Humans are able to precisely communicate diverse concepts by employing sketches, a highly reduced and abstract shape based representation of visual content. We propose, for the first time, a fully convolutional end-to-end architecture that is able to synthesize human-like sketches of objects in natural images with potentially cluttered background. To enable an architecture to learn this highly abstract mapping, we employ the following key components: (1) a fully convolutional encoder-decoder structure, (2) a perceptual similarity loss function operating in an abstract feature space and (3) conditioning of the decoder on the label of the object that shall be sketched. Given the combination of these architectural concepts, we can train our structure in an end-to-end supervised fashion on a collection of sketch-image pairs. The generated sketches of our architecture can be classified with 85.6% Top-5 accuracy and we verify their visual quality via a user study. We find that deep features as a perceptual similarity metric enable image translation with large domain gaps and our findings further show that convolutional neural networks trained on image classification tasks implicitly learn to encode shape information. Code is available under https://github.com/kampelmuehler/synthesizing_human_like_sketches
Playform - Artrendex Inc.;Department of Computer Science, Rutgers University(罗格斯大学计算机科学系);Rutgers University(罗格斯大学)
We propose a new approach for synthesizing fully detailed art-stylized images from sketches. Given a sketch, with no semantic tagging, and a reference image of a specific style, the model can synthesize meaningful details with colors and textures. The model consists of three modules designed explicitly for better artistic style capturing and generation. Based on a GAN framework, a dual-masked mechanism is introduced to enforce the content constraints (from the sketch), and a feature-map transformation technique is developed to strengthen the style consistency (to the reference image). Finally,…
In this paper, we use deep neural networks for inverting face sketches to synthesize photorealistic face images. We first construct a semi-simulated dataset containing a very large number of computer-generated face sketches with different styles and corresponding face images by expanding existing unconstrained face data sets. We then train models achieving state-of-the-art results on both computer-generated sketches and hand-drawn sketches by leveraging recent advances in deep learning such as batch normalization, deep residual learning, perceptual losses and stochastic optimization in combina…
We propose a method for reconstructing 3D shapes from 2D sketches in the form of line drawings. Our method takes as input a single sketch, or multiple sketches, and outputs a dense point cloud representing a 3D reconstruction of the input sketch(es). The point cloud is then converted into a polygon mesh. At the heart of our method lies a deep, encoder-decoder network. The encoder converts the sketch into a compact representation encoding shape information. The decoder converts this representation into depth and normal maps capturing the underlying surface from several output viewpoints. The mu…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里人工智能联合研究中心)
Given an abstract, deformed, ordinary sketch from untrained amateurs like you and me, this paper turns it into a photorealistic image - just like those shown in Fig. 1(a), all non-cherry-picked. We differ significantly from prior art in that we do not dictate an edgemap-like sketch to start with, but aim to work with abstract free-hand human sketches. In doing so, we essentially democratise the sketch-to-photo pipeline, "picturing" a sketch regardless of how good you sketch. Our contribution at the outset is a decoupled encoder-decoder training paradigm, where the decoder is a StyleGAN trained…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里人工智能联合研究中心);Surrey Institute for People Centred AI(萨里以人为本人工智能研究所)
We advance sketch research to scenes with the first dataset of freehand scene sketches, FS-COCO. With practical applications in mind, we collect sketches that convey scene content well but can be sketched within a few minutes by a person with any sketching skills. Our dataset comprises 10,000 freehand scene vector sketches with per point space-time information by 100 non-expert individuals, offering both object- and scene-level abstraction. Each sketch is augmented with its text description. Using our dataset, we study for the first time the problem of fine-grained image retrieval from freehan…
Image translation is a computer vision task that involves translating one representation of the scene into another. Various approaches have been proposed and achieved highly desirable results. Nevertheless, its accomplishment requires abundant paired training data which are expensive to acquire. Therefore, models for translation are usually trained on a set of paired training data which are carefully and laboriously designed. Our work is focused on learning through automatically generated paired data. We propose a method to generate fake sketches from images using an adversarial network and th…
Sun Yat-sen University(中山大学);The Hong Kong Polytechnic University(香港理工大学)
