Institute of Computing Technology, CAS(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);School of Creative Media, City University of Hong Kong(香港城市大学创意媒体学院)
Shu-Yu Chen, Wanchao Su, Lin Gao, Shihong Xia, Hongbo Fu
Recent deep image-to-image translation techniques allow fast generation of face images from freehand sketches. However, existing solutions tend to overfit to sketches, thus requiring professional sketches or even edge maps as input. To address this issue, our key idea is to implicitly model the shape space of plausible face images and synthesize a face image in this space to approximate an input sketch. We take a local-to-global approach. We first learn feature embeddings of key face components, and push corresponding parts of input sketches towards underlying component manifolds defined by the feature vectors of face component samples. We also propose another deep neural network to learn the mapping from the embedded component features to realistic images with multi-channel feature maps as intermediate results to improve the information flow. Our method essentially uses input sketches as soft constraints and is thus able to produce high-quality face images even from rough and/or incomplete sketches. Our tool is easy to use even for non-artists, while still supporting fine-grained control of shape details. Both qualitative and quantitative evaluations show the superior generation ability of our system to existing and alternative solutions. The usability and expressiveness of our system are confirmed by a user study.
University of Science and Technology of China(中国科学技术大学)
In this paper, we explore the task of generating photo-realistic face images from hand-drawn sketches. Existing image-to-image translation methods require a large-scale dataset of paired sketches and images for supervision. They typically utilize synthesized edge maps of face images as training data. However, these synthesized edge maps strictly align with the edges of the corresponding face images, which limit their generalization ability to real hand-drawn sketches with vast stroke diversity. To address this problem, we propose DeepFacePencil, an effective tool that is able to generate photo…
Tsinghua University(清华大学);Tsinghua Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院);University College London(伦敦大学学院)
Image generation has received increasing attention because of its wide application in security and entertainment. Sketch-based face generation brings more fun and better quality of image generation due to supervised interaction. However, when a sketch poorly aligned with the true face is given as input, existing supervised image-to-image translation methods often cannot generate acceptable photo-realistic face images. To address this problem, in this paper we propose Cali-Sketch, a human-like-sketch to photo-realistic-image generation method. Cali-Sketch explicitly models stroke calibration an…
With recent advances in image-to-image translation tasks, remarkable progress has been witnessed in generating face images from sketches. However, existing methods frequently fail to generate images with details that are semantically and geometrically consistent with the input sketch, especially when various decoration strokes are drawn. To address this issue, we introduce a novel W-W+ encoder architecture to take advantage of the high expressive power of W+ space and semantic controllability of W space. We introduce an explicit intermediate representation for sketch semantic embedding. With a…
Sun Yat-sen University(中山大学);Nanjing University(南京大学);Huawei Technologies(华为技术有限公司)
We introduce the first method for automatic image generation from scene-level freehand sketches. Our model allows for controllable image generation by specifying the synthesis goal via freehand sketches. The key contribution is an attribute vector bridged Generative Adversarial Network called EdgeGAN, which supports high visual-quality object-level image content generation without using freehand sketches as training data. We have built a large-scale composite dataset called SketchyCOCO to support and evaluate the solution. We validate our approach on the tasks of both object-level and scene-le…
Researchers have explored various ways to generate realistic images from freehand sketches, e.g., for objects and human faces. However, how to generate realistic human body images from sketches is still a challenging problem. It is, first because of the sensitivity to human shapes, second because of the complexity of human images caused by body shape and pose changes, and third because of the domain gap between realistic images and freehand sketches. In this work, we present DeepPortraitDrawing, a deep generative framework for converting roughly drawn sketches to realistic human body images. T…
Sketches are a medium to convey a visual scene from an individual's creative perspective. The addition of color substantially enhances the overall expressivity of a sketch. This paper proposes two methods to mimic human-drawn colored sketches by utilizing the Contour Drawing Dataset. Our first approach renders colored outline sketches by applying image processing techniques aided by k-means color clustering. The second method uses a generative adversarial network to develop a model that can generate colored sketches from previously unobserved images. We assess the results obtained through quan…
Synthesizing face images from monochrome sketches is one of the most fundamental tasks in the field of image-to-image translation. However, it is still challenging to (1)~make models learn the high-dimensional face features such as geometry and color, and (2)~take into account the characteristics of input sketches. Existing methods often use sketches as indirect inputs (or as auxiliary inputs) to guide the models, resulting in the loss of sketch features or the alteration of geometry information. In this paper, we introduce a Sketch-Guided Latent Diffusion Model (SGLDM), an LDM-based network a…
