birds and Creative Creatures -- containing 10k sketches each along with part annotations. We propose DoodlerGAN -- a part-based Generative Adversarial Network (GAN) -- to generate unseen compositions of novel part appearances. Quantitative evaluations as well as human studies demonstrate that sketches generated by our approac…
Sun Yat-sen University(中山大学);Nanjing University(南京大学);Huawei Technologies(华为技术有限公司)
We introduce the first method for automatic image generation from scene-level freehand sketches. Our model allows for controllable image generation by specifying the synthesis goal via freehand sketches. The key contribution is an attribute vector bridged Generative Adversarial Network called EdgeGAN, which supports high visual-quality object-level image content generation without using freehand sketches as training data. We have built a large-scale composite dataset called SketchyCOCO to support and evaluate the solution. We validate our approach on the tasks of both object-level and scene-le…
Wangxuan Institute of Computer Technology, Peking University(北京大学王选计算机研究所);Texas A&M University(德克萨斯农工大学)
Sketch-based image editing aims to synthesize and modify photos based on the structural information provided by the human-drawn sketches. Since sketches are difficult to collect, previous methods mainly use edge maps instead of sketches to train models (referred to as edge-based models). However, sketches display great structural discrepancy with edge maps, thus failing edge-based models. Moreover, sketches often demonstrate huge variety among different users, demanding even higher generalizability and robustness for the editing model to work. In this paper, we propose Deep Plastic Surgery, a …
University of Science and Technology of China(中国科学技术大学)
In this paper, we explore the task of generating photo-realistic face images from hand-drawn sketches. Existing image-to-image translation methods require a large-scale dataset of paired sketches and images for supervision. They typically utilize synthesized edge maps of face images as training data. However, these synthesized edge maps strictly align with the edges of the corresponding face images, which limit their generalization ability to real hand-drawn sketches with vast stroke diversity. To address this problem, we propose DeepFacePencil, an effective tool that is able to generate photo…
Researchers have explored various ways to generate realistic images from freehand sketches, e.g., for objects and human faces. However, how to generate realistic human body images from sketches is still a challenging problem. It is, first because of the sensitivity to human shapes, second because of the complexity of human images caused by body shape and pose changes, and third because of the domain gap between realistic images and freehand sketches. In this work, we present DeepPortraitDrawing, a deep generative framework for converting roughly drawn sketches to realistic human body images. T…
Sketch-based image manipulation is an interactive image editing task to modify an image based on input sketches from users. Existing methods typically formulate this task as a conditional inpainting problem, which requires users to draw an extra mask indicating the region to modify in addition to sketches. The masked regions are regarded as holes and filled by an inpainting model conditioned on the sketch. With this formulation, paired training data can be easily obtained by randomly creating masks and extracting edges or contours. Although this setup simplifies data preparation and model desi…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里大学人工智能联合研究中心);University of Edinburgh(爱丁堡大学)
The study of neural generative models of human sketches is a fascinating contemporary modeling problem due to the links between sketch image generation and the human drawing process. The landmark SketchRNN provided breakthrough by sequentially generating sketches as a sequence of waypoints. However this leads to low-resolution image generation, and failure to model long sketches. In this paper we present BézierSketch, a novel generative model for fully vector sketches that are automatically scalable and high-resolution. To this end, we first introduce a novel inverse graphics approach to strok…
Tsinghua University(清华大学);Tsinghua Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院);University College London(伦敦大学学院)
Image generation has received increasing attention because of its wide application in security and entertainment. Sketch-based face generation brings more fun and better quality of image generation due to supervised interaction. However, when a sketch poorly aligned with the true face is given as input, existing supervised image-to-image translation methods often cannot generate acceptable photo-realistic face images. To address this problem, in this paper we propose Cali-Sketch, a human-like-sketch to photo-realistic-image generation method. Cali-Sketch explicitly models stroke calibration an…
With recent advances in image-to-image translation tasks, remarkable progress has been witnessed in generating face images from sketches. However, existing methods frequently fail to generate images with details that are semantically and geometrically consistent with the input sketch, especially when various decoration strokes are drawn. To address this issue, we introduce a novel W-W+ encoder architecture to take advantage of the high expressive power of W+ space and semantic controllability of W space. We introduce an explicit intermediate representation for sketch semantic embedding. With a…