Sketch-based face recognition is an interesting task in vision and multimedia research, yet it is quite challenging due to the great difference between face photos and sketches. In this paper, we propose a novel approach for photo-sketch generation, aiming to automatically transform face photos into detail-preserving personal sketches. Unlike the traditional models synthesizing sketches based on a dictionary of exemplars, we develop a fully convolutional network to learn the end-to-end photo-sketch mapping. Our approach takes whole face photos as inputs and directly generates the corresponding…
Georgia Institute of Technology(佐治亚理工学院);Argo AI(Argo AI(公司))
Synthesizing realistic images from human drawn sketches is a challenging problem in computer graphics and vision. Existing approaches either need exact edge maps, or rely on retrieval of existing photographs. In this work, we propose a novel Generative Adversarial Network (GAN) approach that synthesizes plausible images from 50 categories including motorcycles, horses and couches. We demonstrate a data augmentation technique for sketches which is fully automatic, and we show that the augmented data is helpful to our task. We introduce a new network building block suitable for both the generato…
Zero-shot sketch-based image retrieval (ZS-SBIR) is a specific cross-modal retrieval task for retrieving natural images with free-hand sketches under zero-shot scenario. Previous works mostly focus on modeling the correspondence between images and sketches or synthesizing image features with sketch features. However, both of them ignore the large intra-class variance of sketches, thus resulting in unsatisfactory retrieval performance. In this paper, we propose a novel end-to-end semantic adversarial approach for ZS-SBIR. Specifically, we devise a semantic adversarial module to maximize the con…
Google, Inc.(谷歌公司);University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);MIT CSAIL(麻省理工学院计算机科学与人工智能实验室)
We present a method for synthesizing a frontal, neutral-expression image of a person's face given an input face photograph. This is achieved by learning to generate facial landmarks and textures from features extracted from a facial-recognition network. Unlike previous approaches, our encoding feature vector is largely invariant to lighting, pose, and facial expression. Exploiting this invariance, we train our decoder network using only frontal, neutral-expression photographs. Since these photographs are well aligned, we can decompose them into a sparse set of landmark points and aligned textu…
Representations used for Facial Expression Recognition (FER) usually contain expression information along with identity features. In this paper, we propose a novel Disentangled Expression learning-Generative Adversarial Network (DE-GAN) which combines the concept of disentangled representation learning with residue learning to explicitly disentangle facial expression representation from identity information. In this method the facial expression representation is learned by reconstructing an expression image employing an encoder-decoder based generator. Unlike previous works using only expressi…
SketchX, Queen Mary University of London(SketchX,伦敦玛丽女王大学);The University of Edinburgh(爱丁堡大学)
Human free-hand sketches have been studied in various contexts including sketch recognition, synthesis and fine-grained sketch-based image retrieval (FG-SBIR). A fundamental challenge for sketch analysis is to deal with drastically different human drawing styles, particularly in terms of abstraction level. In this work, we propose the first stroke-level sketch abstraction model based on the insight of sketch abstraction as a process of trading off between the recognizability of a sketch and the number of strokes used to draw it. Concretely, we train a model for abstract sketch generation throu…
Facial sketches drawn by artists are widely used for visual identification applications and mostly by law enforcement agencies, but the quality of these sketches depend on the ability of the artist to clearly replicate all the key facial features that could aid in capturing the true identity of a subject. Recent works have attempted to synthesize these sketches into plausible visual images to improve visual recognition and identification. However, synthesizing photo-realistic images from sketches proves to be an even more challenging task, especially for sensitive applications such as suspect …
Zero-shot sketch-based image retrieval (ZS-SBIR) is a task of cross-domain image retrieval from a natural image gallery with free-hand sketch under a zero-shot scenario. Previous works mostly focus on a generative approach that takes a highly abstract and sparse sketch as input and then synthesizes the corresponding natural image. However, the intrinsic visual sparsity and large intra-class variance of the sketch make the learning of the conditional decoder more difficult and hence achieve unsatisfactory retrieval performance. In this paper, we propose a novel stacked semantic-guided network t…
Synthesizing face images from monochrome sketches is one of the most fundamental tasks in the field of image-to-image translation. However, it is still challenging to (1)~make models learn the high-dimensional face features such as geometry and color, and (2)~take into account the characteristics of input sketches. Existing methods often use sketches as indirect inputs (or as auxiliary inputs) to guide the models, resulting in the loss of sketch features or the alteration of geometry information. In this paper, we introduce a Sketch-Guided Latent Diffusion Model (SGLDM), an LDM-based network a…
