In this paper, we present a novel Distribution-Aware Single-stage (DAS) model for tackling the challenging multi-person 3D pose estimation problem. Different from existing top-down and bottom-up methods, the proposed DAS model simultaneously localizes person positions and their corresponding body joints in the 3D camera space in a one-pass manner. This leads to a simplified pipeline with enhanced efficiency. In addition, DAS learns the true distribution of body joints for the regression of their positions, rather than making a simple Laplacian or Gaussian assumption as previous works. This provides valuable priors for model prediction and thus boosts the regression-based scheme to achieve competitive performance with volumetric-base ones. Moreover, DAS exploits a recursive update strategy for progressively approaching to regression target, alleviating the optimization difficulty and further lifting the regression performance. DAS is implemented with a fully Convolutional Neural Network and end-to-end learnable. Comprehensive experiments on benchmarks CMU Panoptic and MuPoTS-3D demonstrate the superior efficiency of the proposed DAS model, specifically 1.5x speedup over previous best model, and its stat-of-the-art accuracy for multi-person 3D pose estimation.
University of Bonn(波恩大学);University of Adelaide(阿德莱德大学)
In this work, we introduce the challenging problem of joint multi-person pose estimation and tracking of an unknown number of persons in unconstrained videos. Existing methods for multi-person pose estimation in images cannot be applied directly to this problem, since it also requires to solve the problem of person association over time in addition to the pose estimation for each person. We therefore propose a novel method that jointly models multi-person pose estimation and tracking in a single formulation. To this end, we represent body joint detections in a video by a spatio-temporal graph …
Current datasets for video-based person re-identification (re-ID) do not include structural knowledge in form of human pose annotations for the persons of interest. Nonetheless, pose information is very helpful to disentangle useful feature information from background or occlusion noise. Especially real-world scenarios, such as surveillance, contain a lot of occlusions in human crowds or by obstacles. On the other hand, video-based person re-ID can benefit other tasks such as multi-person pose tracking in terms of robust feature matching. For that reason, we present PoseTrackReID, a large-scal…
Multi-person pose estimation plays an important role in many fields. Although previous works have researched a lot on different parts of human pose estimation, full body pose estimation for multi-person still needs further research. Our work has developed an integrated model through knowledge distillation which can estimate full body poses. Trained based on the AlphaPose system and MSCOCO2017 dataset, our model achieves 51.5 mAP on the validation dataset annotated manually by ourselves. Related resources are available at https://esflfei.github.io/esflfei.gethub.io/website.html.
CVIT, IIIT Hyderabad(海得拉巴国际信息技术学院 CVIT);Facebook AI Research(Facebook 人工智能研究院)
Person recognition methods that use multiple body regions have shown significant improvements over traditional face-based recognition. One of the primary challenges in full-body person recognition is the extreme variation in pose and view point. In this work, (i) we present an approach that tackles pose variations utilizing multiple models that are trained on specific poses, and combined using pose-aware weights during testing. (ii) For learning a person representation, we propose a network that jointly optimizes a single loss over multiple body regions. (iii) Finally, we introduce new benchma…
Inria(法国国家信息与自动化研究所);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);CNRS(法国国家科学研究中心);Grenoble INP(格勒诺布尔国立理工学院);Institut de Robòtica i Informàtica Industrial, CSIC-UPC(西班牙国家研究委员会-加泰罗尼亚理工大学机器人与工业信息技术研究所)
Recent literature addressed the monocular 3D pose estimation task very satisfactorily. In these studies, different persons are usually treated as independent pose instances to estimate. However, in many every-day situations, people are interacting, and the pose of an individual depends on the pose of his/her interactees. In this paper, we investigate how to exploit this dependency to enhance current - and possibly future - deep networks for 3D monocular pose estimation. Our pose interacting network, or PI-Net, inputs the initial pose estimates of a variable number of interactees into a recurre…