In this paper, we propose a novel method to learn face sketch synthesis models by using unpaired data. Our main idea is bridging the photo domain $\mathcal{X}$ and the sketch domain $Y$ by using the line-drawing domain $\mathcal{Z}$. Specially, we map both photos and sketches to line-drawings by using a neural style transfer method, i.e. $F: \mathcal{X}/\mathcal{Y} \mapsto \mathcal{Z}$. Consequently, we obtain \textit{pseudo paired data} $(\mathcal{Z}, \mathcal{Y})$, and can learn the mapping $G:\mathcal{Z} \mapsto \mathcal{Y}$ in a supervised learning manner. In the inference stage, given a f…
Institute of Computing Technology, CAS(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);School of Creative Media, City University of Hong Kong(香港城市大学创意媒体学院)
Recent deep image-to-image translation techniques allow fast generation of face images from freehand sketches. However, existing solutions tend to overfit to sketches, thus requiring professional sketches or even edge maps as input. To address this issue, our key idea is to implicitly model the shape space of plausible face images and synthesize a face image in this space to approximate an input sketch. We take a local-to-global approach. We first learn feature embeddings of key face components, and push corresponding parts of input sketches towards underlying component manifolds defined by th…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里人工智能联合研究中心)
Given an abstract, deformed, ordinary sketch from untrained amateurs like you and me, this paper turns it into a photorealistic image - just like those shown in Fig. 1(a), all non-cherry-picked. We differ significantly from prior art in that we do not dictate an edgemap-like sketch to start with, but aim to work with abstract free-hand human sketches. In doing so, we essentially democratise the sketch-to-photo pipeline, "picturing" a sketch regardless of how good you sketch. Our contribution at the outset is a decoupled encoder-decoder training paradigm, where the decoder is a StyleGAN trained…
Recently, with the revolutionary neural style transferring methods, creditable paintings can be synthesized automatically from content images and style images. However, when it comes to the task of applying a painting's style to an anime sketch, these methods will just randomly colorize sketch lines as outputs and fail in the main task: specific style tranfer. In this paper, we integrated residual U-net to apply the style to the gray-scale sketch with auxiliary classifier generative adversarial network (AC-GAN). The whole process is automatic and fast, and the results are creditable in the qua…
Playform - Artrendex Inc.;Department of Computer Science, Rutgers University(罗格斯大学计算机科学系);Rutgers University(罗格斯大学)
We propose a new approach for synthesizing fully detailed art-stylized images from sketches. Given a sketch, with no semantic tagging, and a reference image of a specific style, the model can synthesize meaningful details with colors and textures. The model consists of three modules designed explicitly for better artistic style capturing and generation. Based on a GAN framework, a dual-masked mechanism is introduced to enforce the content constraints (from the sketch), and a feature-map transformation technique is developed to strengthen the style consistency (to the reference image). Finally,…
Queen Mary University of London(伦敦玛丽女王大学);Sun Yat-sen University(中山大学);Shandong University(山东大学);Simon Fraser University(西蒙弗雷泽大学)
We contribute the first large-scale dataset of scene sketches, SketchyScene, with the goal of advancing research on sketch understanding at both the object and scene level. The dataset is created through a novel and carefully designed crowdsourcing pipeline, enabling users to efficiently generate large quantities of realistic and diverse scene sketches. SketchyScene contains more than 29,000 scene-level sketches, 7,000+ pairs of scene templates and photos, and 11,000+ object sketches. All objects in the scene sketches have ground-truth semantic and instance masks. The dataset is also highly sc…
The study of eye gaze fixations on photographic images is an active research area. In contrast, the image subcategory of freehand sketches has not received as much attention for such studies. In this paper, we analyze the results of a free-viewing gaze fixation study conducted on 3904 freehand sketches distributed across 160 object categories. Our analysis shows that fixation sequences exhibit marked consistency within a sketch, across sketches of a category and even across suitably grouped sets of categories. This multi-level consistency is remarkable given the variability in depiction and ex…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里大学人工智能联合研究中心);University of Edinburgh(爱丁堡大学)
Analysis of human sketches in deep learning has advanced immensely through the use of waypoint-sequences rather than raster-graphic representations. We further aim to model sketches as a sequence of low-dimensional parametric curves. To this end, we propose an inverse graphics framework capable of approximating a raster or waypoint based stroke encoded as a point-cloud with a variable-degree Bézier curve. Building on this module, we present Cloud2Curve, a generative model for scalable high-resolution vector sketches that can be trained end-to-end using point-cloud data alone. As a consequence,…
