The study of neural generative models of human sketches is a fascinating contemporary modeling problem due to the links between sketch image generation and the human drawing process. The landmark SketchRNN provided breakthrough by sequentially generating sketches as a sequence of waypoints. However this leads to low-resolution image generation, and failure to model long sketches. In this paper we present BézierSketch, a novel generative model for fully vector sketches that are automatically scalable and high-resolution. To this end, we first introduce a novel inverse graphics approach to stroke embedding that trains an encoder to embed each stroke to its best fit Bézier curve. This enables us to treat sketches as short sequences of paramaterized strokes and thus train a recurrent sketch generator with greater capacity for longer sketches, while producing scalable high-resolution results. We report qualitative and quantitative results on the Quick, Draw! benchmark.
Sun Yat-sen University(中山大学);Nanjing University(南京大学);Huawei Technologies(华为技术有限公司)
We introduce the first method for automatic image generation from scene-level freehand sketches. Our model allows for controllable image generation by specifying the synthesis goal via freehand sketches. The key contribution is an attribute vector bridged Generative Adversarial Network called EdgeGAN, which supports high visual-quality object-level image content generation without using freehand sketches as training data. We have built a large-scale composite dataset called SketchyCOCO to support and evaluate the solution. We validate our approach on the tasks of both object-level and scene-le…
Sketches are a medium to convey a visual scene from an individual's creative perspective. The addition of color substantially enhances the overall expressivity of a sketch. This paper proposes two methods to mimic human-drawn colored sketches by utilizing the Contour Drawing Dataset. Our first approach renders colored outline sketches by applying image processing techniques aided by k-means color clustering. The second method uses a generative adversarial network to develop a model that can generate colored sketches from previously unobserved images. We assess the results obtained through quan…
National Engineering Lab for Video Technology(视频技术国家工程实验室);Peking University(北京大学);The Future Lab, Tsinghua University(清华大学未来实验室)
We present a method for improving human design of chairs. The goal of the method is generating enormous chair candidates in order to facilitate human designer by creating sketches and 3d models accordingly based on the generated chair design. It consists of an image synthesis module, which learns the underlying distribution of training dataset, a super-resolution module, which improve quality of generated image and human involvements. Finally, we manually pick one of the generated candidates to create a real life chair for illustration.
Recently, with the revolutionary neural style transferring methods, creditable paintings can be synthesized automatically from content images and style images. However, when it comes to the task of applying a painting's style to an anime sketch, these methods will just randomly colorize sketch lines as outputs and fail in the main task: specific style tranfer. In this paper, we integrated residual U-net to apply the style to the gray-scale sketch with auxiliary classifier generative adversarial network (AC-GAN). The whole process is automatic and fast, and the results are creditable in the qua…
Researchers have explored various ways to generate realistic images from freehand sketches, e.g., for objects and human faces. However, how to generate realistic human body images from sketches is still a challenging problem. It is, first because of the sensitivity to human shapes, second because of the complexity of human images caused by body shape and pose changes, and third because of the domain gap between realistic images and freehand sketches. In this work, we present DeepPortraitDrawing, a deep generative framework for converting roughly drawn sketches to realistic human body images. T…
Can a user create a deep generative model by sketching a single example? Traditionally, creating a GAN model has required the collection of a large-scale dataset of exemplars and specialized knowledge in deep learning. In contrast, sketching is possibly the most universally accessible way to convey a visual concept. In this work, we present a method, GAN Sketching, for rewriting GANs with one or more sketches, to make GANs training easier for novice users. In particular, we change the weights of an original GAN model according to user sketches. We encourage the model's output to match the user…
Sketches are abstract representations of visual perception and visuospatial construction. In this work, we proposed a new framework, Generative Adversarial Networks with Conditional Neural Movement Primitives (GAN-CNMP), that incorporates a novel adversarial loss on CNMP to increase sketch smoothness and consistency. Through the experiments, we show that our model can be trained with few unlabeled samples, can construct distributions automatically in the latent space, and produces better results than the base model in terms of shape consistency and smoothness.
