Equilibrium computation in markets usually considers settings where player valuation functions are known. We consider the setting where player valuations are unknown; using a PAC learning-theoretic framework, we analyze some classes of common valuation functions, and provide algorithms which output direct PAC equilibrium allocations, not estimates based on attempting to learn valuation functions. Since there exist trivial PAC market outcomes with an unbounded worst-case efficiency loss, we lower-bound the efficiency of our algorithms. While the efficiency loss under general distributions is rather high, we show that in some cases (e.g., unit-demand valuations), it is possible to find a PAC market equilibrium with significantly better utility.
University of British Columbia(不列颠哥伦比亚大学);Harvard University(哈佛大学);Peking University(北京大学)
In non-truthful auctions, agents' utility for a strategy depends on the strategies of the opponents and also the prior distribution over their private types; the set of Bayes Nash equilibria generally has an intricate dependence on the prior. Using the First Price Auction as our main demonstrating example, we show that $\tilde O(n / ε^2)$ samples from the prior with $n$ agents suffice for an algorithm to learn the interim utilities for all monotone bidding strategies. As a consequence, this number of samples suffice for learning all approximate equilibria. We give almost matching (up to polylo…
We study markets of indivisible items in which price-based (Walrasian) equilibria often do not exist due to the discrete non-convex setting. Instead we consider Nash equilibria of the market viewed as a game, where players bid for items, and where the highest bidder on an item wins it and pays his bid. We first observe that pure Nash-equilibria of this game excatly correspond to price-based equilibiria (and thus need not exist), but that mixed-Nash equilibria always do exist, and we analyze their structure in several simple cases where no price-based equilibrium exists. We also undertake an an…
Our paper concerns the computation of Nash equilibria of first-price auctions with correlated values. While there exist several equilibrium computation methods for auctions with independent values, the correlation of the bidders' values introduces significant complications that render existing methods unsatisfactory in practice. Our contribution is a step towards filling this gap: inspired by the seminal fictitious play process of Brown and Robinson, we present a learning heuristic-that we call fictitious bidding (FB)-for estimating Bayes-Nash equilibria of first-price auctions with correlated…
Max-Planck-Institut für Informatik(马克斯·普朗克信息学研究所);University of Athens(雅典大学);Patras University(帕特雷大学)
We study the performance of approximate Nash equilibria for linear congestion games. We consider how much the price of anarchy worsens and how much the price of stability improves as a function of the approximation factor $ε$. We give (almost) tight upper and lower bounds for both the price of anarchy and the price of stability for atomic and non-atomic congestion games. Our results not only encompass and generalize the existing results of exact equilibria to $ε$-Nash equilibria, but they also provide a unified approach which reveals the common threads of the atomic and non-atomic price of ana…
When network users are satisficing decision-makers, the resulting traffic pattern attains a satisficing user equilibrium, which may deviate from the (perfectly rational) user equilibrium. In a satisficing user equilibrium traffic pattern, the total system travel time can be worse than in the case of the PRUE. We show how bad the worst-case satisficing user equilibrium traffic pattern can be, compared to the perfectly rational user equilibrium. We call the ratio between the total system travel times of the two traffic patterns the price of satisficing, for which we provide an analytical bound. …
We study the complexity of finding an approximate (pure) Bayesian Nash equilibrium in a first-price auction with common priors when the tie-breaking rule is part of the input. We show that the problem is PPAD-complete even when the tie-breaking rule is trilateral (i.e., it specifies item allocations when no more than three bidders are in tie, and adopts the uniform tie-breaking rule otherwise). This is the first hardness result for equilibrium computation in first-price auctions with common priors. On the positive side, we give a PTAS for the problem under the uniform tie-breaking rule.
