Towards characterizing the optimization landscape of games, this paper analyzes the stability of gradient-based dynamics near fixed points of two-player continuous games. We introduce the quadratic numerical range as a method to characterize the spectrum of game dynamics and prove the robustness of equilibria to variations in learning rates. By decomposing the game Jacobian into symmetric and skew-symmetric components, we assess the contribution of a vector field's potential and rotational components to the stability of differential Nash equilibria. Our results show that in zero-sum games, all Nash are stable and robust; in potential games, all stable points are Nash. For general-sum games, we provide a sufficient condition for instability. We conclude with a numerical example in which learning with timescale separation results in faster convergence.
Learning processes in games explain how players grapple with one another in seeking an equilibrium. We study a natural model of learning based on individual gradients in two-player continuous games. In such games, the arguably natural notion of a local equilibrium is a differential Nash equilibrium. However, the set of locally exponentially stable equilibria of the learning dynamics do not necessarily coincide with the set of differential Nash equilibria of the corresponding game. To characterize this gap, we provide formal guarantees for the stability or instability of such fixed points by le…
We study a distributed approach for seeking a Nash equilibrium in $n$-cluster games with strictly monotone mappings. Each player within each cluster has access to the current value of her own smooth local cost function estimated by a zero-order oracle at some query point. We assume the agents to be able to communicate with their neighbors in the same cluster over some undirected graph. The goal of the agents in the cluster is to minimize their collective cost. This cost depends, however, on actions of agents from other clusters. Thus, a game between the clusters is to be solved. We present a d…
We are concerned with finding Nash Equilibria in agent-based multi-cluster games, where agents are separated into distinct clusters. While the agents inside each cluster collaborate to achieve a common goal, the clusters are considered to be virtual players that compete against each other in a non-cooperative game with respect to a coupled cost function. In such scenarios, the inner-cluster problem and the game between the clusters need to be solved simultaneously. Therefore, the resulting inter-cluster Nash Equilibrium should also be a minimizer of the social welfare problem inside the cluste…
We formulate a Stackelberg game between an attacker and a defender of a power system. The attacker attempts to alter the load setpoints of the power system covertly and intelligently, so that the voltage stability margin of the grid is reduced, driving the entire system towards a voltage collapse. The defender, or the system operator, aims to compensate for this reduction by retuning the reactive power injection to the grid by switching on control devices, such as a bank of shunt capacitors. A modified Backward Induction method is proposed to find a cost-based Stackelberg equilibrium (CBSE) of…
Multi-agent reinforcement learning has been successfully applied to fully-cooperative and fully-competitive environments, but little is currently known about mixed cooperative/competitive environments. In this paper, we focus on a particular class of multi-agent mixed cooperative/competitive stochastic games called Markov Potential Games (MPGs), which include cooperative games as a special case. Recent results have shown that independent policy gradient converges in MPGs but it was not known whether Independent Natural Policy Gradient converges in MPGs as well. We prove that Independent Natura…
Zero-sum stochastic games are easy to solve as they can be cast as simple Markov decision processes. This is however not the case with general-sum stochastic games. A fairly general optimization problem formulation is available for general-sum stochastic games by Filar and Vrieze [2004]. However, the optimization problem there has a non-linear objective and non-linear constraints with special structure. Since gradients of both the objective as well as constraints of this optimization problem are well defined, gradient based schemes seem to be a natural choice. We discuss a gradient scheme tune…
The influential work of Bravo et al. 2018 shows that derivative free play in strongly monotone games has complexity $O(d^2/\varepsilon^3)$, where $\varepsilon$ is the target accuracy on the expected squared distance to the solution. This note shows that the efficiency estimate is actually $O(d^2/\varepsilon^2)$, which reduces to the known efficiency guarantee for the method in unconstrained optimization. The argument we present simple interprets the method as stochastic gradient play on a slightly perturbed strongly monotone game.