University of Maryland, College Park(马里兰大学学院公园分校);Facebook AI Research(Facebook人工智能研究院);Georgia Institute of Technology(佐治亚理工学院)
Sketching or doodling is a popular creative activity that people engage in. However, most existing work in automatic sketch understanding or generation has focused on sketches that are quite mundane. In this work, we introduce two datasets of creative sketches -- Creative Birds and Creative Creatures -- containing 10k sketches each along with part annotations. We propose DoodlerGAN -- a part-based Generative Adversarial Network (GAN) -- to generate unseen compositions of novel part appearances. Quantitative evaluations as well as human studies demonstrate that sketches generated by our approac…
Massachusetts Institute of Technology(麻省理工学院);Google Brain(谷歌大脑)
In the quest towards general artificial intelligence (AI), researchers have explored developing loss functions that act as intrinsic motivators in the absence of external rewards. This paper argues that such research has overlooked an important and useful intrinsic motivator: social interaction. We posit that making an AI agent aware of implicit social feedback from humans can allow for faster learning of more generalizable and useful representations, and could potentially impact AI safety. We collect social feedback in the form of facial expression reactions to samples from Sketch RNN, an LST…
Facial sketches drawn by artists are widely used for visual identification applications and mostly by law enforcement agencies, but the quality of these sketches depend on the ability of the artist to clearly replicate all the key facial features that could aid in capturing the true identity of a subject. Recent works have attempted to synthesize these sketches into plausible visual images to improve visual recognition and identification. However, synthesizing photo-realistic images from sketches proves to be an even more challenging task, especially for sensitive applications such as suspect …
University of Toronto(多伦多大学);Vector Institute(向量研究所);OpenAI
A promising class of generative models maps points from a simple distribution to a complex distribution through an invertible neural network. Likelihood-based training of these models requires restricting their architectures to allow cheap computation of Jacobian determinants. Alternatively, the Jacobian trace can be used if the transformation is specified by an ordinary differential equation. In this paper, we use Hutchinson's trace estimator to give a scalable unbiased estimate of the log-density. The result is a continuous-time invertible generative model with unbiased density estimation an…
Nanjing University of Science and Technology(南京理工大学)
Sketch-based 3D shape retrieval is a challenging task due to the large domain discrepancy between sketches and 3D shapes. Since existing methods are trained and evaluated on the same categories, they cannot effectively recognize the categories that have not been used during training. In this paper, we propose a novel domain disentangled generative adversarial network (DD-GAN) for zero-shot sketch-based 3D retrieval, which can retrieve the unseen categories that are not accessed during training. Specifically, we first generate domain-invariant features and domain-specific features by disentangl…
Latent Representation Matters: Human-like Sketches in One-shot Drawing Tasks
Artificial and Natural Intelligence Toulouse Institute(图卢兹人工与自然智能研究所);Université de Toulouse(图卢兹大学);Centre de Recherche Cerveau & Cognition CNRS(法国国家科学研究中心大脑与认知研究中心);Carney Institute for Brain Science, Brown University(布朗大学卡尼脑科学研究所)
Rutgers, The State University of New Jersey(罗格斯大学新泽西州立大学);Rutgers University(罗格斯大学)
Automatic synthesis of faces from visual attributes is an important problem in computer vision and has wide applications in law enforcement and entertainment. With the advent of deep generative convolutional neural networks (CNNs), attempts have been made to synthesize face images from attributes and text descriptions. In this paper, we take a different approach, where we formulate the original problem as a stage-wise learning problem. We first synthesize the facial sketch corresponding to the visual attributes and then we reconstruct the face image based on the synthesized sketch. The propose…
University of Science and Technology of China(中国科学技术大学)
Sketching is an intuitive and effective way for content creation. While significant progress has been made for photorealistic image generation by using generative adversarial networks, it remains challenging to take a fine-grained control on synthetic content. The instance normalization layer, which is widely adopted in existing image translation networks, washes away details in the input sketch and leads to loss of precise control on the desired shape of the generated face images. In this paper, we comprehensively investigate the effect of instance normalization on generating photorealistic f…
The Seoul Institute(首尔研究院);Sandia National Laboratories(桑迪亚国家实验室);University of Hawai’i at Mānoa(夏威夷大学马诺阿分校)
The earth texture with complex morphological geometry and compositions such as shale and carbonate rocks, is typically characterized with sparse field samples because of an expensive and time-consuming characterization process. Accordingly, generating arbitrary large size of the geological texture with similar topological structures at a low computation cost has become one of the key tasks for realistic geomaterial reconstruction. Recently, generative adversarial neural networks (GANs) have demonstrated a potential of synthesizing input textural images and creating equiprobable geomaterial ima…