Bottom-up approaches for image-based multi-person pose estimation consist of two stages: (1) keypoint detection and (2) grouping of the detected keypoints to form person instances. Current grouping approaches rely on learned embedding from only visual features that completely ignore the spatial configuration of human poses. In this work, we formulate the grouping task as a graph partitioning problem, where we learn the affinity matrix with a Graph Neural Network (GNN). More specifically, we design a Geometry-aware Association GNN that utilizes spatial information of the keypoints and learns lo…
To tackle the challeging problem of multi-person 3D pose estimation from a single image, we propose a multi-view matching (MVM) method in this work. The MVM method generates reliable 3D human poses from a large-scale video dataset, called the Mannequin dataset, that contains action-frozen people immitating mannequins. With a large amount of in-the-wild video data labeled by 3D supervisions automatically generated by MVM, we are able to train a neural network that takes a single image as the input for multi-person 3D pose estimation. The core technology of MVM lies in effective alignment of 2D …
University of Science and Technology of China(中国科学技术大学)
Current facial expression recognition methods fail to simultaneously cope with pose and subject variations. In this paper, we propose a novel unsupervised adversarial domain adaptation method which can alleviate both variations at the same time. Specially, our method consists of three learning strategies: adversarial domain adaptation learning, cross adversarial feature learning, and reconstruction learning. The first aims to learn pose- and expression-related feature representations in the source domain and adapt both feature distributions to that of the target domain by imposing adversarial …
In this work we study the use of 3D hand poses to recognize first-person dynamic hand actions interacting with 3D objects. Towards this goal, we collected RGB-D video sequences comprised of more than 100K frames of 45 daily hand action categories, involving 26 different objects in several hand configurations. To obtain hand pose annotations, we used our own mo-cap system that automatically infers the 3D location of each of the 21 joints of a hand model via 6 magnetic sensors and inverse kinematics. Additionally, we recorded the 6D object poses and provide 3D object models for a subset of hand-…
Southeast University(东南大学);ByteDance AI Lab(字节跳动人工智能实验室)
Multi-person pose estimation is an important but challenging problem in computer vision. Although current approaches have achieved significant progress by fusing the multi-scale feature maps, they pay little attention to enhancing the channel-wise and spatial information of the feature maps. In this paper, we propose two novel modules to perform the enhancement of the information for the multi-person pose estimation. First, a Channel Shuffle Module (CSM) is proposed to adopt the channel shuffle operation on the feature maps with different levels, promoting cross-channel information communicati…
Accurate whole-body multi-person pose estimation and tracking is an important yet challenging topic in computer vision. To capture the subtle actions of humans for complex behavior analysis, whole-body pose estimation including the face, body, hand and foot is essential over conventional body-only pose estimation. In this paper, we present AlphaPose, a system that can perform accurate whole-body pose estimation and tracking jointly while running in realtime. To this end, we propose several new techniques: Symmetric Integral Keypoint Regression (SIKR) for fast and fine localization, Parametric …
Autonomous robotic systems operating in human environments must understand their surroundings to make accurate and safe decisions. In crowded human scenes with close-up human-robot interaction and robot navigation, a deep understanding requires reasoning about human motion and body dynamics over time with human body pose estimation and tracking. However, existing datasets either do not provide pose annotations or include scene types unrelated to robotic applications. Many datasets also lack the diversity of poses and occlusions found in crowded human scenes. To address this limitation we intro…
Pose as a Modality: A Psychology-Inspired Network for Personality Recognition with a New Multimodal Dataset
Shanghai Center for Brain Science and Brain-Inspired Technology(上海脑科学与类脑研究中心);NYU-ECNU Institute of Brain and Cognitive Science, New York University Shanghai(上海纽约大学纽约大学-华东师范大学脑与认知科学研究院)
Despite of the recent success of neural networks for human pose estimation, current approaches are limited to pose estimation of a single person and cannot handle humans in groups or crowds. In this work, we propose a method that estimates the poses of multiple persons in an image in which a person can be occluded by another person or might be truncated. To this end, we consider multi-person pose estimation as a joint-to-person association problem. We construct a fully connected graph from a set of detected joint candidates in an image and resolve the joint-to-person association and outlier de…