We present our results on Uniform Price Auctions, one of the standard sealed-bid multi-unit auction formats, for selling multiple identical units of a single good to multi-demand bidders. Contrary to the truthful and economically efficient multi-unit Vickrey auction, the Uniform Price Auction encourages strategic bidding and is socially inefficient in general. The uniform pricing rule is, however, widely popular by its appeal to the natural anticipation, that identical items should be identically priced. In this work we study equilibria of the Uniform Price Auction for bidders with (symmetric)…
We study a static game played by a finite number of agents, in which agents are assigned independent and identically distributed random types and each agent minimizes its objective function by choosing from a set of admissible actions that depends on its type. The game is anonymous in the sense that the objective function of each agent depends on the actions of other agents only through the empirical distribution of their type-action pairs. We study the asymptotic behavior of Nash equilibria, as the number of agents tends to infinity, first by deriving laws of large numbers characterizes almos…
One of the main results shown through Roughgarden's notions of smooth games and robust price of anarchy is that, for any sum-bounded utilitarian social function, the worst-case price of anarchy of coarse correlated equilibria coincides with that of pure Nash equilibria in the class of weighted congestion games with non-negative and non-decreasing latency functions and that such a value can always be derived through the, so called, smoothness argument. We significantly extend this result by proving that, for a variety of (even non-sum-bounded) utilitarian and egalitarian social functions and fo…
Logit-response dynamics (Alos-Ferrer and Netzer, Games and Economic Behavior 2010) are a rich and natural class of noisy best-response dynamics. In this work we revise the price of anarchy and the price of stability by considering the quality of long-run equilibria in these dynamics. Our results show that prior studies on simpler dynamics of this type can strongly depend on a synchronous schedule of the players' moves. In particular, a small noise by itself is not enough to improve the quality of equilibria as soon as other very natural schedules are used.
We study equilibria in two-buyer sequential second-price (or first-price) auctions for identical goods. Buyers have weakly decreasing incremental values, and we make a behavioural no-overbidding assumption: the buyers do not bid above their incremental values. Structurally, we show equilibria are intrinsically linked to a greedy bidding strategy. We then prove three results. First, any equilibrium consists of three phases: a competitive phase, a competition reduction phase and a monopsony phase. In particular, there is a time after which one buyer exhibits monopsonistic behaviours. Second, the…
We explore issues of dynamic supply and demand in ride sharing services such as Lyft and Uber, where demand fluctuates over time and geographic location. We seek to maximize social welfare which depends on taxicab and passenger locations, passenger valuations for service, and the distances between taxicabs and passengers. Our only means of control is to set surge prices, then taxicabs and passengers maximize their utilities subject to these prices. We study two related models: a continuous passenger-taxicab setting, similar to the Wardrop model, and a discrete passenger-taxicab setting. In the…
A group of players which contain n sellers and n buyers bargain over the partitions of n pies. A seller(/buyer) has to reach an agreement with a buyer (/seller) on the division of a pie. The players bargain in a system like the stock market: each seller(buyer) can either offer a selling(buying) price to all buyers(sellers) or accept a price offered by another buyer(seller). The offered prices are known to all. Once a player accepts a price offered by another one, the division of a pie between them is determined. Each player has a constant discounting factor and the discounting factors of all p…
We introduce natural strategic games on graphs, which capture the idea of coordination in a local setting. We study the existence of equilibria that are resilient to coalitional deviations of unbounded and bounded size (i.e., strong equilibria and k-equilibria respectively). We show that pure Nash equilibria and 2-equilibria exist, and give an example in which no 3-equilibrium exists. Moreover, we prove that strong equilibria exist for various special cases. We also study the price of anarchy (PoA) and price of stability (PoS) for these solution concepts. We show that the PoS for strong equili…
In this paper we present a new competitive packet routing model with edge priorities. We consider players that route selfishly through a network over time and try to reach their destinations as fast as possible. If the number of players who want to enter an edge at the same time exceeds the inflow capacity of this edge, edge priorities with respect to the preceding edge solve these conflicts. Our edge priorities are well-motivated by applications in traffic. For this class of games, we show the existence of equilibrium solutions for single-source-single-sink games and we analyze structural pro…
This survey outlines a general and modular theory for proving approximation guarantees for equilibria of auctions in complex settings. This theory complements traditional economic techniques, which generally focus on exact and optimal solutions and are accordingly limited to relatively stylized settings. We highlight three user-friendly analytical tools: smoothness-type inequalities, which immediately yield approximation guarantees for many auction formats of interest in the special case of complete information and deterministic strategies; extension theorems, which extend such guarantees to r…