Samsung R&D Institute China Beijing(三星中国研发中心(北京));Beihang University(北京航空航天大学)
Recently, realistic image generation using deep neural networks has become a hot topic in machine learning and computer vision. Images can be generated at the pixel level by learning from a large collection of images. Learning to generate colorful cartoon images from black-and-white sketches is not only an interesting research problem, but also a potential application in digital entertainment. In this paper, we investigate the sketch-to-image synthesis problem by using conditional generative adversarial networks (cGAN). We propose the auto-painter model which can automatically generate compati…
Georgia Institute of Technology(佐治亚理工学院);Argo AI(Argo AI(公司))
Synthesizing realistic images from human drawn sketches is a challenging problem in computer graphics and vision. Existing approaches either need exact edge maps, or rely on retrieval of existing photographs. In this work, we propose a novel Generative Adversarial Network (GAN) approach that synthesizes plausible images from 50 categories including motorcycles, horses and couches. We demonstrate a data augmentation technique for sketches which is fully automatic, and we show that the augmented data is helpful to our task. We introduce a new network building block suitable for both the generato…
Biphasic Face Photo-Sketch Synthesis via Semantic-Driven Generative Adversarial Network with Graph Representation Learning
Hong Kong University of Science and Technology(香港科技大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Beijing University of Posts and Telecommunications(北京邮电大学);Peking University(北京大学);Nanjing University(南京大学);Shandong University of Science and Technology(山东科技大学)
Megvii (Face++) USA(旷视(Face++)美国);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data, CUHK(SZ)(香港中文大学(深圳)深圳大数据研究院)
Generating plausible hair image given limited guidance, such as sparse sketches or low-resolution image, has been made possible with the rise of Generative Adversarial Networks (GANs). Traditional image-to-image translation networks can generate recognizable results, but finer textures are usually lost and blur artifacts commonly exist. In this paper, we propose a two-phase generative model for high-quality hair image synthesis. The two-phase pipeline first generates a coarse image by an existing image translation model, then applies a re-generating network with self-enhancing capability to th…
JAIST(北陆先端科学技术大学院大学);University of Fukui(福井大学);The University of Tokyo(东京大学)
Normal map is an important and efficient way to represent complex 3D models. A designer may benefit from the auto-generation of high quality and accurate normal maps from freehand sketches in 3D content creation. This paper proposes a deep generative model for generating normal maps from users sketch with geometric sampling. Our generative model is based on Conditional Generative Adversarial Network with the curvature-sensitive points sampling of conditional masks. This sampling process can help eliminate the ambiguity of generation results as network input. In addition, we adopted a U-Net str…
Recent progress in deep generative models has led to tremendous breakthroughs in image generation. However, while existing models can synthesize photorealistic images, they lack an understanding of our underlying 3D world. We present a new generative model, Visual Object Networks (VON), synthesizing natural images of objects with a disentangled 3D representation. Inspired by classic graphics rendering pipelines, we unravel our image formation process into three conditionally independent factors---shape, viewpoint, and texture---and present an end-to-end adversarial learning framework that join…
Rutgers, The State University of New Jersey(罗格斯新泽西州立大学)
Synthesizing face sketches from real photos and its inverse have many applications. However, photo/sketch synthesis remains a challenging problem due to the fact that photo and sketch have different characteristics. In this work, we consider this task as an image-to-image translation problem and explore the recently popular generative models (GANs) to generate high-quality realistic photos from sketches and sketches from photos. Recent GAN-based methods have shown promising results on image-to-image translation problems and photo-to-sketch synthesis in particular, however, they are known to ha…
A class of recent approaches for generating images, called Generative Adversarial Networks (GAN), have been used to generate impressively realistic images of objects, bedrooms, handwritten digits and a variety of other image modalities. However, typical GAN-based approaches require large amounts of training data to capture the diversity across the image modality. In this paper, we propose DeLiGAN -- a novel GAN-based architecture for diverse and limited training data scenarios. In our approach, we reparameterize the latent generative space as a mixture model and learn the mixture model's param…
Rutgers University(罗格斯大学);Lehigh University(理海大学);The Chinese University of Hong Kong(香港中文大学);University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校)