In this paper, we present MultiPoseNet, a novel bottom-up multi-person pose estimation architecture that combines a multi-task model with a novel assignment method. MultiPoseNet can jointly handle person detection, keypoint detection, person segmentation and pose estimation problems. The novel assignment method is implemented by the Pose Residual Network (PRN) which receives keypoint and person detections, and produces accurate poses by assigning keypoints to person instances. On the COCO keypoints dataset, our pose estimation method outperforms all previous bottom-up methods both in accuracy …
National University of Singapore(新加坡国立大学);Yitu Technology(依图科技)
Multi-person pose estimation is a challenging problem. Existing methods are mostly two-stage based--one stage for proposal generation and the other for allocating poses to corresponding persons. However, such two-stage methods generally suffer low efficiency. In this work, we present the first single-stage model, Single-stage multi-person Pose Machine (SPM), to simplify the pipeline and lift the efficiency for multi-person pose estimation. To achieve this, we propose a novel Structured Pose Representation (SPR) that unifies person instance and body joint position representations. Based on SPR,…
Seoul National University(首尔国立大学);Kwangwoon University(光云大学)
Although significant improvement has been achieved recently in 3D human pose estimation, most of the previous methods only treat a single-person case. In this work, we firstly propose a fully learning-based, camera distance-aware top-down approach for 3D multi-person pose estimation from a single RGB image. The pipeline of the proposed system consists of human detection, absolute 3D human root localization, and root-relative 3D single-person pose estimation modules. Our system achieves comparable results with the state-of-the-art 3D single-person pose estimation models without any groundtruth …
Shanghai Jiao Tong University(上海交通大学);UC San Diego(加州大学圣地亚哥分校)
We propose to personalize a human pose estimator given a set of test images of a person without using any manual annotations. While there is a significant advancement in human pose estimation, it is still very challenging for a model to generalize to different unknown environments and unseen persons. Instead of using a fixed model for every test case, we adapt our pose estimator during test time to exploit person-specific information. We first train our model on diverse data with both a supervised and a self-supervised pose estimation objectives jointly. We use a Transformer model to build a t…
Beijing A&E Technologies(北京A&E科技公司);Universitat Pompeu Fabra(庞培法布拉大学);ICREA(加泰罗尼亚高等研究院);University of California, Irvine(加州大学欧文分校);Experian Data Lab(益博睿数据实验室)
We study the problem of multi-person pose estimation in natural images. A pose estimate describes the spatial position and identity (head, foot, knee, etc.) of every non-occluded body part of a person. Pose estimation is difficult due to issues such as deformation and variation in body configurations and occlusion of parts, while multi-person settings add complications such as an unknown number of people, with unknown appearance and possible interactions in their poses and part locations. We give a novel integer program formulation of the multi-person pose estimation problem, in which variable…
Video annotation is expensive and time consuming. Consequently, datasets for multi-person pose estimation and tracking are less diverse and have more sparse annotations compared to large scale image datasets for human pose estimation. This makes it challenging to learn deep learning based models for associating keypoints across frames that are robust to nuisance factors such as motion blur and occlusions for the task of multi-person pose tracking. To address this issue, we propose an approach that relies on keypoint correspondences for associating persons in videos. Instead of training the net…
The Chinese University of Hong Kong(香港中文大学);SenseTime Research(商汤科技研究院);Johns Hopkins University(约翰斯·霍普金斯大学);University of Science and Technology of China(中国科学技术大学)
Person re-identification (reID) is an important task that requires to retrieve a person's images from an image dataset, given one image of the person of interest. For learning robust person features, the pose variation of person images is one of the key challenges. Existing works targeting the problem either perform human alignment, or learn human-region-based representations. Extra pose information and computational cost is generally required for inference. To solve this issue, a Feature Distilling Generative Adversarial Network (FD-GAN) is proposed for learning identity-related and pose-unre…