In this paper, we explore open-domain sketch-to-photo translation, which aims to synthesize a realistic photo from a freehand sketch with its class label, even if the sketches of that class are missing in the training data. It is challenging due to the lack of training supervision and the large geometric distortion between the freehand sketch and photo domains. To synthesize the absent freehand sketches from photos, we propose a framework that jointly learns sketch-to-photo and photo-to-sketch generation. However, the generator trained from fake sketches might lead to unsatisfying results when…
University of Tübingen(图宾根大学);MPI for Informatics(马克斯·普朗克信息学研究所);University of Surrey(萨里大学);Wageningen University(瓦赫宁根大学);MPI for Intelligent Systems(马克斯·普朗克智能系统研究所)
Humans show high-level of abstraction capabilities in games that require quickly communicating object information. They decompose the message content into multiple parts and communicate them in an interpretable protocol. Toward equipping machines with such capabilities, we propose the Primitive-based Sketch Abstraction task where the goal is to represent sketches using a fixed set of drawing primitives under the influence of a budget. To solve this task, our Primitive-Matching Network (PMN), learns interpretable abstractions of a sketch in a self supervised manner. Specifically, PMN maps each …
Indian Institute of Technology Madras(印度理工学院马德拉斯分校);Jadavpur University(贾达普大学)
Search and retrieval remains a major research topic in several domains, including computer graphics, computer vision, engineering design, etc. A search engine requires primarily an input search query and a database of items to search from. In engineering, which is the primary context of this paper, the database consists of 3D CAD models, such as washers, pistons, connecting rods, etc. A query from a user is typically in the form of a sketch, which attempts to capture the details of a 3D model. However, sketches have certain typical defects such as gaps, over-drawn portions (multi-strokes), etc…
Reconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When integrated into a user interface that provides camera parameters for the sketches, this enables us to leverage its latent parametrization to represent and refine a 3D mesh so that its projections match the external contours outlined in the sketch. We will show that this approach is easy to deploy, robust to style changes, and effective. Furthermore, it can be…
Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode the information necessary for reconstructing 3D shapes. Despite great progress achieved in 3D reconstruction from distortion-free line drawings, such as CAD and edge maps, little effort has been made to reconstruct 3D shapes from free-hand sketches. We study this task and aim to enhance the power of sketches in 3D-related applications such as interactive desig…
Universidade de São Paulo(圣保罗大学);University of Surrey(萨里大学);Adobe Research(奥多比研究院)
Sketchformer is a novel transformer-based representation for encoding free-hand sketches input in a vector form, i.e. as a sequence of strokes. Sketchformer effectively addresses multiple tasks: sketch classification, sketch based image retrieval (SBIR), and the reconstruction and interpolation of sketches. We report several variants exploring continuous and tokenized input representations, and contrast their performance. Our learned embedding, driven by a dictionary learning tokenization scheme, yields state of the art performance in classification and image retrieval tasks, when compared aga…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里人工智能联合研究中心);Surrey Institute for People Centred AI(萨里以人为本人工智能研究所)
We advance sketch research to scenes with the first dataset of freehand scene sketches, FS-COCO. With practical applications in mind, we collect sketches that convey scene content well but can be sketched within a few minutes by a person with any sketching skills. Our dataset comprises 10,000 freehand scene vector sketches with per point space-time information by 100 non-expert individuals, offering both object- and scene-level abstraction. Each sketch is augmented with its text description. Using our dataset, we study for the first time the problem of fine-grained image retrieval from freehan…
Nanyang Technological University(南洋理工大学);Alibaba(阿里巴巴);Beijing University of Posts and Telecommunications(北京邮电大学);University of Surrey(萨里大学);University of Edinburgh(爱丁堡大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
In this paper, we study learning semantic representations for million-scale free-hand sketches. This is highly challenging due to the domain-unique traits of sketches, e.g., diverse, sparse, abstract, noisy. We propose a dual-branch CNNRNN network architecture to represent sketches, which simultaneously encodes both the static and temporal patterns of sketch strokes. Based on this architecture, we further explore learning the sketch-oriented semantic representations in two challenging yet practical settings, i.e., hashing retrieval and zero-shot recognition on million-scale sketches. Specifica…