Although Generative Adversarial Networks (GANs) have shown remarkable success in various tasks, they still face challenges in generating high quality images. In this paper, we propose Stacked Generative Adversarial Networks (StackGAN) aiming at generating high-resolution photo-realistic images. First, we propose a two-stage generative adversarial network architecture, StackGAN-v1, for text-to-image synthesis. The Stage-I GAN sketches the primitive shape and colors of the object based on given text description, yielding low-resolution images. The Stage-II GAN takes Stage-I results and text desc…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里大学人工智能联合研究中心);University of Edinburgh(爱丁堡大学)
Analysis of human sketches in deep learning has advanced immensely through the use of waypoint-sequences rather than raster-graphic representations. We further aim to model sketches as a sequence of low-dimensional parametric curves. To this end, we propose an inverse graphics framework capable of approximating a raster or waypoint based stroke encoded as a point-cloud with a variable-degree Bézier curve. Building on this module, we present Cloud2Curve, a generative model for scalable high-resolution vector sketches that can be trained end-to-end using point-cloud data alone. As a consequence,…
SRI International(美国斯坦福国际研究院);Obayashi Corporation(大林组株式会社)
The recent explosion of high-quality image-to-image methods has prompted interest in applying image-to-image methods towards artistic and design tasks. Of interest for architects is to use these methods to generate design proposals from conceptual sketches, usually hand-drawn sketches that are quickly developed and can embody a design intent. More specifically, instantiating a sketch into a visual that can be used to elicit client feedback is typically a time consuming task, and being able to speed up this iteration time is important. While the body of work in generative methods has been impre…
University of Toronto(多伦多大学);Vector Institute(向量研究所);CIFAR(加拿大高等研究院)
Sketch drawings capture the salient information of visual concepts. Previous work has shown that neural networks are capable of producing sketches of natural objects drawn from a small number of classes. While earlier approaches focus on generation quality or retrieval, we explore properties of image representations learned by training a model to produce sketches of images. We show that this generative, class-agnostic model produces informative embeddings of images from novel examples, classes, and even novel datasets in a few-shot setting. Additionally, we find that these learned representati…
Queen Mary University of London(伦敦玛丽女王大学);Sun Yat-sen University(中山大学);Shandong University(山东大学);Simon Fraser University(西蒙弗雷泽大学)
We contribute the first large-scale dataset of scene sketches, SketchyScene, with the goal of advancing research on sketch understanding at both the object and scene level. The dataset is created through a novel and carefully designed crowdsourcing pipeline, enabling users to efficiently generate large quantities of realistic and diverse scene sketches. SketchyScene contains more than 29,000 scene-level sketches, 7,000+ pairs of scene templates and photos, and 11,000+ object sketches. All objects in the scene sketches have ground-truth semantic and instance masks. The dataset is also highly sc…
Sketching is an important activity in any design process. Designers and stakeholders share their ideas through hand-drawn sketches. These sketches are further used to create 3D models. Current methods to generate 3D models from sketches are either manual or tightly coupled with 3D modeling platforms. Therefore, it requires users to have an experience of sketching on such platform. Moreover, most of the existing approaches are based on geometric manipulation and thus cannot be generalized. We propose a novel AI based ensemble approach, SingleSketch2Mesh, for generating 3D models from hand-drawn…
We present a probabilistic model for Sketch-Based Image Retrieval (SBIR) where, at retrieval time, we are given sketches from novel classes, that were not present at training time. Existing SBIR methods, most of which rely on learning class-wise correspondences between sketches and images, typically work well only for previously seen sketch classes, and result in poor retrieval performance on novel classes. To address this, we propose a generative model that learns to generate images, conditioned on a given novel class sketch. This enables us to reduce the SBIR problem to a standard image-to-i…
We present a generative model which can automatically summarize the stroke composition of free-hand sketches of a given category. When our model is fit to a collection of sketches with similar poses, it discovers and learns the structure and appearance of a set of coherent parts, with each part represented by a group of strokes. It represents both consistent (topology) as well as diverse aspects (structure and appearance variations) of each sketch category. Key to the success of our model are important insights learned from a comprehensive study performed on human stroke data. By fitting this …
SEVA: Leveraging sketches to evaluate alignment between human and machine visual abstraction
University of Wisconsin-Madison(威斯康星大学麦迪逊分校);University of California, San Diego(加州大学圣地亚哥分校);Tel-Aviv University(特拉维夫大学);Reichman University(赖希曼大学);Stanford University(斯坦福大学)
本文提出 SEVA 基准,用约 9 万张不同稀疏度的人类草图评估视觉算法的识别与人类响应对齐程度,并考察草图生成模型,揭示模型与人类仍有明显差距。