In a Walrasian equilibrium (WE), all bidders are envy-free (EF), meaning that their allocation maximizes their utility; and the market clears (MC), meaning that the price of unallocated goods is zero. EF is desirable to ensure the long-term viability of the market. MC ensures that demand meets supply. Any allocation that is part of a WE is also welfare-maximizing; however, it need not be revenue-maximizing. Furthermore, WE need not exist, e.g., in markets where bidders have combinatorial valuations. The traditional approach to simultaneously addressing both existence and low revenue is to rela…
We consider a model of priced resource sharing that combines both queueing behavior and strategic behavior. We study a priority service model where a single server allocates its capacity to agents in proportion to their payment to the system, and users from different classes act to minimize the sum of their cost for processing delay and payment. As the exact processing time of this system is hard to compute, we introduce the notion of heavy traffic equilibrium as an approximation of the Nash equilibrium, derived by considering the asymptotic regime where the system load approaches capacity. We…
Ridesharing markets are complex: drivers are strategic, rider demand and driver availability are stochastic, and complex city-scale phenomena like weather induce large scale correlation across space and time. At the same time, past work has focused on a subset of these challenges. We propose a model of ridesharing networks with strategic drivers, spatiotemporal dynamics, and stochasticity. Supporting both computational tractability and better modeling flexibility than classical fluid limits, we use a two-level stochastic model that allows correlated shocks caused by weather or large public eve…
We address the question of whether price of stability results (existence of equilibria with low social cost) are robust to incomplete information. We show that this is the case in potential games, if the underlying algorithmic social cost minimization problem admits a constant factor approximation algorithm via strict cost-sharing schemes. Roughly, if the existence of an $α$-approximate equilibrium in the complete information setting was proven via the potential method, then there also exists a $α\cdot β$-approximate Bayes-Nash equilibrium in the incomplete information setting, where $β$ is th…
For single-commodity networks, the increase of the price of anarchy is bounded by a factor of $(1+ε)^p$ from above, when the travel demand is increased by a factor of $1+ε$ and the latency functions are polynomials of degree at most $p$. We show that the same upper bound holds for multi-commodity networks and provide a lower bound as well.
We consider a game where a finite number of retailers choose a location, given that their potential consumers are distributed on a network. Retailers do not compete on price but only on location, therefore each consumer shops at the closest store. We show that when the number of retailers is large enough, the game admits a pure Nash equilibrium and we construct it. We then compare the equilibrium cost borne by the consumers with the cost that could be achieved if the retailers followed the dictate of a benevolent planner. We perform this comparison in term of the price of anarchy, i.e., the ra…
We consider a single buyer with a combinatorial preference that would like to purchase related products and services from different vendors, where each vendor supplies exactly one product. We study the general case where subsets of products can be substitutes as well as complementary and analyze the game that is induced on the vendors, where a vendor's strategy is the price that he asks for his product. This model generalizes both Bertrand competition (where vendors are perfect substitutes) and Nash bargaining (where they are perfect complements), and captures a wide variety of scenarios that …
Incorporating budget constraints into the analysis of auctions has become increasingly important, as they model practical settings more accurately. The social welfare function, which is the standard measure of efficiency in auctions, is inadequate for settings with budgets, since there may be a large disconnect between the value a bidder derives from obtaining an item and what can be liquidated from her. The Liquid Welfare objective function has been suggested as a natural alternative for settings with budgets. Simple auctions, like simultaneous item auctions, are evaluated by their performanc…
Columbia University(哥伦比亚大学);Facebook AI Research(脸书人工智能研究院);Facebook Core Data Science(脸书核心数据科学部)
Computing market equilibria is an important practical problem for market design, for example in fair division of items. However, computing equilibria requires large amounts of information (typically the valuation of every buyer for every item) and computing power. We consider ameliorating these issues by applying a method used for solving complex games: constructing a coarsened abstraction of a given market, solving for the equilibrium in the abstraction, and lifting the prices and allocations back to the original market. We show how to bound important quantities such as regret, envy, Nash soc…
The Generalized Second Price (GSP) auction is the primary auction used for monetizing the use of the Internet. It is well-known that truthtelling is not a dominant strategy in this auction and that inefficient equilibria can arise. In this paper we study the space of equilibria in GSP, and quantify the efficiency loss that can arise in equilibria under a wide range of sources of uncertainty, as well as in the full information setting. The traditional Bayesian game models uncertainty in the valuations (types) of the participants. The Generalized Second Price (GSP) auction gives rise to a furthe…
This paper provides a comprehensive convergence analysis of the PoA of both pure and mixed Nash equilibria in atomic congestion games with unsplittable demands.