Shanghai Jiao Tong University(上海交通大学);The Chinese University of Hong Kong(香港中文大学)
Sketch is an important media for human to communicate ideas, which reflects the superiority of human intelligence. Studies on sketch can be roughly summarized into recognition and generation. Existing models on image recognition failed to obtain satisfying performance on sketch classification. But for sketch generation, a recent study proposed a sequence-to-sequence variational-auto-encoder (VAE) model called sketch-rnn which was able to generate sketches based on human inputs. The model achieved amazing results when asked to learn one category of object, such as an animal or a vehicle. Howeve…
Humans are able to precisely communicate diverse concepts by employing sketches, a highly reduced and abstract shape based representation of visual content. We propose, for the first time, a fully convolutional end-to-end architecture that is able to synthesize human-like sketches of objects in natural images with potentially cluttered background. To enable an architecture to learn this highly abstract mapping, we employ the following key components: (1) a fully convolutional encoder-decoder structure, (2) a perceptual similarity loss function operating in an abstract feature space and (3) con…
This work addresses scaling up the sketch classification task into a large number of categories. Collecting sketches for training is a slow and tedious process that has so far precluded any attempts to large-scale sketch recognition. We overcome the lack of training sketch data by exploiting labeled collections of natural images that are easier to obtain. To bridge the domain gap we present a novel augmentation technique that is tailored to the task of learning sketch recognition from a training set of natural images. Randomization is introduced in the parameters of edge detection and edge sel…
University of Maryland, College Park(马里兰大学帕克分校);Sun Yat-sen University(中山大学);City University of Hong Kong(香港城市大学)
We introduce LUCSS, a language-based system for interactive col- orization of scene sketches, based on their semantic understanding. LUCSS is built upon deep neural networks trained via a large-scale repository of scene sketches and cartoon-style color images with text descriptions. It con- sists of three sequential modules. First, given a scene sketch, the segmenta- tion module automatically partitions an input sketch into individual object instances. Next, the captioning module generates the text description with spatial relationships based on the instance-level segmentation results. Fi- nal…
University of Southern California(南加州大学);Sun Yat-sen University(中山大学);University of Waterloo(滑铁卢大学);Michigan State University(密歇根州立大学)
With the involvement of artificial intelligence (AI), sketches can be automatically generated under certain topics. Even though breakthroughs have been made in previous studies in this area, a relatively high proportion of the generated figures are too abstract to recognize, which illustrates that AIs fail to learn the general pattern of the target object when drawing. This paper posits that supervising the process of stroke generation can lead to a more accurate sketch interpretation. Based on that, a sketch generating system with an assistant convolutional neural network (CNN) predictor to s…
SEVA: Leveraging sketches to evaluate alignment between human and machine visual abstraction
University of Wisconsin-Madison(威斯康星大学麦迪逊分校);University of California, San Diego(加州大学圣地亚哥分校);Tel-Aviv University(特拉维夫大学);Reichman University(赖希曼大学);Stanford University(斯坦福大学)
本文提出 SEVA 基准,用约 9 万张不同稀疏度的人类草图评估视觉算法的识别与人类响应对齐程度,并考察草图生成模型,揭示模型与人类仍有明显差距。
In this paper, we use deep neural networks for inverting face sketches to synthesize photorealistic face images. We first construct a semi-simulated dataset containing a very large number of computer-generated face sketches with different styles and corresponding face images by expanding existing unconstrained face data sets. We then train models achieving state-of-the-art results on both computer-generated sketches and hand-drawn sketches by leveraging recent advances in deep learning such as batch normalization, deep residual learning, perceptual losses and stochastic optimization in combina…
The Zero-Shot Sketch-based Image Retrieval (ZS-SBIR) is a challenging task because of the large domain gap between sketches and natural images as well as the semantic inconsistency between seen and unseen categories. Previous literature bridges seen and unseen categories by semantic embedding, which requires prior knowledge of the exact class names and additional extraction efforts. And most works reduce domain gap by mapping sketches and natural images into a common high-level space using constructed sketch-image pairs, which ignore the unpaired information between images and sketches. To add…
Let Human Sketches Help: Empowering Challenging Image Segmentation Task with Freehand Sketches
School of Information Engineering, Huzhou University(湖州大学信息工程学院);College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);School of Software Technology, Zhejiang University(浙江大学软件技术学院);Information Systems Technology and Design Pillar, Singapore University of Technology and Design(新加坡科技设计大学信息系统技术与设计 pillar(注:此处保留原文结构,因无通用标准译法));School of Information Science and Technology, University of Science and Technology of China(中国科学技术大学信息科学技术学院);KOKONI, Moxin (Huzhou) Tech. Co., LTD.(摩芯(湖州)科技有限公司 KOKONI);Institute of Psychology, Chinese Academy of Sciences(中国科学院心理研究所)
