On Learning Semantic Representations for Million-Scale Free-Hand Sketches
Nanyang Technological University(南洋理工大学);Alibaba(阿里巴巴);Beijing University of Posts and Telecommunications(北京邮电大学);University of Surrey(萨里大学);University of Edinburgh(爱丁堡大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
Peng Xu, Yongye Huang, Tongtong Yuan, Tao Xiang, Timothy M. Hospedales, Yi-Zhe Song, Liang Wang
备注:
arXiv admin note: substantial text overlap with arXiv:1804.01401
In this paper, we study learning semantic representations for million-scale free-hand sketches. This is highly challenging due to the domain-unique traits of sketches, e.g., diverse, sparse, abstract, noisy. We propose a dual-branch CNNRNN network architecture to represent sketches, which simultaneously encodes both the static and temporal patterns of sketch strokes. Based on this architecture, we further explore learning the sketch-oriented semantic representations in two challenging yet practical settings, i.e., hashing retrieval and zero-shot recognition on million-scale sketches. Specifically, we use our dual-branch architecture as a universal representation framework to design two sketch-specific deep models: (i) We propose a deep hashing model for sketch retrieval, where a novel hashing loss is specifically designed to accommodate both the abstract and messy traits of sketches. (ii) We propose a deep embedding model for sketch zero-shot recognition, via collecting a large-scale edge-map dataset and proposing to extract a set of semantic vectors from edge-maps as the semantic knowledge for sketch zero-shot domain alignment. Both deep models are evaluated by comprehensive experiments on million-scale sketches and outperform the state-of-the-art competitors.
Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode the information necessary for reconstructing 3D shapes. Despite great progress achieved in 3D reconstruction from distortion-free line drawings, such as CAD and edge maps, little effort has been made to reconstruct 3D shapes from free-hand sketches. We study this task and aim to enhance the power of sketches in 3D-related applications such as interactive desig…
We investigate the problem of generating 3D meshes from single free-hand sketches, aiming at fast 3D modeling for novice users. It can be regarded as a single-view reconstruction problem, but with unique challenges, brought by the variation and conciseness of sketches. Ambiguities in poorly-drawn sketches could make it hard to determine how the sketched object is posed. In this paper, we address the importance of viewpoint specification for overcoming such ambiguities, and propose a novel view-aware generation approach. By explicitly conditioning the generation process on a given viewpoint, ou…
University of Science and Technology of China(中国科学技术大学)
In this paper, we explore the task of generating photo-realistic face images from hand-drawn sketches. Existing image-to-image translation methods require a large-scale dataset of paired sketches and images for supervision. They typically utilize synthesized edge maps of face images as training data. However, these synthesized edge maps strictly align with the edges of the corresponding face images, which limit their generalization ability to real hand-drawn sketches with vast stroke diversity. To address this problem, we propose DeepFacePencil, an effective tool that is able to generate photo…
We present a generative model which can automatically summarize the stroke composition of free-hand sketches of a given category. When our model is fit to a collection of sketches with similar poses, it discovers and learns the structure and appearance of a set of coherent parts, with each part represented by a group of strokes. It represents both consistent (topology) as well as diverse aspects (structure and appearance variations) of each sketch category. Key to the success of our model are important insights learned from a comprehensive study performed on human stroke data. By fitting this …
Sketching is an important activity in any design process. Designers and stakeholders share their ideas through hand-drawn sketches. These sketches are further used to create 3D models. Current methods to generate 3D models from sketches are either manual or tightly coupled with 3D modeling platforms. Therefore, it requires users to have an experience of sketching on such platform. Moreover, most of the existing approaches are based on geometric manipulation and thus cannot be generalized. We propose a novel AI based ensemble approach, SingleSketch2Mesh, for generating 3D models from hand-drawn…
Deep3DSketch+: Rapid 3D Modeling from Single Free-hand Sketches
Zhejiang University(浙江大学);Huzhou University(湖州师范学院);Singapore University of Technology and Design(新加坡科技设计大学);Yangzhou Polytechnic College(扬州职业大学);Moxin (Huzhou) Tech. Co., LTD(莫芯(湖州)科技有限公司)
Reconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When integrated into a user interface that provides camera parameters for the sketches, this enables us to leverage its latent parametrization to represent and refine a 3D mesh so that its projections match the external contours outlined in the sketch. We will show that this approach is easy to deploy, robust to style changes, and effective. Furthermore, it can be…
Nanyang Technological University(南洋理工大学);Beijing University of Posts and Telecommunications(北京邮电大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Surrey(萨里大学)
In this paper, we tackle for the first time, the problem of self-supervised representation learning for free-hand sketches. This importantly addresses a common problem faced by the sketch community -- that annotated supervisory data are difficult to obtain. This problem is very challenging in that sketches are highly abstract and subject to different drawing styles, making existing solutions tailored for photos unsuitable. Key for the success of our self-supervised learning paradigm lies with our sketch-specific designs: (i) we propose a set of pretext tasks specifically designed for sketches …
School of Computer Science and Engineering, Nanyang Technological University(南洋理工大学计算机科学与工程学院)
Learning meaningful representations of free-hand sketches remains a challenging task given the signal sparsity and the high-level abstraction of sketches. Existing techniques have focused on exploiting either the static nature of sketches with Convolutional Neural Networks (CNNs) or the temporal sequential property with Recurrent Neural Networks (RNNs). In this work, we propose a new representation of sketches as multiple sparsely connected graphs. We design a novel Graph Neural Network (GNN), the Multi-Graph Transformer (MGT), for learning representations of sketches from multiple graphs whic…
Universidade de São Paulo(圣保罗大学);University of Surrey(萨里大学);Adobe Research(奥多比研究院)
Sketchformer is a novel transformer-based representation for encoding free-hand sketches input in a vector form, i.e. as a sequence of strokes. Sketchformer effectively addresses multiple tasks: sketch classification, sketch based image retrieval (SBIR), and the reconstruction and interpolation of sketches. We report several variants exploring continuous and tokenized input representations, and contrast their performance. Our learned embedding, driven by a dictionary learning tokenization scheme, yields state of the art performance in classification and image retrieval tasks, when compared aga…
University of Maryland, Baltimore County(马里兰大学巴尔的摩县分校);Project HAT(HAT项目)
We present a fully automatic method to generate detailed and accurate artistic shadows from pairs of line drawing sketches and lighting directions. We also contribute a new dataset of one thousand examples of pairs of line drawings and shadows that are tagged with lighting directions. Remarkably, the generated shadows quickly communicate the underlying 3D structure of the sketched scene. Consequently, the shadows generated by our approach can be used directly or as an excellent starting point for artists. We demonstrate that the deep learning network we propose takes a hand-drawn sketch, build…
City University of Hong Kong(香港城市大学);Hong Kong University of Science and Technology(香港科技大学);Zhejiang University(浙江大学);University of Surrey(萨里大学)
In this paper, we study the problem of multi-view sketch correspondence, where we take as input multiple freehand sketches with different views of the same object and predict as output the semantic correspondence among the sketches. This problem is challenging since the visual features of corresponding points at different views can be very different. To this end, we take a deep learning approach and learn a novel local sketch descriptor from data. We contribute a training dataset by generating the pixel-level correspondence for the multi-view line drawings synthesized from 3D shapes. To handle…
University of East Anglia(东英吉利大学);University of Electronic Science and Technology of China(电子科技大学);Beihang University(北京航空航天大学)
Free-hand sketch-based image retrieval (SBIR) is a specific cross-view retrieval task, in which queries are abstract and ambiguous sketches while the retrieval database is formed with natural images. Work in this area mainly focuses on extracting representative and shared features for sketches and natural images. However, these can neither cope well with the geometric distortion between sketches and images nor be feasible for large-scale SBIR due to the heavy continuous-valued distance computation. In this paper, we speed up SBIR by introducing a novel binary coding method, named \textbf{Deep …
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里人工智能联合研究中心);Surrey Institute for People Centred AI(萨里以人为本人工智能研究所)
We advance sketch research to scenes with the first dataset of freehand scene sketches, FS-COCO. With practical applications in mind, we collect sketches that convey scene content well but can be sketched within a few minutes by a person with any sketching skills. Our dataset comprises 10,000 freehand scene vector sketches with per point space-time information by 100 non-expert individuals, offering both object- and scene-level abstraction. Each sketch is augmented with its text description. Using our dataset, we study for the first time the problem of fine-grained image retrieval from freehan…