KU-Leuven/PSI(比利时鲁汶大学/PSI);TRACE (Toyota Res in Europe)(TRACE(欧洲丰田研究院));IMEC(IMEC(微电子研究中心));Max Planck Institute for Informatics(马克斯·普朗克计算机科学研究所);Saarland Informatics Campus(萨尔兰信息学园区);ETH Zurich(苏黎世联邦理工学院)
This paper proposes the novel Pose Guided Person Generation Network (PG$^2$) that allows to synthesize person images in arbitrary poses, based on an image of that person and a novel pose. Our generation framework PG$^2$ utilizes the pose information explicitly and consists of two key stages: pose integration and image refinement. In the first stage the condition image and the target pose are fed into a U-Net-like network to generate an initial but coarse image of the person with the target pose. The second stage then refines the initial and blurry result by training a U-Net-like generator in a…
Yale-NUS College(耶鲁-新加坡国大学院);National University of Singapore(新加坡国立大学);CtrsVision (USA)(CtrsVision(美国))
Monocular 3D human pose estimation has made progress in recent years. Most of the methods focus on single persons, which estimate the poses in the person-centric coordinates, i.e., the coordinates based on the center of the target person. Hence, these methods are inapplicable for multi-person 3D pose estimation, where the absolute coordinates (e.g., the camera coordinates) are required. Moreover, multi-person pose estimation is more challenging than single pose estimation, due to inter-person occlusion and close human interactions. Existing top-down multi-person methods rely on human detection…
We present a generative model for controllable person image synthesis,as shown in Figure , which can be applied to pose-guided person image synthesis, $i.e.$, converting the pose of a source person image to the target pose while preserving the texture of that source person image, and clothing-guided person image synthesis, $i.e.$, changing the clothing texture of a source person image to the desired clothing texture. By explicitly establishing the dense correspondence between the target pose and the source image, we can effectively address the misalignment introduced by pose tranfer and genera…
In this paper, a real-time method called PoP-Net is proposed to predict multi-person 3D poses from a depth image. PoP-Net learns to predict bottom-up part representations and top-down global poses in a single shot. Specifically, a new part-level representation, called Truncated Part Displacement Field (TPDF), is introduced which enables an explicit fusion process to unify the advantages of bottom-up part detection and global pose detection. Meanwhile, an effective mode selection scheme is introduced to automatically resolve the conflicting cases between global pose and part detections. Finally…
Multi-Person Pose Estimation is an interesting yet challenging task in computer vision. In this paper, we conduct a series of refinements with the MSPN and PoseFix Networks, and empirically evaluate their impact on the final model performance through ablation studies. By taking all the refinements, we achieve 78.7 on the COCO test-dev dataset and 76.3 on the COCO test-challenge dataset.
Huazhong Univ. Sci. and Tech.(华中科技大学);Microsoft(微软);ZTE Corporation(中兴通讯股份有限公司)
This paper proposes a new generative adversarial network for pose transfer, i.e., transferring the pose of a given person to a target pose. The generator of the network comprises a sequence of Pose-Attentional Transfer Blocks that each transfers certain regions it attends to, generating the person image progressively. Compared with those in previous works, our generated person images possess better appearance consistency and shape consistency with the input images, thus significantly more realistic-looking. The efficacy and efficiency of the proposed network are validated both qualitatively an…
Multi-person pose estimation in the wild is challenging. Although state-of-the-art human detectors have demonstrated good performance, small errors in localization and recognition are inevitable. These errors can cause failures for a single-person pose estimator (SPPE), especially for methods that solely depend on human detection results. In this paper, we propose a novel regional multi-person pose estimation (RMPE) framework to facilitate pose estimation in the presence of inaccurate human bounding boxes. Our framework consists of three components: Symmetric Spatial Transformer Network (SSTN)…
Multi-person 3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose HG-RCNN, a Mask-RCNN based network that also leverages the benefits of the Hourglass architecture for multi-person 3D Human Pose Estimation. A two-staged approach is presented that first estimates the 2D keypoints in every Region of Interest (RoI) and then lifts the estimated keypoints to 3D. Finally, the estimated 3D poses are placed in camera-coordinates using weak-perspective projection assumption and joint optimization of f…