RIKEN Center for Advanced Intelligence Project(理化学研究所先进智能项目中心);Inria(法国国家信息与自动化研究所);Munich University of Applied Sciences(慕尼黑应用科学大学);the University of Tokyo(东京大学)
We synthesize both optical RGB and synthetic aperture radar (SAR) remote sensing images from land cover maps and auxiliary raster data using generative adversarial networks (GANs). In remote sensing, many types of data, such as digital elevation models (DEMs) or precipitation maps, are often not reflected in land cover maps but still influence image content or structure. Including such data in the synthesis process increases the quality of the generated images and exerts more control on their characteristics. Spatially adaptive normalization layers fuse both inputs and are applied to a full-bl…
School of Software Engineering, Xi’an Jiaotong University(西安交通大学软件学院);University of Technology Sydney(悉尼科技大学);Centre for Artificial Intelligence, University of Technology Sydney(悉尼科技大学人工智能中心);School of Software, Xi’an Jiaotong University(西安交通大学软件学院);Zhibian Technology Co. Ltd.(智变科技有限公司)
The outpainting results produced by existing approaches are often too random to meet users' requirement. In this work, we take the image outpainting one step forward by allowing users to harvest personal custom outpainting results using sketches as the guidance. To this end, we propose an encoder-decoder based network to conduct sketch-guided outpainting, where two alignment modules are adopted to impose the generated content to be realistic and consistent with the provided sketches. First, we apply a holistic alignment module to make the synthesized part be similar to the real one from the gl…
KU Leuven(鲁汶大学);KIT(卡尔斯鲁厄理工学院);ETH Zürich(苏黎世联邦理工学院)
The deep generative adversarial networks (GAN) recently have been shown to be promising for different computer vision applications, like image edit- ing, synthesizing high resolution images, generating videos, etc. These networks and the corresponding learning scheme can handle various visual space map- pings. We approach GANs with a novel training method and learning objective, to discover multiple object instances for three cases: 1) synthesizing a picture of a specific object within a cluttered scene; 2) localizing different categories in images for weakly supervised object detection; and 3…
Indian Institute of Science(印度科学学院);Indian Institute of Technology, Jodhpur(印度理工学院焦特布尔分校)
In this work, we investigate the problem of sketch-based object localization on natural images, where given a crude hand-drawn sketch of an object, the goal is to localize all the instances of the same object on the target image. This problem proves difficult due to the abstract nature of hand-drawn sketches, variations in the style and quality of sketches, and the large domain gap existing between the sketches and the natural images. To mitigate these challenges, existing works proposed attention-based frameworks to incorporate query information into the image features. However, in these work…
Queen Mary University of London(伦敦玛丽女王大学);The University of Edinburgh(爱丁堡大学)
To see is to sketch -- free-hand sketching naturally builds ties between human and machine vision. In this paper, we present a novel approach for translating an object photo to a sketch, mimicking the human sketching process. This is an extremely challenging task because the photo and sketch domains differ significantly. Furthermore, human sketches exhibit various levels of sophistication and abstraction even when depicting the same object instance in a reference photo. This means that even if photo-sketch pairs are available, they only provide weak supervision signal to learn a translation mo…
StimFlow: Synthesizing Brain Activity from Images via Stimulus-conditioned Flow Matching
Chonnam National University(全南大学);AISEED, Inc.(AISEED公司);Ho Chi Minh University of Science(胡志明市科学大学);MIREA – Russian Technological University(俄罗斯国立研究型技术大学(莫斯科国立精密机械与计算机科学研究所))
Montreal Institute for Learning Algorithms(蒙特利尔学习算法研究所);DeepMind(深度思维)
Advances in deep generative networks have led to impressive results in recent years. Nevertheless, such models can often waste their capacity on the minutiae of datasets, presumably due to weak inductive biases in their decoders. This is where graphics engines may come in handy since they abstract away low-level details and represent images as high-level programs. Current methods that combine deep learning and renderers are limited by hand-crafted likelihood or distance functions, a need for large amounts of supervision, or difficulties in scaling their inference algorithms to richer datasets.…
ProCon: Projection-Consistency Memory for Training-Free Anomaly Detection
Tsinghua University Shenzhen International Graduate School(清华大学深圳国际研究生院);Ratel Soft;Affiliated Fifth Hospital, Wenzhou Medical University(温州医科大学附属第五医院);Chinese Medicine Guangdong Laboratory(广东中医药大学实验室)
NeRF-Texture: Synthesizing Neural Radiance Field Textures
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);VAST;ARC Lab, Tencent PCG(腾讯PCG ARC实验室);School of Computer Science & Informatics, Cardiff University(卡迪夫大学计算机科学与信息学院)
University of California, Berkeley(加利福尼亚大学伯克利分校);Department of Psychology(心理学系)