In this paper, we use deep neural networks for inverting face sketches to synthesize photorealistic face images. We first construct a semi-simulated dataset containing a very large number of computer-generated face sketches with different styles and corresponding face images by expanding existing unconstrained face data sets. We then train models achieving state-of-the-art results on both computer-generated sketches and hand-drawn sketches by leveraging recent advances in deep learning such as batch normalization, deep residual learning, perceptual losses and stochastic optimization in combina…
Wangxuan Institute of Computer Technology, Peking University(北京大学王选计算机研究所);Texas A&M University(德克萨斯农工大学)
Sketch-based image editing aims to synthesize and modify photos based on the structural information provided by the human-drawn sketches. Since sketches are difficult to collect, previous methods mainly use edge maps instead of sketches to train models (referred to as edge-based models). However, sketches display great structural discrepancy with edge maps, thus failing edge-based models. Moreover, sketches often demonstrate huge variety among different users, demanding even higher generalizability and robustness for the editing model to work. In this paper, we propose Deep Plastic Surgery, a …
Parsing sketches via semantic segmentation is attractive but challenging, because (i) free-hand drawings are abstract with large variances in depicting objects due to different drawing styles and skills; (ii) distorting lines drawn on the touchpad make sketches more difficult to be recognized; (iii) the high-performance image segmentation via deep learning technologies needs enormous annotated sketch datasets during the training stage. In this paper, we propose a Sketch-target deep FCN Segmentation Network(SFSegNet) for automatic free-hand sketch segmentation, labeling each sketch in a single …
With recent advances in image-to-image translation tasks, remarkable progress has been witnessed in generating face images from sketches. However, existing methods frequently fail to generate images with details that are semantically and geometrically consistent with the input sketch, especially when various decoration strokes are drawn. To address this issue, we introduce a novel W-W+ encoder architecture to take advantage of the high expressive power of W+ space and semantic controllability of W space. We introduce an explicit intermediate representation for sketch semantic embedding. With a…
Vectorizing hand-drawn sketches is a challenging task, which is of paramount importance for creating CAD vectorized versions for the fashion and creative workflows. This paper proposes a complete framework that automatically transforms noisy and complex hand-drawn sketches with different stroke types in a precise, reliable and highly-simplified vectorized model. The proposed framework includes a novel line extraction algorithm based on a multi-resolution application of Pearson's cross correlation and a new unbiased thinning algorithm that can get rid of scribbles and variable-width strokes to …
Queen Mary University of London(伦敦玛丽女王大学);The University of Edinburgh(爱丁堡大学)
Modelling human free-hand sketches has become topical recently, driven by practical applications such as fine-grained sketch based image retrieval (FG-SBIR). Sketches are clearly related to photo edge-maps, but a human free-hand sketch of a photo is not simply a clean rendering of that photo's edge map. Instead there is a fundamental process of abstraction and iconic rendering, where overall geometry is warped and salient details are selectively included. In this paper we study this sketching process and attempt to invert it. We model this inversion by translating iconic free-hand sketches to …
University of Science and Technology of China(中国科学技术大学)
Sketching is an intuitive and effective way for content creation. While significant progress has been made for photorealistic image generation by using generative adversarial networks, it remains challenging to take a fine-grained control on synthetic content. The instance normalization layer, which is widely adopted in existing image translation networks, washes away details in the input sketch and leads to loss of precise control on the desired shape of the generated face images. In this paper, we comprehensively investigate the effect of instance normalization on generating photorealistic f…
The study of eye gaze fixations on photographic images is an active research area. In contrast, the image subcategory of freehand sketches has not received as much attention for such studies. In this paper, we analyze the results of a free-viewing gaze fixation study conducted on 3904 freehand sketches distributed across 160 object categories. Our analysis shows that fixation sequences exhibit marked consistency within a sketch, across sketches of a category and even across suitably grouped sets of categories. This multi-level consistency is remarkable given the variability in depiction and ex…