In this paper, we examine \emph{hedonic coalition formation games} in which each player's preferences over partitions of players depend only on the members of his coalition. We present three main results in which restrictions on the preferences of the players guarantee the existence of stable partitions for various notions of stability. The preference restrictions pertain to \emph{top responsiveness} and \emph{bottom responsiveness} which model optimistic and pessimistic behavior of players respectively. The existence results apply to natural subclasses of \emph{additive separable hedonic game…
We address the question of whether price of stability results (existence of equilibria with low social cost) are robust to incomplete information. We show that this is the case in potential games, if the underlying algorithmic social cost minimization problem admits a constant factor approximation algorithm via strict cost-sharing schemes. Roughly, if the existence of an $α$-approximate equilibrium in the complete information setting was proven via the potential method, then there also exists a $α\cdot β$-approximate Bayes-Nash equilibrium in the incomplete information setting, where $β$ is th…
This paper studies the Nash stability in hedonic coalition formation games. We address the following issue: for a general problem formulation, is there any utility allocation method ensuring a Nash-stable partition? We propose the definition of the Nash-stable core. We study the conditions for having a non-empty Nash-stable core. More precisely, we show how relaxed efficiency in utility sharing method allows to ensure a non-empty Nash-stable core.
Motivated by Generative Adversarial Networks, we study the computation of Nash equilibrium in concave network zero-sum games (NZSGs), a multiplayer generalization of two-player zero-sum games first proposed with linear payoffs. Extending previous results, we show that various game theoretic properties of convex-concave two-player zero-sum games are preserved in this generalization. We then generalize last iterate convergence results obtained previously in two-player zero-sum games. We analyze convergence rates when players update their strategies using Gradient Ascent, and its variant, Optimis…
University of Southern California(南加州大学);Massachusetts Institute of Technology(麻省理工学院)
We examine global non-asymptotic convergence properties of policy gradient methods for multi-agent reinforcement learning (RL) problems in Markov potential games (MPG). To learn a Nash equilibrium of an MPG in which the size of state space and/or the number of players can be very large, we propose new independent policy gradient algorithms that are run by all players in tandem. When there is no uncertainty in the gradient evaluation, we show that our algorithm finds an $ε$-Nash equilibrium with $O(1/ε^2)$ iteration complexity which does not explicitly depend on the state space size. When the e…
We consider a class of coalition formation games called hedonic games, i.e., games in which the utility of a player is completely determined by the coalition that the player belongs to. We first define the class of subset-additive hedonic games and show that they have the same representation power as the class of hedonic games. We then define a restriction of subset-additive hedonic games that we call subset-neutral hedonic games and generalize a result by Bogomolnaia and Jackson (2002) by showing the existence of a Nash stable partition and an individually stable partition in such games. We a…
In hedonic games, players form coalitions based on individual preferences over the group of players they could belong to. Several concepts to describe the stability of coalition structures in a game have been proposed and analysed in the literature. However, prior research focuses on algorithms with time complexity that is at least linear in the input size. In the light of very large games that arise from, e.g., social networks and advertising, we initiate the study of sublinear time property testing algorithms for existence and verification problems under several notions of coalition stabilit…
We study Nash equilibria learning of a general-sum stochastic game with an unknown transition probability density function. Agents take actions at the current environment state and their joint action influences the transition of the environment state and their immediate rewards. Each agent only observes the environment state and its own immediate reward and is unknown about the actions or immediate rewards of others. We introduce the concepts of weighted asymptotic Nash equilibrium with probability 1 and in probability. For the case with exact pseudo gradients, we design a two-loop algorithm b…
