We show that there is a constant C such that for any $b<\frac{n}{\ln{n}}-\frac{Cn}{(\ln{n})^{3/2}}$, Maker wins the Maker-Breaker Hamilton cycle game in $n+\frac{Cn}{\sqrt{\ln{n}}}$ steps.
In this paper we study the (a : b) Maker-Breaker Connectivity game, played on the edge-set of the complete graph on n vertices. We determine the winner for almost all values of a and b.
We study (a:a) Maker-Breaker games played on the edge set of the complete graph on n vertices. In the following four games - perfect matching game, Hamilton cycle game, star factor game and path factor game, our goal is to determine the least number of moves which Maker needs in order to win these games. Moreover, for all games except for the star factor game, we show how Red can win in the strong version of these games.
We study biased {\em orientation games}, in which the board is the complete graph $K_n$, and Maker and Breaker take turns in directing previously undirected edges of $K_n$. At the end of the game, the obtained graph is a tournament. Maker wins if the tournament has some property $\mathcal P$ and Breaker wins otherwise. We provide bounds on the bias that is required for a Maker's win and for a Breaker's win in three different games. In the first game Maker wins if the obtained tournament has a cycle. The second game is Hamiltonicity, where Maker wins if the obtained tournament contains a Hamilt…
We show that Maker wins the Maker-Breaker perfect matching game in $\frac{n}{2}+o(n)$ turns when the bias is at least $\frac{n}{\log{n}}-\frac{f(n)n}{(\log{n})^{5/4}}$, for any $f$ going to infinity with $n$ and $n$ sufficiently large (in terms of $f$).
We present a general approach connecting biased Maker-Breaker games and problems about local resilience in random graphs. We utilize this approach to prove new results and also to derive some known results about biased Maker-Breaker games. In particular, we show that for $b=o\left(\sqrt{n}\right)$, Maker can build a pancyclic graph (that is, a graph that contains cycles of every possible length) while playing a $(1:b)$ game on $E(K_n)$. As another application, we show that for $b=Θ\left(n/\ln n\right)$, playing a $(1:b)$ game on $E(K_n)$, Maker can build a graph which contains copies of all sp…
We introduce and study a Maker-Breaker type game in which the issue is to create or avoid two disjoint dominating sets in graphs without isolated vertices. We prove that the maker has a winning strategy on all connected graphs if the game is started by the breaker. This implies the same in the $(2:1)$ biased game also in the maker-start game. It remains open to characterize the maker-win graphs in the maker-start non-biased game, and to analyze the $(a:b)$ biased game for $(a:b)\neq (2:1)$. For a more restricted variant of the non-biased game we prove that the maker can win on every graph with…
In this paper we consider biased Maker-Breaker games played on the edge set of a given graph $G$. We prove that for every $δ>0$ and large enough $n$, there exists a constant $k$ for which if $δ(G)\geq δn$ and $χ(G)\geq k$, then Maker can build an odd cycle in the $(1:b)$ game for $b=O(\frac{n}{\log^2 n})$. We also consider the analogous game where Maker and Breaker claim vertices instead of edges. This is a special case of the following well known and notoriously difficult problem due to Duffus, Łuczak and Rödl: is it true that for any positive constants $t$ and $b$, there exists an integer $k…
Given a tree $T=(V,E)$ on $n$ vertices, we consider the $(1 : q)$ Maker-Breaker tree embedding game ${\mathcal T}_n$. The board of this game is the edge set of the complete graph on $n$ vertices. Maker wins ${\mathcal T}_n$ if and only if he is able to claim all edges of a copy of $T$. We prove that there exist real numbers $α, ε> 0$ such that, for sufficiently large $n$ and for every tree $T$ on $n$ vertices with maximum degree at most $n^ε$, Maker has a winning strategy for the $(1 : q)$ game ${\mathcal T}_n$, for every $q \leq n^α$. Moreover, we prove that Maker can win this game within $n …
In the $(a,b)$-biased Maker-Breaker domination game, two players alternately select unplayed vertices in a graph $G$ such that Dominator selects $a$ and Staller selects $b$ vertices per move. Dominator wins if the vertices he selected during the game form a dominating set of $G$, while Staller wins if she can prevent Dominator from achieving this goal. Given a positive integer $b$, Dominator's threshold, $\textrm{a}_b$, is the minimum $a$ such that Dominator wins the $(a,b)$-biased game on $G$ when he starts the game. Similarly, $\textrm{a}'_b$ denotes the minimum $a$ such that Dominator wins …
In this paper we analyze biased Maker-Breaker games and Avoider-Enforcer games, both played on the edge set of a random board $G\sim \gnp$. In Maker-Breaker games there are two players, denoted by Maker and Breaker. In each round, Maker claims one previously unclaimed edge of $G$ and Breaker responds by claiming $b$ previously unclaimed edges. We consider the Hamiltonicity game, the perfect matching game and the $k$-vertex-connectivity game, where Maker's goal is to build a graph which possesses the relevant property. Avoider-Enforcer games are the reverse analogue of Maker-Breaker games with …
We prove that a random graph $G(n,p)$, with $p$ above the Hamiltonicity threshold, is typically such that for any $r$-colouring of its edges there exists a Hamilton cycle with at least $(2/(r+ 1)-o(1))n$ edges of the same colour. This estimate is asymptotically optimal.