Video Analytics Lab, Indian Institute of Science(印度科学理工学院视频分析实验室)
We present a deployment friendly, fast bottom-up framework for multi-person 3D human pose estimation. We adopt a novel neural representation of multi-person 3D pose which unifies the position of person instances with their corresponding 3D pose representation. This is realized by learning a generative pose embedding which not only ensures plausible 3D pose predictions, but also eliminates the usual keypoint grouping operation as employed in prior bottom-up approaches. Further, we propose a practical deployment paradigm where paired 2D or 3D pose annotations are unavailable. In the absence of a…
We present a box-free bottom-up approach for the tasks of pose estimation and instance segmentation of people in multi-person images using an efficient single-shot model. The proposed PersonLab model tackles both semantic-level reasoning and object-part associations using part-based modeling. Our model employs a convolutional network which learns to detect individual keypoints and predict their relative displacements, allowing us to group keypoints into person pose instances. Further, we propose a part-induced geometric embedding descriptor which allows us to associate semantic person pixels w…
Existing approaches for multi-view multi-person 3D pose estimation explicitly establish cross-view correspondences to group 2D pose detections from multiple camera views and solve for the 3D pose estimation for each person. Establishing cross-view correspondences is challenging in multi-person scenes, and incorrect correspondences will lead to sub-optimal performance for the multi-stage pipeline. In this work, we present our multi-view 3D pose estimation approach based on plane sweep stereo to jointly address the cross-view fusion and 3D pose reconstruction in a single shot. Specifically, we p…
Northeastern University(东北大学);College of William & Mary(威廉与玛丽学院)
The rapid development of autonomous driving, abnormal behavior detection, and behavior recognition makes an increasing demand for multi-person pose estimation-based applications, especially on mobile platforms. However, to achieve high accuracy, state-of-the-art methods tend to have a large model size and complex post-processing algorithm, which costs intense computation and long end-to-end latency. To solve this problem, we propose an architecture optimization and weight pruning framework to accelerate inference of multi-person pose estimation on mobile devices. With our optimization framewor…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Stanford University(斯坦福大学)
The goal of this paper is to advance the state-of-the-art of articulated pose estimation in scenes with multiple people. To that end we contribute on three fronts. We propose (1) improved body part detectors that generate effective bottom-up proposals for body parts; (2) novel image-conditioned pairwise terms that allow to assemble the proposals into a variable number of consistent body part configurations; and (3) an incremental optimization strategy that explores the search space more efficiently thus leading both to better performance and significant speed-up factors. Evaluation is done on …
UC Berkeley(加州大学伯克利分校);UT Austin(德克萨斯大学奥斯汀分校);Carnegie Mellon University(卡内基梅隆大学);Facebook AI Research(Facebook人工智能研究院)
The body pose of a person wearing a camera is of great interest for applications in augmented reality, healthcare, and robotics, yet much of the person's body is out of view for a typical wearable camera. We propose a learning-based approach to estimate the camera wearer's 3D body pose from egocentric video sequences. Our key insight is to leverage interactions with another person---whose body pose we can directly observe---as a signal inherently linked to the body pose of the first-person subject. We show that since interactions between individuals often induce a well-ordered series of back-a…
Multi-person human pose estimation and tracking in the wild is important and challenging. For training a powerful model, large-scale training data are crucial. While there are several datasets for human pose estimation, the best practice for training on multi-dataset has not been investigated. In this paper, we present a simple network called Multi-Domain Pose Network (MDPN) to address this problem. By treating the task as multi-domain learning, our methods can learn a better representation for pose prediction. Together with prediction heads fine-tuning and multi-branch combination, it shows s…