Sketches have been used to conceptualise and depict visual objects from pre-historic times. Sketch research has flourished in the past decade, particularly with the proliferation of touchscreen devices. Much of the utilisation of sketch has been anchored around the fact that it can be used to delineate visual concepts universally irrespective of age, race, language, or demography. The fine-grained interactive nature of sketches facilitates the application of sketches to various visual understanding tasks, like image retrieval, image-generation or editing, segmentation, 3D-shape modelling etc. …
The University of Hong Kong(香港大学);Microsoft Research Asia(微软亚洲研究院)
Sketch design concepts are recurring patterns found in parametric CAD sketches. Though rarely explicitly formalized by the CAD designers, these concepts are implicitly used in design for modularity and regularity. In this paper, we propose a learning based approach that discovers the modular concepts by induction over raw sketches. We propose the dual implicit-explicit representation of concept structures that allows implicit detection and explicit generation, and the separation of structure generation and parameter instantiation for parameterized concept generation, to learn modular concepts …
Zhejiang Lab(之江实验室);Harbin Institute of Technology(哈尔滨工业大学);Xiamen University(厦门大学)
In this paper, we propose a novel deep framework for part-level semantic parsing of freehand sketches, which makes three main contributions that are experimentally shown to have substantial practical merit. First, we propose a homogeneous transformation method to address the problem of domain adaptation. For the task of sketch parsing, there is no available data of labeled freehand sketches that can be directly used for model training. An alternative solution is to learn from datasets of real image parsing, while the domain adaptation is an inevitable problem. Unlike existing methods that util…
Freehand line sketches are an interesting and unique form of visual representation. Typically, such sketches are studied and utilized as an end product of the sketching process. However, we have found it instructive to study the sketches as sequentially accumulated composition of drawing strokes added over time. Studying sketches in this manner has enabled us to create novel sparse yet discriminative sketch-based representations for object categories which we term category-epitomes. Our procedure for obtaining these epitomes concurrently provides a natural measure for quantifying the sparsenes…
Sketching is an important activity in any design process. Designers and stakeholders share their ideas through hand-drawn sketches. These sketches are further used to create 3D models. Current methods to generate 3D models from sketches are either manual or tightly coupled with 3D modeling platforms. Therefore, it requires users to have an experience of sketching on such platform. Moreover, most of the existing approaches are based on geometric manipulation and thus cannot be generalized. We propose a novel AI based ensemble approach, SingleSketch2Mesh, for generating 3D models from hand-drawn…
City University of Hong Kong(香港城市大学);Hong Kong University of Science and Technology(香港科技大学);Zhejiang University(浙江大学);University of Surrey(萨里大学)
In this paper, we study the problem of multi-view sketch correspondence, where we take as input multiple freehand sketches with different views of the same object and predict as output the semantic correspondence among the sketches. This problem is challenging since the visual features of corresponding points at different views can be very different. To this end, we take a deep learning approach and learn a novel local sketch descriptor from data. We contribute a training dataset by generating the pixel-level correspondence for the multi-view line drawings synthesized from 3D shapes. To handle…
Parsing sketches via semantic segmentation is attractive but challenging, because (i) free-hand drawings are abstract with large variances in depicting objects due to different drawing styles and skills; (ii) distorting lines drawn on the touchpad make sketches more difficult to be recognized; (iii) the high-performance image segmentation via deep learning technologies needs enormous annotated sketch datasets during the training stage. In this paper, we propose a Sketch-target deep FCN Segmentation Network(SFSegNet) for automatic free-hand sketch segmentation, labeling each sketch in a single …
School of Computer Science and Engineering, Nanyang Technological University(南洋理工大学计算机科学与工程学院)
Learning meaningful representations of free-hand sketches remains a challenging task given the signal sparsity and the high-level abstraction of sketches. Existing techniques have focused on exploiting either the static nature of sketches with Convolutional Neural Networks (CNNs) or the temporal sequential property with Recurrent Neural Networks (RNNs). In this work, we propose a new representation of sketches as multiple sparsely connected graphs. We design a novel Graph Neural Network (GNN), the Multi-Graph Transformer (MGT), for learning representations of sketches from multiple graphs whic…