In a biased weak $(a,b)$ polyform achievement game, the maker and the breaker alternately mark $a,b$ previously unmarked cells on an infinite board, respectively. The maker's goal is to mark a set of cells congruent to a polyform. The breaker tries to prevent the maker from achieving this goal. A winning maker strategy for the $(a,b)$ game can be built from winning strategies for games involving fewer marks for the maker and the breaker. A new type of breaker strategy called the priority strategy is introduced. The winners are determined for all $(a,b)$ pairs for polyiamonds and polyominoes up…
We prove that in the biased 1:b Hamiltonicity Maker-Breaker game, played on the edges of the complete graph K_n, Maker has a winning strategy for b(n)<=(1-o(1))n/ln n, for all large enough n.
A complete solution to the biased Alon-Krivelevich-Spencer-Szabó criterion problem for the discrepancy game
Academy of Plateau Science and Sustainability, and School of Mathematics and Statistics, Qinghai Normal University(青海师范大学高原科学与可持续发展学院,数学与统计学院);School of Science, Shanghai Maritime University(上海海事大学理学院);Faculty of Environment and Information Sciences, Yokohama National University(横滨国立大学环境信息学部)
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we introduce the $d$-diameter game, which means that Maker wins iff the diameter of his subgraph is at most $d$. We investigate the biased version of the game; i.e., when the players may take more than one, and not necessarily the same number of edges, in a turn. Our main result is that we proved that the $2$-diameter game has the following surprising property:…
In a $(1:b)$ biased Maker-Breaker game, how good a strategy is for a player can be measured by the bias range for which its rival can win, choosing an appropriate counterstrategy. Bednarska and Łuczak proved that, in the $H$-subgraph game, the uniformly random strategy for Maker is essentially optimal with high probability. Here we prove an analogous result for the $H$-graph minor game, and we study for which choices of $H$ the random strategy is within a factor of $1+o(1)$ of being optimal.
We study the two-player game where Maker and Breaker alternately color the edges of a given graph $G$ with $k$ colors such that adjacent edges never get the same color. Maker's goal is to play such that at the end of the game, all edges are colored. Vice-versa, Breaker wins as soon as there is an uncolored edge where every color is blocked. The game chromatic index $χ'_g(G)$ denotes the smallest $k$ for which Maker has a winning strategy. The trivial bounds $Δ(G) \le χ_g'(G) \le 2Δ(G)-1$ hold for every graph $G$, where $Δ(G)$ is the maximum degree of $G$. In 2008, Beveridge, Bohman, Frieze, an…
The concept of biased Maker-Breaker games, introduced by Chvátal and Erd{\H o}s, is a central topic in the field of positional games, with deep connections to the theory of random structures. For any given hypergraph ${\cal H}$ the main questions is to determine the smallest bias $q({\cal H})$ that allows Breaker to force that Maker ends up with an independent set of ${\cal H}$. Here we prove matching general winning criteria for Maker and Breaker when the game hypergraph satisfies a couple of natural `container-type' regularity conditions about the degree of subsets of its vertices. This will…
Layer barriers for colour-biased tight Hamilton cycles
School of Mathematics and Statistics, Lingnan Normal University(岭南师范学院数学与统计学院);Department of Mathematics Research, Fujian Institute of Education(福建教育学院数学教研部);School of Mathematics and Physics, China University of Geosciences(中国地质大学数学与物理学院)
A biased graph is a graph $G$, together with a distinguished subset $\mathcal{B}$ of its cycles so that no Theta-subgraph of $G$ contains precisely two cycles in $\mathcal{B}$. A large number of biased graphs can be constructed by choosing $G$ to be a complete graph, and $\mathcal{B}$ to be an arbitrary subset of its Hamilton cycles. We show that, on the logarithmic scale, the total number of simple biased graphs on $n$ vertices does not asymptotically exceed the number that can be constructed in this elementary way.
