This paper investigates equilibrium computation and the price of anarchy for Bayesian games, which are the fundamental models of games with incomplete information. In normal-form games with complete information, it is known that efficiently computable no-regret dynamics converge to correlated equilibria, and the price of anarchy for correlated equilibria can be bounded for a broad class of games called smooth games. However, in Bayesian games, as surveyed by Forges (1993), several non-equivalent extensions of correlated equilibria exist, and it remains unclear whether they can be efficiently computed or whether their price of anarchy can be bounded.
In this paper, we identify a natural extension of correlated equilibria that can be computed efficiently and is guaranteed to have bounds on the price of anarchy in various games. First, we propose a variant of regret called untruthful swap regret. If each player minimizes it in repeated play of Bayesian games, the empirical distribution of these dynamics is guaranteed to converge to communication equilibria, which is one of the extensions of correlated equilibria proposed by Myerson (1982). We present an efficient algorithm for minimizing untruthful swap regret with a sublinear upper bound, which we prove to be tight in terms of the number of types. As a result, by simulating the dynamics with our algorithm, we can approximately compute a communication equilibrium in polynomial time. Furthermore, we extend existing lower bounds on the price of anarchy based on the smoothness arguments from Bayes--Nash equilibria to equilibria obtained by the proposed dynamics.
Recent price-of-anarchy analyses of games of complete information suggest that coarse correlated equilibria, which characterize outcomes resulting from no-regret learning dynamics, have near-optimal welfare. This work provides two main technical results that lift this conclusion to games of incomplete information, a.k.a., Bayesian games. First, near-optimal welfare in Bayesian games follows directly from the smoothness-based proof of near-optimal welfare in the same game when the private information is public. Second, no-regret learning dynamics converge to Bayesian coarse correlated equilibri…
This survey outlines a general and modular theory for proving approximation guarantees for equilibria of auctions in complex settings. This theory complements traditional economic techniques, which generally focus on exact and optimal solutions and are accordingly limited to relatively stylized settings. We highlight three user-friendly analytical tools: smoothness-type inequalities, which immediately yield approximation guarantees for many auction formats of interest in the special case of complete information and deterministic strategies; extension theorems, which extend such guarantees to r…
We consider auctions in which greedy algorithms, paired with first-price or critical-price payment rules, are used to resolve multi-parameter combinatorial allocation problems. We study the price of anarchy for social welfare in such auctions. We show for a variety of equilibrium concepts, including Bayes-Nash equilibrium and correlated equilibrium, the resulting price of anarchy bound is close to the approximation factor of the underlying greedy algorithm.
We study the price of anarchy of mechanisms in the presence of risk-averse agents. Previous work has focused on agents with quasilinear utilities, possibly with a budget. Our model subsumes this as a special case but also captures that agents might be less sensitive to payments than in the risk-neutral model. We show that many positive price-of-anarchy results proved in the smoothness framework continue to hold in the more general risk-averse setting. A sufficient condition is that agents can never end up with negative quasilinear utility after playing an undominated strategy. This is true, e.…
Routing games are amongst the most well studied domains of game theory. How relevant are these pen-and-paper calculations to understanding the reality of everyday traffic routing? We focus on a semantically rich dataset that captures detailed information about the daily behavior of thousands of Singaporean commuters and examine the following basic questions: (i) Does the traffic equilibrate? (ii) Is the system behavior consistent with latency minimizing agents? (iii) Is the resulting system efficient? In order to capture the efficiency of the traffic network in a way that agrees with our every…
In many natural settings agents participate in multiple different auctions that are not simultaneous. In such auctions, future opportunities affect strategic considerations of the players. The goal of this paper is to develop a quantitative understanding of outcomes of such sequential auctions. In earlier work (Paes Leme et al. 2012) we initiated the study of the price of anarchy in sequential auctions. We considered sequential first price auctions in the full information model, where players are aware of all future opportunities, as well as the valuation of all players. In this paper, we stud…
We study repeated two-player games where one of the players, the learner, employs a no-regret learning strategy, while the other, the optimizer, is a rational utility maximizer. We consider general Bayesian games, where the payoffs of both the optimizer and the learner could depend on the type, which is drawn from a publicly known distribution, but revealed privately to the learner. We address the following questions: (a) what is the bare minimum that the optimizer can guarantee to obtain regardless of the no-regret learning algorithm employed by the learner? (b) are there learning algorithms …
