In this paper, we propose to estimate 3D hand pose by recovering the 3D coordinates of joints in a group-wise manner, where less-related joints are automatically categorized into different groups and exhibit different features. This is different from the previous methods where all the joints are considered holistically and share the same feature. The benefits of our method are illustrated by the principle of multi-task learning (MTL), i.e., by separating less-related joints into different groups (as different tasks), our method learns different features for each of them, therefore efficiently avoids the negative transfer (among less related tasks/groups of joints). The key of our method is a novel binary selector that automatically selects related joints into the same group. We implement such a selector with binary values stochastically sampled from a Concrete distribution, which is constructed using Gumbel softmax on trainable parameters. This enables us to preserve the differentiable property of the whole network. We further exploit features from those less-related groups by carrying out an additional feature fusing scheme among them, to learn more discriminative features. This is realized by implementing multiple 1x1 convolutions on the concatenated features, where each joint group contains a unique 1x1 convolution for feature fusion. The detailed ablation analysis and the extensive experiments on several benchmark datasets demonstrate the promising performance of the proposed method over the state-of-the-art (SOTA) methods. Besides, our method achieves top-1 among all the methods that do not exploit the dense 3D shape labels on the most recently released FreiHAND competition at the submission date. The source code and models are available at https://github.com/ moranli-aca/LearnableGroups-Hand.
Compared to joint position, the accuracy of joint rotation and shape estimation has received relatively little attention in the skinned multi-person linear model (SMPL)-based human mesh reconstruction from multi-view images. The work in this field is broadly classified into two categories. The first approach performs joint estimation and then produces SMPL parameters by fitting SMPL to resultant joints. The second approach regresses SMPL parameters directly from the input images through a convolutional neural network (CNN)-based model. However, these approaches suffer from the lack of informat…
In-bed pose estimation has shown value in fields such as hospital patient monitoring, sleep studies, and smart homes. In this paper, we explore different strategies for detecting body pose from highly ambiguous pressure data, with the aid of pre-existing pose estimators. We examine the performance of pre-trained pose estimators by using them either directly or by re-training them on two pressure datasets. We also explore other strategies utilizing a learnable pre-processing domain adaptation step, which transforms the vague pressure maps to a representation closer to the expected input space o…
Graz University of Technology(格拉茨技术大学);University of Crete(克里特大学)
Model-based approaches to 3D hand tracking have been shown to perform well in a wide range of scenarios. However, they require initialisation and cannot recover easily from tracking failures that occur due to fast hand motions. Data-driven approaches, on the other hand, can quickly deliver a solution, but the results often suffer from lower accuracy or missing anatomical validity compared to those obtained from model-based approaches. In this work we propose a hybrid approach for hand pose estimation from a single depth image. First, a learned regressor is employed to deliver multiple initial …
Asilla Inc.(阿西拉公司);Hanoi University of Science and Technology(河内理工大学)
We present MeshLeTemp, a powerful method for 3D human pose and mesh reconstruction from a single image. In terms of human body priors encoding, we propose using a learnable template human mesh instead of a constant template as utilized by previous state-of-the-art methods. The proposed learnable template reflects not only vertex-vertex interactions but also the human pose and body shape, being able to adapt to diverse images. We conduct extensive experiments to show the generalizability of our method on unseen scenarios.