University of Science and Technology of China(中国科学技术大学)
Sketching is an intuitive and effective way for content creation. While significant progress has been made for photorealistic image generation by using generative adversarial networks, it remains challenging to take a fine-grained control on synthetic content. The instance normalization layer, which is widely adopted in existing image translation networks, washes away details in the input sketch and leads to loss of precise control on the desired shape of the generated face images. In this paper, we comprehensively investigate the effect of instance normalization on generating photorealistic f…
University of Maryland, College Park(马里兰大学学院公园分校);Facebook AI Research(Facebook人工智能研究院);Georgia Institute of Technology(佐治亚理工学院)
Sketching or doodling is a popular creative activity that people engage in. However, most existing work in automatic sketch understanding or generation has focused on sketches that are quite mundane. In this work, we introduce two datasets of creative sketches -- Creative Birds and Creative Creatures -- containing 10k sketches each along with part annotations. We propose DoodlerGAN -- a part-based Generative Adversarial Network (GAN) -- to generate unseen compositions of novel part appearances. Quantitative evaluations as well as human studies demonstrate that sketches generated by our approac…
The University of Hong Kong(香港大学);Baidu Research(百度研究院)
In this paper, we propose a novel framework based on deep neural networks for face sketch synthesis from a photo. Imitating the process of how artists draw sketches, our framework synthesizes face sketches in a cascaded manner. A content image is first generated that outlines the shape of the face and the key facial features. Textures and shadings are then added to enrich the details of the sketch. We utilize a fully convolutional neural network (FCNN) to create the content image, and propose a style transfer approach to introduce textures and shadings based on a newly proposed pyramid column …
Rutgers, The State University of New Jersey(罗格斯大学新泽西州立大学);Rutgers University(罗格斯大学)
Automatic synthesis of faces from visual attributes is an important problem in computer vision and has wide applications in law enforcement and entertainment. With the advent of deep generative convolutional neural networks (CNNs), attempts have been made to synthesize face images from attributes and text descriptions. In this paper, we take a different approach, where we formulate the original problem as a stage-wise learning problem. We first synthesize the facial sketch corresponding to the visual attributes and then we reconstruct the face image based on the synthesized sketch. The propose…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里大学人工智能联合研究中心);University of Edinburgh(爱丁堡大学)
The study of neural generative models of human sketches is a fascinating contemporary modeling problem due to the links between sketch image generation and the human drawing process. The landmark SketchRNN provided breakthrough by sequentially generating sketches as a sequence of waypoints. However this leads to low-resolution image generation, and failure to model long sketches. In this paper we present BézierSketch, a novel generative model for fully vector sketches that are automatically scalable and high-resolution. To this end, we first introduce a novel inverse graphics approach to strok…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里人工智能联合研究中心)
Given an abstract, deformed, ordinary sketch from untrained amateurs like you and me, this paper turns it into a photorealistic image - just like those shown in Fig. 1(a), all non-cherry-picked. We differ significantly from prior art in that we do not dictate an edgemap-like sketch to start with, but aim to work with abstract free-hand human sketches. In doing so, we essentially democratise the sketch-to-photo pipeline, "picturing" a sketch regardless of how good you sketch. Our contribution at the outset is a decoupled encoder-decoder training paradigm, where the decoder is a StyleGAN trained…
In this paper, we propose a novel method to learn face sketch synthesis models by using unpaired data. Our main idea is bridging the photo domain $\mathcal{X}$ and the sketch domain $Y$ by using the line-drawing domain $\mathcal{Z}$. Specially, we map both photos and sketches to line-drawings by using a neural style transfer method, i.e. $F: \mathcal{X}/\mathcal{Y} \mapsto \mathcal{Z}$. Consequently, we obtain \textit{pseudo paired data} $(\mathcal{Z}, \mathcal{Y})$, and can learn the mapping $G:\mathcal{Z} \mapsto \mathcal{Y}$ in a supervised learning manner. In the inference stage, given a f…
School of Computer Science, Shanghai Jiao Tong University(上海交通大学计算机科学学院);Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ)(广东省人工智能与数字经济实验室(深圳))
National Chiao Tung University(国立交通大学);Meta;Snap Inc.(Snap公司)
Generating images from hand-drawings is a crucial and fundamental task in content creation. The translation is difficult as there exist infinite possibilities and the different users usually expect different outcomes. Therefore, we propose a unified framework supporting a three-dimensional control over the image synthesis from sketches and strokes based on diffusion models. Users can not only decide the level of faithfulness to the input strokes and sketches, but also the degree of realism, as the user inputs are usually not consistent with the real images. Qualitative and quantitative experim…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Beijing University of Posts and Telecommunications(北京邮电大学)
Face sketch synthesis has been widely used in multi-media entertainment and law enforcement. Despite the recent developments in deep neural networks, accurate and realistic face sketch synthesis is still a challenging task due to the diversity and complexity of human faces. Current image-to-image translation-based face sketch synthesis frequently encounters over-fitting problems when it comes to small-scale datasets. To tackle this problem, we present an end-to-end Memory Oriented Style Transfer Network (MOST-Net) for face sketch synthesis which can produce high-fidelity sketches with limited …