Price of anarchy quantifies the degradation of social welfare in games due to the lack of a centralized authority that can enforce the optimal outcome. At its antipodes, mechanism design studies how to ameliorate these effects by incentivizing socially desirable behavior and implementing the optimal state as equilibrium. In practice, the responsiveness to such measures depends on the wealth of each individual. This leads to a natural, but largely unexplored, question. Does optimal mechanism design entrench, or maybe even exacerbate, social inequality? We study this question in nonatomic conges…
This paper develops tools for welfare and revenue analyses of Bayes-Nash equilibria in asymmetric auctions with single-dimensional agents. We employ these tools to derive price of anarchy results for social welfare and revenue. Our approach separates the standard smoothness framework into two distinct parts, isolating the analysis common to any auction from the analysis specific to a given auction. The first part relates a bidder's contribution to welfare in equilibrium to their contribution to welfare in the optimal auction using the price the bidder faces for additional allocation. Intuitive…
We study the Price of Anarchy of simultaneous first-price auctions for buyers with submodular and subadditive valuations. The current best upper bounds for the Bayesian Price of Anarchy of these auctions are e/(e-1) [Syrgkanis and Tardos 2013] and 2 [Feldman et al. 2013], respectively. We provide matching lower bounds for both cases even for the case of full information and for mixed Nash equilibria via an explicit construction. We present an alternative proof of the upper bound of e/(e-1) for first-price auctions with fractionally subadditive valuations which reveals the worst-case price dist…
Incorporating budget constraints into the analysis of auctions has become increasingly important, as they model practical settings more accurately. The social welfare function, which is the standard measure of efficiency in auctions, is inadequate for settings with budgets, since there may be a large disconnect between the value a bidder derives from obtaining an item and what can be liquidated from her. The Liquid Welfare objective function has been suggested as a natural alternative for settings with budgets. Simple auctions, like simultaneous item auctions, are evaluated by their performanc…
Institute of Information Management, National Chiao Tung University(台湾交通大学信息管理研究所);Institute of Information Science, Academia Sinica(中央研究院信息科学研究所)
Different types of dynamics have been studied in repeated game play, and one of them which has received much attention recently consists of those based on "no-regret" algorithms from the area of machine learning. It is known that dynamics based on generic no-regret algorithms may not converge to Nash equilibria in general, but to a larger set of outcomes, namely coarse correlated equilibria. Moreover, convergence results based on generic no-regret algorithms typically use a weaker notion of convergence: the convergence of the average plays instead of the actual plays. Some work has been done s…
Bayesian persuasion studies how an informed sender should influence beliefs of rational receivers who take decisions through Bayesian updating of a common prior. We focus on the online Bayesian persuasion framework, in which the sender repeatedly faces one or more receivers with unknown and adversarially selected types. First, we show how to obtain a tight $\tilde O(T^{1/2})$ regret bound in the case in which the sender faces a single receiver and has partial feedback, improving over the best previously known bound of $\tilde O(T^{4/5})$. Then, we provide the first no-regret guarantees for the…
We consider a general class of Bayesian Games where each players utility depends on his type (possibly multidimensional) and on the strategy profile and where players' types are distributed independently. We show that if their full information version for any fixed instance of the type profile is a smooth game then the Price of Anarchy bound implied by the smoothness property, carries over to the Bayes-Nash Price of Anarchy. We show how some proofs from the literature (item bidding auctions, greedy auctions) can be cast as smoothness proofs or be simplified using smoothness. For first price it…
Routing games are amongst the most studied classes of games. Their two most well-known properties are that learning dynamics converge to equilibria and that all equilibria are approximately optimal. In this work, we perform a stress test for these classic results by studying the ubiquitous dynamics, Multiplicative Weights Update, in different classes of congestion games, uncovering intricate non-equilibrium phenomena. As the system demand increases, the learning dynamics go through period-doubling bifurcations, leading to instabilities, chaos and large inefficiencies even in the simplest case …
We study a Bayesian persuasion setting with binary actions (adopt and reject) for Receiver. We examine the following question - how well can Sender perform, in terms of persuading Receiver to adopt, when ignorant of Receiver's utility? We take a robust (adversarial) approach to study this problem; that is, our goal is to design signaling schemes for Sender that perform well for all possible Receiver's utilities. We measure performance of signaling schemes via the notion of (additive) regret: the difference between Sender's hypothetically optimal utility had she known Receiver's utility functio…
Dynamics and Convergences for Markov Coevolutionary Opinion Formation Games in Dynamic Social Networks
National Yang Ming Chiao Tung University(国立阳明交通大学);Academia Sinica(中央研究院);National Taiwan Ocean University(国立台湾海洋大学);New Jersey Institute of Technology(新泽理工学院);National Chung Hsin University(国立中兴大学)