We present the 2017 Hands in the Million Challenge, a public competition designed for the evaluation of the task of 3D hand pose estimation. The goal of this challenge is to assess how far is the state of the art in terms of solving the problem of 3D hand pose estimation as well as detect major failure and strength modes of both systems and evaluation metrics that can help to identify future research directions. The challenge follows up the recent publication of BigHand2.2M and First-Person Hand Action datasets, which have been designed to exhaustively cover multiple hand, viewpoint, hand arti…
The ability to semantically interpret hand-drawn line sketches, although very challenging, can pave way for novel applications in multimedia. We propose SketchParse, the first deep-network architecture for fully automatic parsing of freehand object sketches. SketchParse is configured as a two-level fully convolutional network. The first level contains shared layers common to all object categories. The second level contains a number of expert sub-networks. Each expert specializes in parsing sketches from object categories which contain structurally similar parts. Effectively, the two-level conf…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(科大讯飞-萨里人工智能联合研究中心)
Given an abstract, deformed, ordinary sketch from untrained amateurs like you and me, this paper turns it into a photorealistic image - just like those shown in Fig. 1(a), all non-cherry-picked. We differ significantly from prior art in that we do not dictate an edgemap-like sketch to start with, but aim to work with abstract free-hand human sketches. In doing so, we essentially democratise the sketch-to-photo pipeline, "picturing" a sketch regardless of how good you sketch. Our contribution at the outset is a decoupled encoder-decoder training paradigm, where the decoder is a StyleGAN trained…
National Chiao Tung University(国立交通大学);Meta;Snap Inc.(Snap公司)
Generating images from hand-drawings is a crucial and fundamental task in content creation. The translation is difficult as there exist infinite possibilities and the different users usually expect different outcomes. Therefore, we propose a unified framework supporting a three-dimensional control over the image synthesis from sketches and strokes based on diffusion models. Users can not only decide the level of faithfulness to the input strokes and sketches, but also the degree of realism, as the user inputs are usually not consistent with the real images. Qualitative and quantitative experim…
In this paper, we are interested in the problem of generating target grasps by understanding freehand sketches. The sketch is useful for the persons who cannot formulate language and the cases where a textual description is not available on the fly. However, very few works are aware of the usability of this novel interactive way between humans and robots. To this end, we propose a method to generate a potential grasp configuration relevant to the sketch-depicted objects. Due to the inherent ambiguity of sketches with abstract details, we take the advantage of the graph by incorporating the str…
Sketch Beautification: Learning Part Beautification and Structure Refinement for Sketches of Man-made Objects
City University of Hong Kong(香港城市大学);Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学)
User Interface (UI) prototyping is a necessary step in the early stages of application development. Transforming sketches of a Graphical User Interface (UI) into a coded UI application is an uninspired but time-consuming task performed by a UI designer. An automated system that can replace human efforts for straightforward implementation of UI designs will greatly speed up this procedure. The works that propose such a system primarily focus on using UI wireframes as input rather than hand-drawn sketches. In this paper, we put forward a novel approach wherein we employ a Deep Neural Network tha…
Beijing University of Posts and Telecommunications(北京邮电大学);Queen Mary University of London(伦敦玛丽女王大学);The University of Edinburgh(爱丁堡大学)
We propose a deep hashing framework for sketch retrieval that, for the first time, works on a multi-million scale human sketch dataset. Leveraging on this large dataset, we explore a few sketch-specific traits that were otherwise under-studied in prior literature. Instead of following the conventional sketch recognition task, we introduce the novel problem of sketch hashing retrieval which is not only more challenging, but also offers a better testbed for large-scale sketch analysis, since: (i) more fine-grained sketch feature learning is required to accommodate the large variations in style a…