Human pose and shape estimation from RGB images is a highly sought after alternative to marker-based motion capture, which is laborious, requires expensive equipment, and constrains capture to laboratory environments. Monocular vision-based algorithms, however, still suffer from rotational ambiguities and are not ready for translation in healthcare applications, where high accuracy is paramount. While fusion of data from multiple viewpoints could overcome these challenges, current algorithms require further improvement to obtain clinically acceptable accuracies. In this paper, we propose a lea…
Beihang University(北京航空航天大学);Meitu Inc.(美图公司);Hangzhou Innovation Institute, Beihang University(北京航空航天大学杭州创新研究院)
In this paper, we present a novel Distribution-Aware Single-stage (DAS) model for tackling the challenging multi-person 3D pose estimation problem. Different from existing top-down and bottom-up methods, the proposed DAS model simultaneously localizes person positions and their corresponding body joints in the 3D camera space in a one-pass manner. This leads to a simplified pipeline with enhanced efficiency. In addition, DAS learns the true distribution of body joints for the regression of their positions, rather than making a simple Laplacian or Gaussian assumption as previous works. This pro…
This paper addresses the problem of cross-dataset generalization of 3D human pose estimation models. Testing a pre-trained 3D pose estimator on a new dataset results in a major performance drop. Previous methods have mainly addressed this problem by improving the diversity of the training data. We argue that diversity alone is not sufficient and that the characteristics of the training data need to be adapted to those of the new dataset such as camera viewpoint, position, human actions, and body size. To this end, we propose AdaptPose, an end-to-end framework that generates synthetic 3D human …
Our work focuses on the development of a learnable neural representation of human pose for advanced AI assisted animation tooling. Specifically, we tackle the problem of constructing a full static human pose based on sparse and variable user inputs (e.g. locations and/or orientations of a subset of body joints). To solve this problem, we propose a novel neural architecture that combines residual connections with prototype encoding of a partially specified pose to create a new complete pose from the learned latent space. We show that our architecture outperforms a baseline based on Transformer,…
Samsung AI Center(三星人工智能中心);Skolkovo Institute of Science and Technology(斯科尔科沃科学技术研究所)
We present two novel solutions for multi-view 3D human pose estimation based on new learnable triangulation methods that combine 3D information from multiple 2D views. The first (baseline) solution is a basic differentiable algebraic triangulation with an addition of confidence weights estimated from the input images. The second solution is based on a novel method of volumetric aggregation from intermediate 2D backbone feature maps. The aggregated volume is then refined via 3D convolutions that produce final 3D joint heatmaps and allow modelling a human pose prior. Crucially, both approaches a…
The estimation of the camera poses associated with a set of images commonly relies on feature matches between the images. In contrast, we are the first to address this challenge by using objectness regions to guide the pose estimation problem rather than explicit semantic object detections. We propose Pose Refiner Network (PoserNet) a light-weight Graph Neural Network to refine the approximate pair-wise relative camera poses. PoserNet exploits associations between the objectness regions - concisely expressed as bounding boxes - across multiple views to globally refine sparsely connected view g…
Technical University of Munich(慕尼黑工业大学);Google(谷歌);Tsinghua University(清华大学)
Directly regressing all 6 degrees-of-freedom (6DoF) for the object pose (e.g. the 3D rotation and translation) in a cluttered environment from a single RGB image is a challenging problem. While end-to-end methods have recently demonstrated promising results at high efficiency, they are still inferior when compared with elaborate P$n$P/RANSAC-based approaches in terms of pose accuracy. In this work, we address this shortcoming by means of a novel reasoning about self-occlusion, in order to establish a two-layer representation for 3D objects which considerably enhances the accuracy of end-to-end…
Beijing Laboratory of Advanced Information Networks(北京先进信息网络实验室);Beijing University of Posts and Telecommunications(北京邮电大学);Horizon Robotics(地平线机器人);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
Human pose estimation has witnessed a significant advance thanks to the development of deep learning. Recent human pose estimation approaches tend to directly predict the location heatmaps, which causes quantization errors and inevitably deteriorates the performance within the reduced network output. Aim at solving it, we revisit the heatmap-offset aggregation method and propose the Offset-guided Network (OGN) with an intuitive but effective fusion strategy for both two-stages pose estimation and Mask R-CNN. For two-stages pose estimation, a greedy box generation strategy is also proposed to k…