We study a signaling game between two firms competing to have their product chosen by a principal. The products have qualities drawn i.i.d. from a common prior. The principal aims to choose the better product, but the quality of a product can only be estimated via a coarse-grained threshold test: for chosen $θ$, the principal learns whether a product's quality exceeds $θ$ or not. We study this problem under two types of interactions. In the first, the principal does the testing herself, and can choose tests from a class of allowable tests. We show that the optimum strategy for the principal is…
The Surprising Benefits of Base Rate Neglect in Robust Aggregation
Center on Frontiers of Computing Studies, School of CS, Peking University(北京大学计算机科学学院计算前沿研究中心);Department of Economics, School of Economics and Management, Tsinghua University(清华大学经济管理学院经济学系)
National University of Singapore(新加坡国立大学);Massachusetts Institute of Technology(麻省理工学院)
This paper presents a recursive reasoning formalism of Bayesian optimization (BO) to model the reasoning process in the interactions between boundedly rational, self-interested agents with unknown, complex, and costly-to-evaluate payoff functions in repeated games, which we call Recursive Reasoning-Based BO (R2-B2). Our R2-B2 algorithm is general in that it does not constrain the relationship among the payoff functions of different agents and can thus be applied to various types of games such as constant-sum, general-sum, and common-payoff games. We prove that by reasoning at level 2 or more a…
Most existing results about \emph{last-iterate convergence} of learning dynamics are limited to two-player zero-sum games, and only apply under rigid assumptions about what dynamics the players follow. In this paper we provide new results and techniques that apply to broader families of games and learning dynamics. First, we use a regret-based analysis to show that in a class of games that includes constant-sum polymatrix and strategically zero-sum games, dynamics such as \emph{optimistic mirror descent (OMD)} have \emph{bounded second-order path lengths}, a property which holds even when play…
This paper establishes the Price of Stability (PoS) for First Price Auctions, for all equilibrium concepts that have been studied in the literature: Bayes Nash Equilibrium $\subsetneq$ Bayes Correlated Equilibrium $\subsetneq$ Bayes Coarse Correlated Equilibrium} $\bullet$ Bayes Nash Equilibrium: For independent valuations, the tight PoS is $1 - 1/ e^{2} \approx 0.8647$, matching the counterpart Price of Anarchy (PoA) bound \cite{JL22}. For correlated valuations, the tight $\PoS$ is $1 - 1 / e \approx 0.6321$, matching the counterpart PoA bound \cite{ST13,S14}. This result indicates that, in t…
Microsoft Research(微软研究院);Tel Aviv University(特拉维夫大学);University of Pennsylvania(宾夕法尼亚大学);Carnegie Mellon University(卡内基梅隆大学)
We consider a ubiquitous scenario in the Internet economy when individual decision-makers (henceforth, agents) both produce and consume information as they make strategic choices in an uncertain environment. This creates a three-way tradeoff between exploration (trying out insufficiently explored alternatives to help others in the future), exploitation (making optimal decisions given the information discovered by other agents), and incentives of the agents (who are myopically interested in exploitation, while preferring the others to explore). We posit a principal who controls the flow of info…
The Generalized Second Price (GSP) auction is the primary auction used for monetizing the use of the Internet. It is well-known that truthtelling is not a dominant strategy in this auction and that inefficient equilibria can arise. In this paper we study the space of equilibria in GSP, and quantify the efficiency loss that can arise in equilibria under a wide range of sources of uncertainty, as well as in the full information setting. The traditional Bayesian game models uncertainty in the valuations (types) of the participants. The Generalized Second Price (GSP) auction gives rise to a furthe…
Bayesian persuasion studies how an informed sender should partially disclose information to influence the behavior of a self-interested receiver. Classical models make the stringent assumption that the sender knows the receiver's utility. This can be relaxed by considering an online learning framework in which the sender repeatedly faces a receiver of an unknown, adversarially selected type. We study, for the first time, an online Bayesian persuasion setting with multiple receivers. We focus on the case with no externalities and binary actions, as customary in offline models. Our goal is to de…
This paper studies two-player zero-sum repeated Bayesian games in which every player has a private type that is unknown to the other player, and the initial probability of the type of every player is publicly known. The types of players are independently chosen according to the initial probabilities, and are kept the same all through the game. At every stage, players simultaneously choose actions, and announce their actions publicly. For finite horizon cases, an explicit linear program is provided to compute players' security strategies. Moreover, based on the existing results in [1], this pap…
The efficiency of a game is typically quantified by the price of anarchy (PoA), defined as the worst ratio of the objective function value of an equilibrium --- solution of the game --- and that of an optimal outcome. Given the tremendous impact of tools from mathematical programming in the design of algorithms and the similarity of the price of anarchy and different measures such as the approximation and competitive ratios, it is intriguing to develop a duality-based method to characterize the efficiency of games. In the paper, we present an approach based on linear programming duality to stu…