Generative models of human identity and appearance have broad applicability to behavioral science and technology, but the exquisite sensitivity of human face perception means that their utility hinges on the alignment of the model's representation to human psychological representations and the photorealism of the generated images. Meeting these requirements is an exacting task, and existing models of human identity and appearance are often unworkably abstract, artificial, uncanny, or biased. Here, we use a variational autoencoder with an autoregressive decoder to learn a face space from a uniq…
ETH Zurich(苏黎世联邦理工学院);Swiss AI Lab IDSIA, USI(瑞士IDSIA人工智能实验室(美国信息研究所));Max-Planck Institute(马克斯·普朗克研究所)
How to improve generative modeling by better exploiting spatial regularities and coherence in images? We introduce a novel neural network for building image generators (decoders) and apply it to variational autoencoders (VAEs). In our spatial dependency networks (SDNs), feature maps at each level of a deep neural net are computed in a spatially coherent way, using a sequential gating-based mechanism that distributes contextual information across 2-D space. We show that augmenting the decoder of a hierarchical VAE by spatial dependency layers considerably improves density estimation over baseli…
University of Surrey(萨里大学);AWS Tübingen(亚马逊云科技图宾根分部)
We present a new approach for synthesizing novel views of people in new poses. Our novel differentiable renderer enables the synthesis of highly realistic images from any viewpoint. Rather than operating over mesh-based structures, our renderer makes use of diffuse Gaussian primitives that directly represent the underlying skeletal structure of a human. Rendering these primitives gives results in a high-dimensional latent image, which is then transformed into an RGB image by a decoder network. The formulation gives rise to a fully differentiable framework that can be trained end-to-end. We dem…
Humans excel at learning from expert demonstrations and solving their own problems. To equip intelligent robots and assistants, such as AR glasses, with this ability, it is essential to ground human hand interactions (i.e., affordances) from demonstration videos and apply them to a target image like a user's AR glass view. The video-to-image affordance grounding task is challenging due to (1) the need to predict fine-grained affordances, and (2) the limited training data, which inadequately covers video-image discrepancies and negatively impacts grounding. To tackle them, we propose Affordance…
We present a new approach for synthesizing novel views of people in new poses. Our novel differentiable renderer enables the synthesis of highly realistic images from any viewpoint. Rather than operating over mesh-based structures, our renderer makes use of diffuse Gaussian primitives that directly represent the underlying skeletal structure of a human. Rendering these primitives gives results in a high-dimensional latent image, which is then transformed into an RGB image by a decoder network. The formulation gives rise to a fully differentiable framework that can be trained end-to-end. We dem…
Xi’an Jiaotong University(西安交通大学);Delft University of Technology(代尔夫特理工大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
This paper proposes a new model, referred to as the show and speak (SAS) model that, for the first time, is able to directly synthesize spoken descriptions of images, bypassing the need for any text or phonemes. The basic structure of SAS is an encoder-decoder architecture that takes an image as input and predicts the spectrogram of speech that describes this image. The final speech audio is obtained from the predicted spectrogram via WaveNet. Extensive experiments on the public benchmark database Flickr8k demonstrate that the proposed SAS is able to synthesize natural spoken descriptions for …
Sun Yat-Sen University(中山大学);Peking University(北京大学);SenseTime Research(商汤科技研究院);The Chinese University of Hong Kong(香港中文大学)
Recent studies have shown remarkable advances in 3D human pose estimation from monocular images, with the help of large-scale in-door 3D datasets and sophisticated network architectures. However, the generalizability to different environments remains an elusive goal. In this work, we propose a geometry-aware 3D representation for the human pose to address this limitation by using multiple views in a simple auto-encoder model at the training stage and only 2D keypoint information as supervision. A view synthesis framework is proposed to learn the shared 3D representation between viewpoints with…
Fudan University(复旦大学);Jilian Technology Group (Video++)(极链科技集团(Video++));Princeton University(普林斯顿大学);University of British Columbia(不列颠哥伦比亚大学)
The ability to quickly recognize and learn new visual concepts from limited samples enables humans to swiftly adapt to new environments. This ability is enabled by semantic associations of novel concepts with those that have already been learned and stored in memory. Computers can start to ascertain similar abilities by utilizing a semantic concept space. A concept space is a high-dimensional semantic space in which similar abstract concepts appear close and dissimilar ones far apart. In this paper, we propose a novel approach to one-shot learning that builds on this idea. Our approach learns …