We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence gives extra constraints that can resolve ambiguities. This is because videos often give multiple views of a person, yet the overall body shape does not change and 3D positions vary slowly. Our method improves not only on standard mocap-based datasets like Human 3.6M -- where we show quantitative improvements -- but also on challenging in-the-wild datasets suc…
PaNDaS: Learnable Deformation Modeling with Localized Control
Univ. Lille(里尔大学);Centrale Lille(中央里尔高等学院);Ecole Polytechnique(巴黎综合理工学院);Laboratoire Paul Painleve(保罗·潘勒韦实验室);Institut Mines-Télécom(国立高等矿业电信学校联盟);IMT Nord Europe(北欧洲电信与矿业学院)
Self-supervised monocular depth estimation has been widely investigated to estimate depth images and relative poses from RGB images. This framework is attractive for researchers because the depth and pose networks can be trained from just time sequence images without the need for the ground truth depth and poses. In this work, we estimate the depth around a robot (360 degree view) using time sequence spherical camera images, from a camera whose parameters are unknown. We propose a learnable axisymmetric camera model which accepts distorted spherical camera images with two fisheye camera images…
In this work, we address the problem of 3D human pose estimation from a sequence of 2D human poses. Although the recent success of deep networks has led many state-of-the-art methods for 3D pose estimation to train deep networks end-to-end to predict from images directly, the top-performing approaches have shown the effectiveness of dividing the task of 3D pose estimation into two steps: using a state-of-the-art 2D pose estimator to estimate the 2D pose from images and then mapping them into 3D space. They also showed that a low-dimensional representation like 2D locations of a set of joints c…
University of Salerno(萨勒诺大学);University of Molise(莫利塞大学)
Estimating the actual head orientation from 2D images, with regard to its three degrees of freedom, is a well known problem that is highly significant for a large number of applications involving head pose knowledge. Consequently, this topic has been tackled by a plethora of methods and algorithms the most part of which exploits neural networks. Machine learning methods, indeed, achieve accurate head rotation values yet require an adequate training stage and, to that aim, a relevant number of positive and negative examples. In this paper we take a different approach to this topic by using frac…
Department of Electrical and Computer Engineering, North Carolina State University(电气与计算机工程系,北卡罗来纳州立大学);Department of Mathematics and Computer Science, Fayetteville State University(数学与计算机科学系,法雷维尔州立大学)
Despite the great progress in 3D human pose estimation from videos, it is still an open problem to take full advantage of a redundant 2D pose sequence to learn representative representations for generating one 3D pose. To this end, we propose an improved Transformer-based architecture, called Strided Transformer, which simply and effectively lifts a long sequence of 2D joint locations to a single 3D pose. Specifically, a Vanilla Transformer Encoder (VTE) is adopted to model long-range dependencies of 2D pose sequences. To reduce the redundancy of the sequence, fully-connected layers in the fee…
Recently, Deep Convolution Networks (DCNNs) have been applied to the task of face alignment and have shown potential for learning improved feature representations. Although deeper layers can capture abstract concepts like pose, it is difficult to capture the geometric relationships among the keypoints in DCNNs. In this paper, we propose a novel convolution-deconvolution network for facial keypoint detection. Our model predicts the 2D locations of the keypoints and their individual visibility along with 3D head pose, while exploiting the spatial relationships among different keypoints. Differen…
Hangzhou Research Institute, Xidian University(西安电子科技大学杭州研究院);Xidian University(西安电子科技大学)
For the current 3D human pose estimation task, a group of methods mainly learn the rules of 2D-3D projection from spatial and temporal correlation. However, earlier methods model the global features of the entire body joint in the time domain, but ignore the motion trajectory of individual joint. The recent work [29] considers that there are differences in motion between different joints and deals with the temporal relationship of each joint separately. However, we found that different joints show the same movement trends under some specific actions. Therefore, our proposed Fusionformer method…
