3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating interactive and playable 3D game scenes, all from the user's casual prompts such as a hand-drawn sketch. Sketch-based input offers a natural, and convenient way to convey the user's design intention in the content creation process. To circumvent the data-deficient challenge in learning (i.e. the lack of large training data of 3D scenes), our method leverages a pre-trained 2D denoising diffusion model to generate a 2D image of the scene as the conceptual guidance. In this process, we adopt the isometric projection mode to factor out unknown camera poses while obtaining the scene layout. From the generated isometric image, we use a pre-trained image understanding method to segment the image into meaningful parts, such as off-ground objects, trees, and buildings, and extract the 2D scene layout. These segments and layouts are subsequently fed into a procedural content generation (PCG) engine, such as a 3D video game engine like Unity or Unreal, to create the 3D scene. The resulting 3D scene can be seamlessly integrated into a game development environment and is readily playable. Extensive tests demonstrate that our method can efficiently generate high-quality and interactive 3D game scenes with layouts that closely follow the user's intention.
Wangxuan Institute of Computer Technology, Peking University(北京大学王选计算机研究所);Texas A&M University(德克萨斯农工大学)
Sketch-based image editing aims to synthesize and modify photos based on the structural information provided by the human-drawn sketches. Since sketches are difficult to collect, previous methods mainly use edge maps instead of sketches to train models (referred to as edge-based models). However, sketches display great structural discrepancy with edge maps, thus failing edge-based models. Moreover, sketches often demonstrate huge variety among different users, demanding even higher generalizability and robustness for the editing model to work. In this paper, we propose Deep Plastic Surgery, a …
Sketch-based image manipulation is an interactive image editing task to modify an image based on input sketches from users. Existing methods typically formulate this task as a conditional inpainting problem, which requires users to draw an extra mask indicating the region to modify in addition to sketches. The masked regions are regarded as holes and filled by an inpainting model conditioned on the sketch. With this formulation, paired training data can be easily obtained by randomly creating masks and extracting edges or contours. Although this setup simplifies data preparation and model desi…
Sketches are abstract representations of visual perception and visuospatial construction. In this work, we proposed a new framework, Generative Adversarial Networks with Conditional Neural Movement Primitives (GAN-CNMP), that incorporates a novel adversarial loss on CNMP to increase sketch smoothness and consistency. Through the experiments, we show that our model can be trained with few unlabeled samples, can construct distributions automatically in the latent space, and produces better results than the base model in terms of shape consistency and smoothness.
Facial composites are graphical representations of an eyewitness's memory of a face. Many digital systems are available for the creation of such composites but are either unable to reproduce features unless previously designed or do not allow holistic changes to the image. In this paper, we improve the efficiency of composite creation by removing the reliance on expert knowledge and letting the system learn to represent faces from examples. The novel approach, Composite Generating GAN (CG-GAN), applies generative and evolutionary computation to allow casual users to easily create facial compos…
University of Maryland, College Park(马里兰大学帕克分校);Sun Yat-sen University(中山大学);City University of Hong Kong(香港城市大学)
We introduce LUCSS, a language-based system for interactive col- orization of scene sketches, based on their semantic understanding. LUCSS is built upon deep neural networks trained via a large-scale repository of scene sketches and cartoon-style color images with text descriptions. It con- sists of three sequential modules. First, given a scene sketch, the segmenta- tion module automatically partitions an input sketch into individual object instances. Next, the captioning module generates the text description with spatial relationships based on the instance-level segmentation results. Fi- nal…
Sun Yat-sen University(中山大学);Petuum Inc(Petuum公司);ByteDance AI Lab(字节跳动AI实验室)
Interactive fashion image manipulation, which enables users to edit images with sketches and color strokes, is an interesting research problem with great application value. Existing works often treat it as a general inpainting task and do not fully leverage the semantic structural information in fashion images. Moreover, they directly utilize conventional convolution and normalization layers to restore the incomplete image, which tends to wash away the sketch and color information. In this paper, we propose a novel Fashion Editing Generative Adversarial Network (FE-GAN), which is capable of ma…
TaleCrafter: Interactive Story Visualization with Multiple Characters
Tsinghua Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院,清华大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Tencent AI Lab(腾讯人工智能实验室);Hong Kong University of Science and Technology(香港科技大学)
Current Generative Adversarial Networks (GANs) produce photorealistic renderings of portrait images. Embedding real images into the latent space of such models enables high-level image editing. While recent methods provide considerable semantic control over the (re-)generated images, they can only generate a limited set of viewpoints and cannot explicitly control the camera. Such 3D camera control is required for 3D virtual and mixed reality applications. In our solution, we use a few images of a face to perform 3D reconstruction, and we introduce the notion of the GAN camera manifold, the key…