Australian National University(澳大利亚国立大学);Aalto University(阿尔托大学);Linköping University(林雪平大学);Mohamed bin Zayed University of AI(穆罕默德·本·扎耶德人工智能大学)
Creative sketching or doodling is an expressive activity, where imaginative and previously unseen depictions of everyday visual objects are drawn. Creative sketch image generation is a challenging vision problem, where the task is to generate diverse, yet realistic creative sketches possessing the unseen composition of the visual-world objects. Here, we propose a novel coarse-to-fine two-stage framework, DoodleFormer, that decomposes the creative sketch generation problem into the creation of coarse sketch composition followed by the incorporation of fine-details in the sketch. We introduce gr…
Hangzhou Dianzi University(杭州电子科技大学);Xidian University(西安电子科技大学);Hefei University of Technology(合肥工业大学);The University of Sydney(悉尼大学);University of Chinese Academy of Sciences(中国科学院大学)
Face photo-sketch synthesis aims at generating a facial sketch/photo conditioned on a given photo/sketch. It is of wide applications including digital entertainment and law enforcement. Precisely depicting face photos/sketches remains challenging due to the restrictions on structural realism and textural consistency. While existing methods achieve compelling results, they mostly yield blurred effects and great deformation over various facial components, leading to the unrealistic feeling of synthesized images. To tackle this challenge, in this work, we propose to use the facial composition inf…
Biphasic Face Photo-Sketch Synthesis via Semantic-Driven Generative Adversarial Network with Graph Representation Learning
Hong Kong University of Science and Technology(香港科技大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Beijing University of Posts and Telecommunications(北京邮电大学);Peking University(北京大学);Nanjing University(南京大学);Shandong University of Science and Technology(山东科技大学)
Playform - Artrendex Inc.;Department of Computer Science, Rutgers University(罗格斯大学计算机科学系);Rutgers University(罗格斯大学)
We propose a new approach for synthesizing fully detailed art-stylized images from sketches. Given a sketch, with no semantic tagging, and a reference image of a specific style, the model can synthesize meaningful details with colors and textures. The model consists of three modules designed explicitly for better artistic style capturing and generation. Based on a GAN framework, a dual-masked mechanism is introduced to enforce the content constraints (from the sketch), and a feature-map transformation technique is developed to strengthen the style consistency (to the reference image). Finally,…
Recent progress in deep generative models has led to tremendous breakthroughs in image generation. However, while existing models can synthesize photorealistic images, they lack an understanding of our underlying 3D world. We present a new generative model, Visual Object Networks (VON), synthesizing natural images of objects with a disentangled 3D representation. Inspired by classic graphics rendering pipelines, we unravel our image formation process into three conditionally independent factors---shape, viewpoint, and texture---and present an end-to-end adversarial learning framework that join…
Face sketch-photo synthesis is a critical application in law enforcement and digital entertainment industry where the goal is to learn the mapping between a face sketch image and its corresponding photo-realistic image. However, the limited number of paired sketch-photo training data usually prevents the current frameworks to learn a robust mapping between the geometry of sketches and their matching photo-realistic images. Consequently, in this work, we present an approach for learning to synthesize a photo-realistic image from a face sketch in an unsupervised fashion. In contrast to current u…
Rutgers, The State University of New Jersey(罗格斯新泽西州立大学)
Synthesizing face sketches from real photos and its inverse have many applications. However, photo/sketch synthesis remains a challenging problem due to the fact that photo and sketch have different characteristics. In this work, we consider this task as an image-to-image translation problem and explore the recently popular generative models (GANs) to generate high-quality realistic photos from sketches and sketches from photos. Recent GAN-based methods have shown promising results on image-to-image translation problems and photo-to-sketch synthesis in particular, however, they are known to ha…
City University of Hong Kong(香港城市大学);Brion-ASML(布里昂阿斯麦公司)
Sketch-to-image (S2I) translation plays an important role in image synthesis and manipulation tasks, such as photo editing and colorization. Some specific S2I translation including sketch-to-photo and sketch-to-painting can be used as powerful tools in the art design industry. However, previous methods only support S2I translation with a single level of density, which gives less flexibility to users for controlling the input sketches. In this work, we propose the first multi-level density sketch-to-image translation framework, which allows the input sketch to cover a wide range from rough obje…
Translating face sketches to photo-realistic faces is an interesting and essential task in many applications like law enforcement and the digital entertainment industry. One of the most important challenges of this task is the inherent differences between the sketch and the real image such as the lack of color and details of the skin tissue in the sketch. With the advent of adversarial generative models, an increasing number of methods have been proposed for sketch-to-image synthesis. However, these models still suffer from limitations such as the large number of paired data required for train…