We introduce CenterGroup, an attention-based framework to estimate human poses from a set of identity-agnostic keypoints and person center predictions in an image. Our approach uses a transformer to obtain context-aware embeddings for all detected keypoints and centers and then applies multi-head attention to directly group joints into their corresponding person centers. While most bottom-up methods rely on non-learnable clustering at inference, CenterGroup uses a fully differentiable attention mechanism that we train end-to-end together with our keypoint detector. As a result, our method obta…
Exploiting Aggregation and Segregation of Representations for Domain Adaptive Human Pose Estimation
Center for Research in Computer Vision, University of Central Florida(中佛罗里达大学计算机视觉研究中心);Robotics Institute, Carnegie Mellon University(卡内基梅隆大学机器人研究所);Department of Computer Science, Tulane University(杜兰大学计算机科学系);University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校)
Momenta;Visual Geometry Group(视觉几何组);University of Oxford(牛津大学)
While the use of bottom-up local operators in convolutional neural networks (CNNs) matches well some of the statistics of natural images, it may also prevent such models from capturing contextual long-range feature interactions. In this work, we propose a simple, lightweight approach for better context exploitation in CNNs. We do so by introducing a pair of operators: gather, which efficiently aggregates feature responses from a large spatial extent, and excite, which redistributes the pooled information to local features. The operators are cheap, both in terms of number of added parameters an…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Apple(苹果公司)
Reconstructing an accurate 3D object model from a few image observations remains a challenging problem in computer vision. State-of-the-art approaches typically assume accurate camera poses as input, which could be difficult to obtain in realistic settings. In this paper, we present FvOR, a learning-based object reconstruction method that predicts accurate 3D models given a few images with noisy input poses. The core of our approach is a fast and robust multi-view reconstruction algorithm to jointly refine 3D geometry and camera pose estimation using learnable neural network modules. We provid…
6D object pose estimation is a crucial prerequisite for autonomous robot manipulation applications. The state-of-the-art models for pose estimation are convolutional neural network (CNN)-based. Lately, Transformers, an architecture originally proposed for natural language processing, is achieving state-of-the-art results in many computer vision tasks as well. Equipped with the multi-head self-attention mechanism, Transformers enable simple single-stage end-to-end architectures for learning object detection and 6D object pose estimation jointly. In this work, we propose YOLOPose (short form for…
We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Instead of computing candidate poses in individual frames and then linking them, as is often done, we regress directly from a spatio-temporal block of frames to a 3D pose in the central one. We will demonstrate that this approach allows us to effectively overcome ambiguities and to improve upon the state-of-the-art on challenging sequences.
General human action recognition requires understanding of various visual cues. In this paper, we propose a network architecture that computes and integrates the most important visual cues for action recognition: pose, motion, and the raw images. For the integration, we introduce a Markov chain model which adds cues successively. The resulting approach is efficient and applicable to action classification as well as to spatial and temporal action localization. The two contributions clearly improve the performance over respective baselines. The overall approach achieves state-of-the-art action c…
G2G: Exploiting Intra-Group Geometry for Inter-Group Pose Estimation
State Key Laboratory of Industrial Control and Technology, Zhejiang University(浙江大学工业控制技术国家重点实验室);Zhejiang Humanoid Robot Innovation Center Co., Ltd.(浙江人形机器人创新中心有限公司);School of Information Science and Engineering, Hangzhou Normal University(杭州师范大学信息科学与工程学院)
Technical University of Munich(慕尼黑工业大学);German Aerospace Center(德国航空航天中心)
Since the emergence of large annotated datasets, state-of-the-art hand pose estimation methods have been mostly based on discriminative learning. Recently, a hybrid approach has embedded a kinematic layer into the deep learning structure in such a way that the pose estimates obey the physical constraints of human hand kinematics. However, the existing approach relies on a single person's hand shape parameters, which are fixed constants. Therefore, the existing hybrid method has problems to generalize to new, unseen hands. In this work, we extend the kinematic layer to make the hand shape param…
Zhejiang University(浙江大学);Beijing Institute of Control Engineering(北京控制工程研究所)