In this paper we show that the price of stability of Shapley network design games on undirected graphs with k players is at most (k^3(k+1)/2-k^2) / (1+k^3(k+1)/2-k^2) H_k = (1 - Θ(1/k^4)) H_k, where H_k denotes the k-th harmonic number. This improves on the known upper bound of H_k, which is also valid for directed graphs but for these, in contrast, is tight. Hence, we give the first non-trivial upper bound on the price of stability for undirected Shapley network design games that is valid for an arbitrary number of players. Our bound is proved by analyzing the price of stability restricted to…
We study evolutionary games with a continuous trait space in which replicator dynamics are restricted to the manifold of multidimensional Gaussian distributions. We demonstrate that the replicator equations are natural gradient flow for maximization of the mean fitness. Our findings extend previous results on information-geometric aspects of evolutionary games with a finite strategy set. Throughout the paper we exploit the information-geometric approach and the relation between evolutionary dynamics and Natural Evolution Strategies, the concept that has been developed within the framework of b…
This paper considers a class of reinforcement-learning that belongs to the family of Learning Automata and provides a stochastic-stability analysis in strategic-form games. For this class of dynamics, convergence to pure Nash equilibria has been demonstrated only for the fine class of potential games. Prior work primarily provides convergence properties of the dynamics through stochastic approximations, where the asymptotic behavior can be associated with the limit points of an ordinary-differential equation (ODE). However, analyzing global convergence through the ODE-approximation requires th…
Hedonic games provide a natural model of coalition formation among self-interested agents. The associated problem of finding stable outcomes in such games has been extensively studied. In this paper, we identify simple conditions on expressivity of hedonic games that are sufficient for the problem of checking whether a given game admits a stable outcome to be computationally hard. Somewhat surprisingly, these conditions are very mild and intuitive. Our results apply to a wide range of stability concepts (core stability, individual stability, Nash stability, etc.) and to many known formalisms f…
Multi-agent games are becoming an increasing prevalent formalism for the study of electronic commerce and auctions. The speed at which transactions can take place and the growing complexity of electronic marketplaces makes the study of computationally simple agents an appealing direction. In this work, we analyze the behavior of agents that incrementally adapt their strategy through gradient ascent on expected payoff, in the simple setting of two-player, two-action, iterated general-sum games, and present a surprising result. We show that either the agents will converge to Nash equilibrium, or…
In this paper, we analyze a transportation game first introduced by Fotakis, Gourvès, and Monnot in 2017, where players want to be transported to a common destination as quickly as possible and, in order to achieve this goal, they have to choose one of the available buses. We introduce a sequential version of this game and provide bounds for the Sequential Price of Stability and the Sequential Price of Anarchy in both metric and non-metric instances, considering three social cost functions: the total traveled distance by all buses, the maximum distance traveled by a bus, and the sum of the dis…
In the network design game with $n$ players, every player chooses a path in an edge-weighted graph to connect her pair of terminals, sharing costs of the edges on her path with all other players fairly. We study the price of stability of the game, i.e., the ratio of the social costs of a best Nash equilibrium (with respect to the social cost) and of an optimal play. It has been shown that the price of stability of any network design game is at most $H_n$, the $n$-th harmonic number. This bound is tight for directed graphs. For undirected graphs, the situation is dramatically different, and tig…
In this paper, we consider the Shapley network design game on undirected networks. In this game, we have an edge weighted undirected network $G(V,E)$ and $n$ selfish players where player $i$ wants to choose a path from source vertex $s_i$ to destination vertex $t_i$. The cost of each edge is equally split among players who pass it. The price of stability is defined as the ratio of the cost of the best Nash equilibrium to that of the optimal solution. We present an $O(\log n/\log\log n)$ upper bound on price of stability for the single sink case, i.e, $t_i=t$ for all $i$.
