Normal map is an important and efficient way to represent complex 3D models. A designer may benefit from the auto-generation of high quality and accurate normal maps from freehand sketches in 3D content creation. This paper proposes a deep generative model for generating normal maps from users sketch with geometric sampling. Our generative model is based on Conditional Generative Adversarial Network with the curvature-sensitive points sampling of conditional masks. This sampling process can help eliminate the ambiguity of generation results as network input. In addition, we adopted a U-Net structure discriminator to help the generator be better trained. It is verified that the proposed framework can generate more accurate normal maps.
University of Science and Technology of China(中国科学技术大学)
Sketching is an intuitive and effective way for content creation. While significant progress has been made for photorealistic image generation by using generative adversarial networks, it remains challenging to take a fine-grained control on synthetic content. The instance normalization layer, which is widely adopted in existing image translation networks, washes away details in the input sketch and leads to loss of precise control on the desired shape of the generated face images. In this paper, we comprehensively investigate the effect of instance normalization on generating photorealistic f…
SketchAnimator: Animate Sketch via Motion Customization of Text-to-Video Diffusion Models
PRIS, School of Artificial Intelligence, Beijing University of Posts(PRIS人工智能学院,北京邮电大学);SketchX, CVSSP, University of Surrey(SketchX,计算机视觉与模式识别研究所,萨里大学)
Playform - Artrendex Inc.;Department of Computer Science, Rutgers University(罗格斯大学计算机科学系);Rutgers University(罗格斯大学)
We propose a new approach for synthesizing fully detailed art-stylized images from sketches. Given a sketch, with no semantic tagging, and a reference image of a specific style, the model can synthesize meaningful details with colors and textures. The model consists of three modules designed explicitly for better artistic style capturing and generation. Based on a GAN framework, a dual-masked mechanism is introduced to enforce the content constraints (from the sketch), and a feature-map transformation technique is developed to strengthen the style consistency (to the reference image). Finally,…
Video creation has been an attractive yet challenging task for artists to explore. With the advancement of deep learning, recent works try to utilize deep convolutional neural networks to synthesize a video with the aid of a guiding video, and have achieved promising results. However, the acquisition of guiding videos, or other forms of guiding temporal information is costly expensive and difficult in reality. Therefore, in this work we introduce a new video synthesis task by employing two rough bad-drwan sketches only as input to create a realistic portrait video. A two-stage Sketch-to-Video …
Boston University(波士顿大学);Google Research(谷歌研究院);Georgia Institute of Technology(佐治亚理工学院)
Recent conditional image generation methods produce images of remarkable diversity, fidelity and realism. However, the majority of these methods allow conditioning only on labels or text prompts, which limits their level of control over the generation result. In this paper, we introduce MaskSketch, an image generation method that allows spatial conditioning of the generation result using a guiding sketch as an extra conditioning signal during sampling. MaskSketch utilizes a pre-trained masked generative transformer, requiring no model training or paired supervision, and works with input sketch…
Sun Yat-sen University(中山大学);Petuum Inc(Petuum公司);ByteDance AI Lab(字节跳动AI实验室)
Interactive fashion image manipulation, which enables users to edit images with sketches and color strokes, is an interesting research problem with great application value. Existing works often treat it as a general inpainting task and do not fully leverage the semantic structural information in fashion images. Moreover, they directly utilize conventional convolution and normalization layers to restore the incomplete image, which tends to wash away the sketch and color information. In this paper, we propose a novel Fashion Editing Generative Adversarial Network (FE-GAN), which is capable of ma…
Beihang University(北京航空航天大学);University of Surrey(萨里大学);The University of Hong Kong(香港大学)
Reconstructing a 3D shape based on a single sketch image is challenging due to the large domain gap between a sparse, irregular sketch and a regular, dense 3D shape. Existing works try to employ the global feature extracted from sketch to directly predict the 3D coordinates, but they usually suffer from losing fine details that are not faithful to the input sketch. Through analyzing the 3D-to-2D projection process, we notice that the density map that characterizes the distribution of 2D point clouds (i.e., the probability of points projected at each location of the projection plane) can be use…
Exemplar-based face sketch synthesis plays an important role in both digital entertainment and law enforcement. It generally consists of two parts: neighbor selection and reconstruction weight representation. The most time-consuming or main computation complexity for exemplar-based face sketch synthesis methods lies in the neighbor selection process. State-of-the-art face sketch synthesis methods perform neighbor selection online in a data-driven manner by $K$ nearest neighbor ($K$-NN) searching. Actually, the online search increases the time consuming for synthesis. Moreover, since these meth…
We propose a method for reconstructing 3D shapes from 2D sketches in the form of line drawings. Our method takes as input a single sketch, or multiple sketches, and outputs a dense point cloud representing a 3D reconstruction of the input sketch(es). The point cloud is then converted into a polygon mesh. At the heart of our method lies a deep, encoder-decoder network. The encoder converts the sketch into a compact representation encoding shape information. The decoder converts this representation into depth and normal maps capturing the underlying surface from several output viewpoints. The mu…
Nearest Neighbor Sampling of Point Sets using Rays
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Oden Institute for Computational Engineering and Sciences(奥登计算工程与科学研究所);University of British Columbia(不列颠哥伦比亚大学)
In this paper, we use deep neural networks for inverting face sketches to synthesize photorealistic face images. We first construct a semi-simulated dataset containing a very large number of computer-generated face sketches with different styles and corresponding face images by expanding existing unconstrained face data sets. We then train models achieving state-of-the-art results on both computer-generated sketches and hand-drawn sketches by leveraging recent advances in deep learning such as batch normalization, deep residual learning, perceptual losses and stochastic optimization in combina…
National Institute of Science and Technology(国立科学技术学院);Jadavpur University(贾达普大学)
This paper presents a novel facial sketch image or face-sketch recognition approach based on facial feature extraction. To recognize a face-sketch, we have concentrated on a set of geometric face features like eyes, nose, eyebrows, lips, etc and their length and width ratio because it is difficult to match photos and sketches because they belong to two different modalities. In this system, first the facial features/components from training images are extracted, then ratios of length, width, and area etc. are calculated and those are stored as feature vectors for individual images. After that t…