Remarkable progress has been made in 3D human pose estimation from a monocular RGB camera. However, only a few studies explored 3D multi-person cases. In this paper, we attempt to address the lack of a global perspective of the top-down approaches by introducing a novel form of supervision - Hierarchical Multi-person Ordinal Relations (HMOR). The HMOR encodes interaction information as the ordinal relations of depths and angles hierarchically, which captures the body-part and joint level semantic and maintains global consistency at the same time. In our approach, an integrated top-down model i…
University of Electronic Science and Technology of China(电子科技大学)
In this paper, we propose efficient and effective methods for 2D human pose estimation. A new ResBlock is proposed based on depthwise separable convolution and is utilized instead of the original one in Hourglass network. It can be further enhanced by replacing the vanilla depthwise convolution with a mixed depthwise convolution. Based on it, we propose a bottom-up multi-person pose estimation method. A rooted tree is used to represent human pose by introducing person centroid as the root which connects to all body joints directly or hierarchically. Two branches of sub-networks are used to pre…
CEA LIST(法国原子能与替代能源委员会信息与技术实验室);Sorbonne University(索邦大学);CNRS(法国国家科学研究中心);Institute for Intelligent Systems and Robotics(智能系统与机器人研究所)
Recently, several deep learning models have been proposed for 3D human pose estimation. Nevertheless, most of these approaches only focus on the single-person case or estimate 3D pose of a few people at high resolution. Furthermore, many applications such as autonomous driving or crowd analysis require pose estimation of a large number of people possibly at low-resolution. In this work, we present PandaNet (Pose estimAtioN and Dectection Anchor-based Network), a new single-shot, anchor-based and multi-person 3D pose estimation approach. The proposed model performs bounding box detection and, f…
Current methods of multi-person pose estimation typically treat the localization and the association of body joints separately. It is convenient but inefficient, leading to additional computation and a waste of time. This paper, however, presents a novel framework PoseDet (Estimating Pose by Detection) to localize and associate body joints simultaneously at higher inference speed. Moreover, we propose the keypoint-aware pose embedding to represent an object in terms of the locations of its keypoints. The proposed pose embedding contains semantic and geometric information, allowing us to access…
University of Illinois(伊利诺伊大学);Huazhong University of Science and Technology(华中科技大学);Microsoft(微软公司)
This paper proposes a new generative adversarial network for pose transfer, i.e., transferring the pose of a given person to a target pose. We design a progressive generator which comprises a sequence of transfer blocks. Each block performs an intermediate transfer step by modeling the relationship between the condition and the target poses with attention mechanism. Two types of blocks are introduced, namely Pose-Attentional Transfer Block (PATB) and Aligned Pose-Attentional Transfer Bloc ~(APATB). Compared with previous works, our model generates more photorealistic person images that retain …
University of Leeds(利兹大学);University of Oxford(牛津大学)
We propose a personalized ConvNet pose estimator that automatically adapts itself to the uniqueness of a person's appearance to improve pose estimation in long videos. We make the following contributions: (i) we show that given a few high-precision pose annotations, e.g. from a generic ConvNet pose estimator, additional annotations can be generated throughout the video using a combination of image-based matching for temporally distant frames, and dense optical flow for temporally local frames; (ii) we develop an occlusion aware self-evaluation model that is able to automatically select the hig…
National University of Singapore(新加坡国立大学);Tencent Game AI Research Center(腾讯游戏AI研究中心);Yale-NUS College(耶鲁-新加坡国立大学学院)
Despite the recent progress, 3D multi-person pose estimation from monocular videos is still challenging due to the commonly encountered problem of missing information caused by occlusion, partially out-of-frame target persons, and inaccurate person detection. To tackle this problem, we propose a novel framework integrating graph convolutional networks (GCNs) and temporal convolutional networks (TCNs) to robustly estimate camera-centric multi-person 3D poses that do not require camera parameters. In particular, we introduce a human-joint GCN, which, unlike the existing GCN, is based on a direct…
Nanjing University of Posts and Telecommunications(南京邮电大学);University of Surrey(萨里大学);University of Electronic Science and Technology of China(电子科技大学)