Object 6D pose estimation is a fundamental task in many applications. Conventional methods solve the task by detecting and matching the keypoints, then estimating the pose. Recent efforts bringing deep learning into the problem mainly overcome the vulnerability of conventional methods to environmental variation due to the hand-crafted feature design. However, these methods cannot achieve end-to-end learning and good interpretability at the same time. In this paper, we propose REDE, a novel end-to-end object pose estimator using RGB-D data, which utilizes network for keypoint regression, and a …
TokenSplat: Token-aligned 3D Gaussian Splatting for Feed-forward Pose-free Reconstruction
State Key Laboratory of Complex and Critical Software Environment(复杂与关键软件环境国家重点实验室);School of Computer Science and Engineering(计算机科学与工程学院);School of Artificial Intelligence(人工智能学院)
This paper is on highly accurate and highly efficient human pose estimation. Recent works based on Fully Convolutional Networks (FCNs) have demonstrated excellent results for this difficult problem. While residual connections within FCNs have proved to be quintessential for achieving high accuracy, we re-analyze this design choice in the context of improving both the accuracy and the efficiency over the state-of-the-art. In particular, we make the following contributions: (a) We propose gated skip connections with per-channel learnable parameters to control the data flow for each channel withi…
We propose a novel approach for joint 3D multi-object tracking and reconstruction from RGB-D sequences in indoor environments. To this end, we detect and reconstruct objects in each frame while predicting dense correspondences mappings into a normalized object space. We leverage those correspondences to inform a graph neural network to solve for the optimal, temporally-consistent 7-DoF pose trajectories of all objects. The novelty of our method is two-fold: first, we propose a new graph-based approach for differentiable pose estimation over time to learn optimal pose trajectories; second, we p…
We present ShapeFlow, a flow-based model for learning a deformation space for entire classes of 3D shapes with large intra-class variations. ShapeFlow allows learning a multi-template deformation space that is agnostic to shape topology, yet preserves fine geometric details. Different from a generative space where a latent vector is directly decoded into a shape, a deformation space decodes a vector into a continuous flow that can advect a source shape towards a target. Such a space naturally allows the disentanglement of geometric style (coming from the source) and structural pose (conforming…
In this paper, we propose a novel graph convolutional network architecture, Graph Stacked Hourglass Networks, for 2D-to-3D human pose estimation tasks. The proposed architecture consists of repeated encoder-decoder, in which graph-structured features are processed across three different scales of human skeletal representations. This multi-scale architecture enables the model to learn both local and global feature representations, which are critical for 3D human pose estimation. We also introduce a multi-level feature learning approach using different-depth intermediate features and show the pe…
Occluded person re-identification is a challenging task as human body parts could be occluded by some obstacles (e.g. trees, cars, and pedestrians) in certain scenes. Some existing pose-guided methods solve this problem by aligning body parts according to graph matching, but these graph-based methods are not intuitive and complicated. Therefore, we propose a transformer-based Pose-guided Feature Disentangling (PFD) method by utilizing pose information to clearly disentangle semantic components (e.g. human body or joint parts) and selectively match non-occluded parts correspondingly. First, Vis…
We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Previous approaches typically compute candidate poses in individual frames and then link them in a post-processing step to resolve ambiguities. By contrast, we directly regress from a spatio-temporal volume of bounding boxes to a 3D pose in the central frame. We further show that, for this approach to achieve its full potential, it is essential to compensate for the motion in consecutive frames so that the subject remains centered. This then allows us …
The University of Adelaide(阿德莱德大学);Nanjing University(南京大学);Nanjing University of Science and Technology(南京理工大学)
For human pose estimation in monocular images, joint occlusions and overlapping upon human bodies often result in deviated pose predictions. Under these circumstances, biologically implausible pose predictions may be produced. In contrast, human vision is able to predict poses by exploiting geometric constraints of joint inter-connectivity. To address the problem by incorporating priors about the structure of human bodies, we propose a novel structure-aware convolutional network to implicitly take such priors into account during training of the deep network. Explicit learning of such constrain…
SA4Depth: Consistent Pose-Depth Scale Alignment for Self-Supervised Monocular Depth Estimation
Technical University of Munich(慕尼黑技术大学);BMW Group(宝马集团);Munich Center for Machine Learning (MCML)(慕尼黑机器学习中心(MCML));Google(谷歌);VisualAIs Labs GmbH(VisualAIs实验室 GmbH)