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arXiv 2304.05005cs.GTcs.LG

贝叶斯博弈中的贝叶斯相关均衡、无悔动力学及无政府代价

Bayes correlated equilibria, no-regret dynamics in Bayesian games, and the price of anarchy

National Institute of Informatics(信息学研究所)

Kaito Fujii

AI总结:

本文研究贝叶斯博弈的均衡计算与无政府代价,提出不真实交换遗憾变体及其高效最小化算法,证明动力学收敛至通信均衡,并将无政府代价下界从Bayes-Nash均衡扩展至所提动力学获得的均衡。

摘要:

本文研究了贝叶斯博弈的均衡计算和无政府代价,贝叶斯博弈是不完全信息博弈的基本模型。在完全信息的正则型博弈中,已知可高效计算的无悔动力学会收敛到相关均衡,并且对于称为平滑博弈的一大类博弈,相关均衡的无政府代价是有界的。然而,正如 forges (1993) 所综述的,在贝叶斯博弈中,存在几种不等价的相关均衡扩展,目前尚不清楚它们是否可以被高效计算,或者它们的无政府代价是否可以被界定。在本文中,我们找到了一种相关均衡的自然扩展,它可以被高效计算,并且保证在各类博弈中具有无政府代价的界限。首先,我们提出了一种称为不真实交换遗憾的遗憾变体。如果每个参与者在贝叶斯博弈的重复博弈中最小化它,这些动力学的经验分布保证会收敛到通信均衡,这是 Myerson (1982) 提出的相关均衡扩展之一。我们提出了一种最小化不真实交换遗憾的高效算法,其具有次线性上界,我们证明了该上界在类型数量方面是紧的。因此,通过用我们的算法模拟这些动力学,我们可以在多项式时间内近似计算通信均衡。此外,我们将基于平滑性论证的现有无政府代价下界从 Bayes-Nash 均衡扩展到由所提动力学获得的均衡。

英文摘要:

This paper investigates equilibrium computation and the price of anarchy for Bayesian games, which are the fundamental models of games with incomplete information. In normal-form games with complete information, it is known that efficiently computable no-regret dynamics converge to correlated equilibria, and the price of anarchy for correlated equilibria can be bounded for a broad class of games called smooth games. However, in Bayesian games, as surveyed by Forges (1993), several non-equivalent extensions of correlated equilibria exist, and it remains unclear whether they can be efficiently computed or whether their price of anarchy can be bounded. In this paper, we identify a natural extension of correlated equilibria that can be computed efficiently and is guaranteed to have bounds on the price of anarchy in various games. First, we propose a variant of regret called untruthful swap regret. If each player minimizes it in repeated play of Bayesian games, the empirical distribution of these dynamics is guaranteed to converge to communication equilibria, which is one of the extensions of correlated equilibria proposed by Myerson (1982). We present an efficient algorithm for minimizing untruthful swap regret with a sublinear upper bound, which we prove to be tight in terms of the number of types. As a result, by simulating the dynamics with our algorithm, we can approximately compute a communication equilibrium in polynomial time. Furthermore, we extend existing lower bounds on the price of anarchy based on the smoothness arguments from Bayes--Nash equilibria to equilibria obtained by the proposed dynamics.

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