Human pose estimation in unconstrained images and videos is a fundamental computer vision task. To illustrate the evolutionary path in technique, in this survey we summarize representative human pose methods in a structured taxonomy, with a particular focus on deep learning models and single-person image setting. Specifically, we examine and survey all the components of a typical human pose estimation pipeline, including data augmentation, model architecture and backbone, supervision representation, post-processing, standard datasets, evaluation metrics. To envisage the future directions, we f…
MPI For Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);Stanford University(斯坦福大学)
We propose a new single-shot method for multi-person 3D pose estimation in general scenes from a monocular RGB camera. Our approach uses novel occlusion-robust pose-maps (ORPM) which enable full body pose inference even under strong partial occlusions by other people and objects in the scene. ORPM outputs a fixed number of maps which encode the 3D joint locations of all people in the scene. Body part associations allow us to infer 3D pose for an arbitrary number of people without explicit bounding box prediction. To train our approach we introduce MuCo-3DHP, the first large scale training data…
Existing multi-person pose estimators can be roughly divided into two-stage approaches (top-down and bottom-up approaches) and one-stage approaches. The two-stage methods either suffer high computational redundancy for additional person detectors or group keypoints heuristically after predicting all the instance-free keypoints. The recently proposed single-stage methods do not rely on the above two extra stages but have lower performance than the latest bottom-up approaches. In this work, a novel single-stage multi-person pose regression, termed SMPR, is presented. It follows the paradigm of d…
National University of Singapore(新加坡国立大学);Tencent Game AI Research Center(腾讯游戏AI研究中心);Yale-NUS College(耶鲁-新加坡国立大学学院)
In monocular video 3D multi-person pose estimation, inter-person occlusion and close interactions can cause human detection to be erroneous and human-joints grouping to be unreliable. Existing top-down methods rely on human detection and thus suffer from these problems. Existing bottom-up methods do not use human detection, but they process all persons at once at the same scale, causing them to be sensitive to multiple-persons scale variations. To address these challenges, we propose the integration of top-down and bottom-up approaches to exploit their strengths. Our top-down network estimates…
In 3D human pose estimation one of the biggest problems is the lack of large, diverse datasets. This is especially true for multi-person 3D pose estimation, where, to our knowledge, there are only machine generated annotations available for training. To mitigate this issue, we introduce a network that can be trained with additional RGB-D images in a weakly supervised fashion. Due to the existence of cheap sensors, videos with depth maps are widely available, and our method can exploit a large, unannotated dataset. Our algorithm is a monocular, multi-person, absolute pose estimator. We evaluate…
Person re-identification (person Re-Id) aims to retrieve the pedestrian images of a same person that captured by disjoint and non-overlapping cameras. Lots of researchers recently focuse on this hot issue and propose deep learning based methods to enhance the recognition rate in a supervised or unsupervised manner. However, two limitations that cannot be ignored: firstly, compared with other image retrieval benchmarks, the size of existing person Re-Id datasets are far from meeting the requirement, which cannot provide sufficient pedestrian samples for the training of deep model; secondly, the…
WiFi human sensing has achieved great progress in indoor localization, activity classification, etc. Retracing the development of these work, we have a natural question: can WiFi devices work like cameras for vision applications? In this paper We try to answer this question by exploring the ability of WiFi on estimating single person pose. We use a 3-antenna WiFi sender and a 3-antenna receiver to generate WiFi data. Meanwhile, we use a synchronized camera to capture person videos for corresponding keypoint annotations. We further propose a fully convolutional network (FCN), termed WiSPPN, to …
Recovering multi-person 3D poses with absolute scales from a single RGB image is a challenging problem due to the inherent depth and scale ambiguity from a single view. Addressing this ambiguity requires to aggregate various cues over the entire image, such as body sizes, scene layouts, and inter-person relationships. However, most previous methods adopt a top-down scheme that first performs 2D pose detection and then regresses the 3D pose and scale for each detected person individually, ignoring global contextual cues. In this paper, we propose a novel system that first regresses a set of 2.5…