Let Human Sketches Help: Empowering Challenging Image Segmentation Task with Freehand Sketches
School of Information Engineering, Huzhou University(湖州大学信息工程学院);College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);School of Software Technology, Zhejiang University(浙江大学软件技术学院);Information Systems Technology and Design Pillar, Singapore University of Technology and Design(新加坡科技设计大学信息系统技术与设计 pillar(注:此处保留原文结构,因无通用标准译法));School of Information Science and Technology, University of Science and Technology of China(中国科学技术大学信息科学技术学院);KOKONI, Moxin (Huzhou) Tech. Co., LTD.(摩芯(湖州)科技有限公司 KOKONI);Institute of Psychology, Chinese Academy of Sciences(中国科学院心理研究所)
Breaking the Box: Enhancing Remote Sensing Image Segmentation with Freehand Sketches
Huzhou University(湖州大学);Singapore University of Technology and Design(新加坡科技设计大学);University of Science and Technology of China(中国科学技术大学);Zhejiang University(浙江大学);KOKONI 3D, Moxin (Huzhou) Tech. Co., LTD.(墨芯(湖州)科技有限公司(KOKONI 3D))
It can be easy and even fun to sketch humans in different poses. In contrast, creating those same poses on a 3D graphics "mannequin" is comparatively tedious. Yet 3D body poses are necessary for various downstream applications. We seek to preserve the convenience of 2D sketching while giving users of different skill levels the flexibility to accurately and more quickly pose\slash refine a 3D mannequin. At the core of the interactive system, we propose a machine-learning model for inferring the 3D pose of a CG mannequin from sketches of humans drawn in a cylinder-person style. Training such a m…
CVIT(计算机视觉与智能系统中心);Kohli Center on Intelligent Systems (KCIS)(科利智能系统中心);IIIT Hyderabad(海得拉巴国际信息技术学院)
Radiance Fields (RF) are popular to represent casually-captured scenes for new view synthesis and several applications beyond it. Mixed reality on personal spaces needs understanding and manipulating scenes represented as RFs, with semantic segmentation of objects as an important step. Prior segmentation efforts show promise but don't scale to complex objects with diverse appearance. We present the ISRF method to interactively segment objects with fine structure and appearance. Nearest neighbor feature matching using distilled semantic features identifies high-confidence seed regions. Bilatera…
Keyword-based mobile screen search does not account for screen content and fails to operate as a universal tool for all levels of users. Visual searching (e.g., image, sketch) is structured and easy to adopt. Current visual search approaches count on a complete screen and are therefore slow and tedious. PSDoodle employs a deep neural network to recognize partial screen element drawings instantly on a digital drawing interface and shows results in real-time. PSDoodle is the first tool that utilizes partial sketches and searches for screens in an interactive iterative way. PSDoodle supports diff…
DexForce Technology Co. Ltd.(德克斯福科技有限公司);Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));SmartMore Corporation(思谋科技有限公司);South China University of Technology(华南理工大学);Pazhou Lab(琶洲实验室);Peng Cheng Lab(鹏程实验室)
In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed texture according to the user-provided texture information. Prior works mainly use the texture patch representation and try to map a small texture patch to a whole garment image, hence unable to generate high-quality details. In contrast, inspired by intrinsic image decomposition, we decompose this task into texture synthesis and shading enhancement. In particular, we propo…
Shenzhen Research Institute of Big Data(深圳大数据研究院);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Zhejiang University(浙江大学);University of Science and Technology of China(中国科学技术大学);The University of Hong Kong(香港大学)
In this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caricature photos by manipulating its facial feature curves. Our system firstly performs exaggeration on the recovered 3D face model according to the edited sketches, which is conducted by assigning the laplacian of each vertex a scaling factor. To construct the mapping between 2D sketches and a vertex-wise scaling field, a novel deep learning architecture is developed. With the obtained 3D caricature model, two images ar…
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));City University of Hong Kong(香港城市大学);University of Science and Technology of China(中国科学技术大学)
Head shapes play an important role in 3D character design. In this work, we propose SimpModeling, a novel sketch-based system for helping users, especially amateur users, easily model 3D animalmorphic heads - a prevalent kind of heads in character design. Although sketching provides an easy way to depict desired shapes, it is challenging to infer dense geometric information from sparse line drawings. Recently, deepnet-based approaches have been taken to address this challenge and try to produce rich geometric details from very few strokes. However, while such methods reduce users' workload, th…
University of Surrey(萨里大学);Adobe Research(Adobe研究院)
We present Magic Layouts; a method for parsing screenshots or hand-drawn sketches of user interface (UI) layouts. Our core contribution is to extend existing detectors to exploit a learned structural prior for UI designs, enabling robust detection of UI components; buttons, text boxes and similar. Specifically we learn a prior over mobile UI layouts, encoding common spatial co-occurrence relationships between different UI components. Conditioning region proposals using this prior leads to performance gains on UI layout parsing for both hand-drawn UIs and app screenshots, which we demonstrate w…
ChatGarment: Garment Estimation, Generation and Editing via Large Language Models
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Shanghai Jiao Tong University(上海交通大学);EPFL(洛桑联邦理工学院);Westlake University(西湖大学);ETH Zürich(苏黎世联邦理工学院);Mila, University of Montreal(蒙特利尔大学米拉研究所);Meshcapade(Meshcapade公司);Stanford University(斯坦福大学)