Zero-shot sketch-based image retrieval (ZS-SBIR) is a specific cross-modal retrieval task for retrieving natural images with free-hand sketches under zero-shot scenario. Previous works mostly focus on modeling the correspondence between images and sketches or synthesizing image features with sketch features. However, both of them ignore the large intra-class variance of sketches, thus resulting in unsatisfactory retrieval performance. In this paper, we propose a novel end-to-end semantic adversarial approach for ZS-SBIR. Specifically, we devise a semantic adversarial module to maximize the con…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(讯飞-萨里人工智能联合研究中心)
Human sketch has already proved its worth in various visual understanding tasks (e.g., retrieval, segmentation, image-captioning, etc). In this paper, we reveal a new trait of sketches - that they are also salient. This is intuitive as sketching is a natural attentive process at its core. More specifically, we aim to study how sketches can be used as a weak label to detect salient objects present in an image. To this end, we propose a novel method that emphasises on how "salient object" could be explained by hand-drawn sketches. To accomplish this, we introduce a photo-to-sketch generation mod…
Sketch-1-to-3: One Single Sketch to 3D Detailed Face Reconstruction
Carnegie Mellon University(卡内基梅隆大学);Nanyang Technological University(南洋理工大学);Beijing University of Posts and Telecommunications(北京邮电大学);Tsinghua University(清华大学)
DUT-RU International School of Information and Software Engineering, Dalian University of Technology(大连理工大学 DUT-RU 国际信息与软件学院);Key Laboratory for Ubiquitous Network and Service Software of Liaoning Province(辽宁省泛在网络与服务软件重点实验室);School of Software, Dalian University of Technology(大连理工大学软件学院)
Recognizing freehand sketches with high arbitrariness is greatly challenging. Most existing methods either ignore the geometric characteristics or treat sketches as handwritten characters with fixed structural ordering. Consequently, they can hardly yield high recognition performance even though sophisticated learning techniques are employed. In this paper, we propose a sequential deep learning strategy that combines both shape and texture features. A coded shape descriptor is exploited to characterize the geometry of sketch strokes with high flexibility, while the outputs of constitutional ne…
The University of Hong Kong(香港大学);Baidu Research(百度研究院)
Face sketch synthesis has made great progress in the past few years. Recent methods based on deep neural networks are able to generate high quality sketches from face photos. However, due to the lack of training data (photo-sketch pairs), none of such deep learning based methods can be applied successfully to face photos in the wild. In this paper, we propose a semi-supervised deep learning architecture which extends face sketch synthesis to handle face photos in the wild by exploiting additional face photos in training. Instead of supervising the network with ground truth sketches, we first p…
Beijing University of Posts and Telecommunications(北京邮电大学);University of Surrey(萨里大学)
The key challenge in designing a sketch representation lies with handling the abstract and iconic nature of sketches. Existing work predominantly utilizes either, (i) a pixelative format that treats sketches as natural images employing off-the-shelf CNN-based networks, or (ii) an elaborately designed vector format that leverages the structural information of drawing orders using sequential RNN-based methods. While the pixelative format lacks intuitive exploitation of structural cues, sketches in vector format are absent in most cases limiting their practical usage. Hence, in this paper, we pro…
NICTA(澳大利亚国家信息与通信技术研究院);ANU(澳大利亚国立大学);University of Maryland at College Park(马里兰大学帕克分校)
Retrieving 3D models from 2D human sketches has received considerable attention in the areas of graphics, image retrieval, and computer vision. Almost always in state of the art approaches a large amount of "best views" are computed for 3D models, with the hope that the query sketch matches one of these 2D projections of 3D models using predefined features. We argue that this two stage approach (view selection -- matching) is pragmatic but also problematic because the "best views" are subjective and ambiguous, which makes the matching inputs obscure. This imprecise nature of matching further m…
Indian Institute of Science(印度科学学院);Indian Institute of Technology, Jodhpur(印度理工学院焦特布尔分校)
In this work, we investigate the problem of sketch-based object localization on natural images, where given a crude hand-drawn sketch of an object, the goal is to localize all the instances of the same object on the target image. This problem proves difficult due to the abstract nature of hand-drawn sketches, variations in the style and quality of sketches, and the large domain gap existing between the sketches and the natural images. To mitigate these challenges, existing works proposed attention-based frameworks to incorporate query information into the image features. However, in these work…