Singapore Univ. of Technology and Design(新加坡科技设计大学);University of Washington(华盛顿大学);EPFL(洛桑联邦理工学院)
The study of learning in games has thus far focused primarily on normal form games. In contrast, our understanding of learning in extensive form games (EFGs) and particularly in EFGs with many agents lags far behind, despite them being closer in nature to many real world applications. We consider the natural class of Network Zero-Sum Extensive Form Games, which combines the global zero-sum property of agent payoffs, the efficient representation of graphical games as well the expressive power of EFGs. We examine the convergence properties of Optimistic Gradient Ascent (OGA) in these games. We p…
This paper considers a class of reinforcement-based learning (namely, perturbed learning automata) and provides a stochastic-stability analysis in repeatedly-played, positive-utility, finite strategic-form games. Prior work in this class of learning dynamics primarily analyzes asymptotic convergence through stochastic approximations, where convergence can be associated with the limit points of an ordinary-differential equation (ODE). However, analyzing global convergence through an ODE-approximation requires the existence of a Lyapunov or a potential function, which naturally restricts the ana…
We introduce a generalization of zero-sum network multiagent matrix games and prove that alternating gradient descent converges to the set of Nash equilibria at rate $O(1/T)$ for this set of games. Alternating gradient descent obtains this convergence guarantee while using fixed learning rates that are four times larger than the optimistic variant of gradient descent. Experimentally, we show with 97.5% confidence that, on average, these larger learning rates result in time-averaged strategies that are 2.585 times closer to the set of Nash equilibria than optimistic gradient descent.
Stackelberg Games are gaining importance in the last years due to the raise of Adversarial Machine Learning (AML). Within this context, a new paradigm must be faced: in classical game theory, intervening agents were humans whose decisions are generally discrete and low dimensional. In AML, decisions are made by algorithms and are usually continuous and high dimensional, e.g. choosing the weights of a neural network. As closed form solutions for Stackelberg games generally do not exist, it is mandatory to have efficient algorithms to search for numerical solutions. We study two different proced…
We consider coalition formation games in which each player has preferences over the other players and his preferences over coalitions are based on the best player ($\mathcal{B}$-/B-hedonic games) or the worst player ($\mathcal{W}$/W-hedonic games) in the coalition. We show that for $\mathcal{B}$-hedonic games, an individually stable partition is guaranteed to exist and can be computed efficiently. Similarly, there exists a polynomial-time algorithm which returns a Nash stable partition (if one exists) for $\mathcal{B}$-hedonic games with strict preferences. Both $\mathcal{W}$- and W-hedonic ga…
We study how stability can be maintained even after any set of at most k players leave their groups, in the context of hedonic games. While stability properties ensure an outcome to be robust against players' deviations, it has not been considered how an unexpected change caused by a sudden deletion of players affects stable outcomes. In this paper, we propose a novel criterion that reshapes stability form robustness aspect. We observe that some stability properties can be no longer preserved even when a single agent is removed. However, we obtain positive results by focusing on symmetric frie…
In this work, we establish a frequency-domain framework for analyzing gradient-based algorithms in linear minimax optimization problems; specifically, our approach is based on the Z-transform, a powerful tool applied in Control Theory and Signal Processing in order to characterize linear discrete-time systems. We employ our framework to obtain the first tight analysis of stability of Optimistic Gradient Descent/Ascent (OGDA), a natural variant of Gradient Descent/Ascent that was shown to exhibit last-iterate convergence in bilinear games by Daskalakis et al. \cite{DBLP:journals/corr/abs-1711-0…
Microsoft Research(微软研究院);University of Southampton(南安普顿大学);Nanyang Technological University(南洋理工大学);Hebrew University(希伯来大学);Heinrich-Heine-Universität Düsseldorf(杜塞尔多夫海因里希·海涅大学)
A key question in cooperative game theory is that of coalitional stability, usually captured by the notion of the \emph{core}--the set of outcomes such that no subgroup of players has an incentive to deviate. However, some coalitional games have empty cores, and any outcome in such a game is unstable. In this paper, we investigate the possibility of stabilizing a coalitional game by using external payments. We consider a scenario where an external party, which is interested in having the players work together, offers a supplemental payment to the grand coalition (or, more generally, a particul…