We consider biased $(1:b)$ Walker-Breaker games: Walker and Breaker alternately claim edges of the complete graph $K_n$, Walker taking one edge and Breaker claiming $b$ edges in each round, with the constraint that Walker needs to choose her edges according to a walk. As questioned in a paper by Espig, Frieze, Krivelevich and Pegden, we study how long a cycle Walker is able to create and for which biases $b$ Walker has a chance to create a cycle of given constant length.
We study two biassed Maker-Breaker games played on the complete digraph $\vec{K}_n$. In the strong connectivity game, Maker wants to build a strongly connected subgraph. We determine the asymptotic optimal bias for this game viz. $\frac{n}{\log n}$. In the Hamiltonian game, Maker wants to build a Hamiltonian subgraph. We determine the asymptotic optimal bias for this game up to a constant factor.
We consider biased $(1:b)$ Avoider-Enforcer games in the monotone and strict versions. In particular, we show that Avoider can keep his graph being a forest for every but maybe the last round of the game if $b \geq 200 n \ln n$. By this we obtain essentially optimal upper bounds on the threshold biases for the non-planarity game, the non-$k$-colorability game, and the $K_t$-minor game thus addressing a question and improving the results of Hefetz, Krivelevich, Stojaković, and Szabó. Moreover, we give a slight improvement for the lower bound in the non-planarity game.
We look at the unbiased Maker-Breaker Hamiltonicity game played on the edge set of a complete graph $K_n$, where Maker's goal is to claim a Hamiltonian cycle. First, we prove that, independent of who starts, Maker can win the game for $n = 8$ and $n = 9$. Then we use an inductive argument to show that, independent of who starts, Maker can win the game if and only if $n \geq 8$. This, in particular, resolves in the affirmative the long-standing conjecture of Papaioannou. We also study two standard positional games related to Hamiltonicity game. For Hamiltonian Path game, we show that Maker can …
We study a recently introduced two-person combinatorial game, the $(a,b)$-monochromatic clique transversal game which is played by Alice and Bob on a graph $G$. As we observe, this game is equivalent to the $(b,a)$-biased Maker-Breaker game played on the clique-hypergraph of $G$. Our main results concern the threshold bias $a_1(G)$ that is the smallest integer $a$ such that Alice can win in the $(a,1)$-monochromatic clique transversal game on $G$ if she is the first to play. Among other results, we determine the possible values of $a_1(G)$ for the disjoint union of graphs, prove a formula for …
Let $r \ge 4$ be an integer and consider the following game on the complete graph $K_n$ for $n \in r \mathbb{Z}$: Two players, Maker and Breaker, alternately claim previously unclaimed edges of $K_n$ such that in each turn Maker claims one and Breaker claims $b \in \mathbb{N}$ edges. Maker wins if her graph contains a $K_r$-factor, that is a collection of $n/r$ vertex-disjoint copies of $K_r$, and Breaker wins otherwise. In other words, we consider a $b$-biased $K_r$-factor Maker-Breaker game. We show that the threshold bias for this game is of order $n^{2/(r+2)}$. This makes a step towards de…
We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on the edges of random graph $G(n,p)$, for various target families $F$ of winning sets. More generally, for each probability above this threshold we study the smallest bias $b$ such that Maker wins the $(1\:b)$ biased game. We investigate these functions for a number of basic games, like the connectivity game, the perfect matching game, the clique game and the Ha…
For an increasing monotone graph property $\mP$ the \emph{local resilience} of a graph $G$ with respect to $\mP$ is the minimal $r$ for which there exists of a subgraph $H\subseteq G$ with all degrees at most $r$ such that the removal of the edges of $H$ from $G$ creates a graph that does not possesses $\mP$. This notion, which was implicitly studied for some ad-hoc properties, was recently treated in a more systematic way in a paper by Sudakov and Vu. Most research conducted with respect to this distance notion focused on the Binomial random graph model $\GNP$ and some families of pseudo-rand…