We present the first polynomial time algorithm for computing Walrasian equilibrium in an economy with indivisible goods and \emph{general} buyer valuations having only access to an \emph{aggregate demand oracle}, i.e., an oracle that given prices on all goods, returns the aggregated demand over the entire population of buyers. For the important special case of gross substitute valuations, our algorithm queries the aggregate demand oracle $\widetilde{O}(n)$ times and takes $\widetilde{O}(n^3)$ time, where $n$ is the number of goods. At the heart of our solution is a method for exactly minimizin…
This article investigates selfish behavior in games where players are embedded in a social context. A framework is presented which allows us to measure the Windfall of Friendship, i.e., how much players benefit (compared to purely selfish environments) if they care about the welfare of their friends in the social network graph. As a case study, a virus inoculation game is examined. We analyze the corresponding Nash equilibria and show that the Windfall of Friendship can never be negative. However, we find that if the valuation of a friend is independent of the total number of friends, the soci…
We give exponential lower bounds on the Price of Stability (PoS) of weighted congestion games with polynomial cost functions. In particular, for any positive integer $d$ we construct rather simple games with cost functions of degree at most $d$ which have a PoS of at least $\varOmega(Φ_d)^{d+1}$, where $Φ_d\sim d/\ln d$ is the unique positive root of equation $x^{d+1}=(x+1)^d$. This almost closes the huge gap between $\varTheta(d)$ and $Φ_d^{d+1}$. Our bound extends also to network congestion games. We further show that the PoS remains exponential even for singleton games. More generally, we p…
We introduce set packing games as an abstraction of situations in which $n$ selfish players select subsets of a finite set of indivisible items, and analyze the quality of several equilibria for this class of games. Assuming that players are able to approximately play equilibrium strategies, we show that the total quality of the resulting equilibrium solutions is only moderately suboptimal. Our results are tight bounds on the price of anarchy for three equilibrium concepts, namely Nash equilibria, subgame perfect equilibria, and an equilibrium concept that we refer to as $k$-collusion Nash equ…
This paper gives a complete analysis of worst-case equilibria for various versions of weighted congestion games with two players and affine cost functions. The results are exact price of anarchy bounds which are parametric in the weights of the two players, and establish exactly how the primitives of the game enter into the quality of equilibria. Interestingly, some of the worst-cases are attained when the players' weights only differ slightly. Our findings also show that sequential play improves the price of anarchy in all cases, however, this effect vanishes with an increasing difference in …
We consider a price competition between two sellers of perfect-complement goods. Each seller posts a price for the good it sells, but the demand is determined according to the sum of prices. This is a classic model by Cournot (1838), who showed that in this setting a monopoly that sells both goods is better for the society than two competing sellers. We show that non-trivial pure Nash equilibria always exist in this game. We also quantify Cournot's observation with respect to both the optimal welfare and the monopoly revenue. We then prove a series of mostly negative results regarding the conv…
We study a signaling game between two firms competing to have their product chosen by a principal. The products have qualities drawn i.i.d. from a common prior. The principal aims to choose the better product, but the quality of a product can only be estimated via a coarse-grained threshold test: for chosen $θ$, the principal learns whether a product's quality exceeds $θ$ or not. We study this problem under two types of interactions. In the first, the principal does the testing herself, and can choose tests from a class of allowable tests. We show that the optimum strategy for the principal is…