We study a recently introduced class of strategic games that is motivated by and generalizes Schelling's well-known residential segregation model. These games are played on undirected graphs, with the set of agents partitioned into multiple types; each agent either occupies a node of the graph and never moves away or aims to maximize the fraction of her neighbors who are of her own type. We consider a variant of this model that we call swap Schelling games, where the number of agents is equal to the number of nodes of the graph, and agents may {\em swap} positions with other agents to increase…
School of Computer Science(计算机学院);University of Waterloo(滑铁卢大学);Vector Institute(向量研究所)
Min-max formulations have attracted great attention in the ML community due to the rise of deep generative models and adversarial methods, while understanding the dynamics of gradient algorithms for solving such formulations has remained a grand challenge. As a first step, we restrict to bilinear zero-sum games and give a systematic analysis of popular gradient updates, for both simultaneous and alternating versions. We provide exact conditions for their convergence and find the optimal parameter setup and convergence rates. In particular, our results offer formal evidence that alternating upd…
Nash equilibrium is a central concept in game theory. Several Nash solvers exist, yet none scale to normal-form games with many actions and many players, especially those with payoff tensors too big to be stored in memory. In this work, we propose an approach that iteratively improves an approximation to a Nash equilibrium through joint play. It accomplishes this by tracing a previously established homotopy that defines a continuum of equilibria for the game regularized with decaying levels of entropy. This continuum asymptotically approaches the limiting logit equilibrium, proven by McKelvey …
University of South Carolina(南卡罗来纳大学);Virginia Tech(弗吉尼亚理工大学)
We study the performance of policy gradient methods for the subclass of Markov games known as Markov potential games (MPGs), which extends the notion of normal-form potential games to the stateful setting and includes the important special case of the fully cooperative setting where the agents share an identical reward function. Our focus in this paper is to study the convergence of the policy gradient method for solving MPGs under softmax policy parameterization, both tabular and parameterized with general function approximators such as neural networks. We first show the asymptotic convergenc…
Min-max saddle point games appear in a wide range of applications in machine leaning and signal processing. Despite their wide applicability, theoretical studies are mostly limited to the special convex-concave structure. While some recent works generalized these results to special smooth non-convex cases, our understanding of non-smooth scenarios is still limited. In this work, we study special form of non-smooth min-max games when the objective function is (strongly) convex with respect to one of the player's decision variable. We show that a simple multi-step proximal gradient descent-ascen…
We consider a general-sum N-player linear-quadratic game with stochastic dynamics over a finite horizon and prove the global convergence of the natural policy gradient method to the Nash equilibrium. In order to prove the convergence of the method, we require a certain amount of noise in the system. We give a condition, essentially a lower bound on the covariance of the noise in terms of the model parameters, in order to guarantee convergence. We illustrate our results with numerical experiments to show that even in situations where the policy gradient method may not converge in the determinis…
University of Wisconsin-Madison(威斯康星大学麦迪逊分校);Stanford University(斯坦福大学);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Grenoble INP(格勒诺布尔理工学院);Criteo AI Lab(科韬人工智能实验室);University of California, Berkeley(加州大学伯克利分校)
Learning in stochastic games is a notoriously difficult problem because, in addition to each other's strategic decisions, the players must also contend with the fact that the game itself evolves over time, possibly in a very complicated manner. Because of this, the convergence properties of popular learning algorithms - like policy gradient and its variants - are poorly understood, except in specific classes of games (such as potential or two-player, zero-sum games). In view of this, we examine the long-run behavior of policy gradient methods with respect to Nash equilibrium policies that are …
The asymptotic behaviour of deterministic logit dynamics in heterogeneous routing games is analyzed. It is proved that in directed multigraphs with parallel routes, and in series composition of such multigraphs, the dynamics admits a globally asymptotically stable fixed point. Moreover, the unique fixed point of the dynamics approaches the set of Wardrop equilibria, as the noise vanishes. The result relies on the fact that the dynamics of aggregate flows is monotone, and its Jacobian is strictly diagonally dominant by columns.