In this work, we establish a frequency-domain framework for analyzing gradient-based algorithms in linear minimax optimization problems; specifically, our approach is based on the Z-transform, a powerful tool applied in Control Theory and Signal Processing in order to characterize linear discrete-time systems. We employ our framework to obtain the first tight analysis of stability of Optimistic Gradient Descent/Ascent (OGDA), a natural variant of Gradient Descent/Ascent that was shown to exhibit last-iterate convergence in bilinear games by Daskalakis et al. \cite{DBLP:journals/corr/abs-1711-00141}. Importantly, our analysis is considerably simpler and more concise than the existing ones.
Moreover, building on the intuition of OGDA, we consider a general family of gradient-based algorithms that augment the memory of the optimization through multiple historical steps. We reduce the convergence -- to a saddle-point -- of the dynamics in bilinear games to the stability of a polynomial, for which efficient algorithmic schemes are well-established. As an immediate corollary, we obtain a broad class of algorithms -- that contains OGDA as a special case -- with a last-iterate convergence guarantee to the space of Nash equilibria of the game.
School of Computer Science(计算机学院);University of Waterloo(滑铁卢大学);Vector Institute(向量研究所)
Min-max formulations have attracted great attention in the ML community due to the rise of deep generative models and adversarial methods, while understanding the dynamics of gradient algorithms for solving such formulations has remained a grand challenge. As a first step, we restrict to bilinear zero-sum games and give a systematic analysis of popular gradient updates, for both simultaneous and alternating versions. We provide exact conditions for their convergence and find the optimal parameter setup and convergence rates. In particular, our results offer formal evidence that alternating upd…
Courant Institute of Mathematical Sciences, New York University(纽约大学库朗数学科学研究所);Google Research(谷歌研究院);Samsung SAIL Montreal(三星SAIL蒙特利尔(Samsung SAIL Montreal)(注:SAIL为Samsung Advanced Institute of Technology的缩写,此处保留英文名称更准确))
Advances in generative modeling and adversarial learning have given rise to renewed interest in smooth games. However, the absence of symmetry in the matrix of second derivatives poses challenges that are not present in the classical minimization framework. While a rich theory of average-case analysis has been developed for minimization problems, little is known in the context of smooth games. In this work we take a first step towards closing this gap by developing average-case optimal first-order methods for a subset of smooth games. We make the following three main contributions. First, we s…
We study the convergence of Optimistic Gradient Descent Ascent in unconstrained bilinear games. In a first part, we consider the zero-sum case and extend previous results by Daskalakis et al. in 2018, Liang and Stokes in 2019, and others: we prove, for any payoff matrix, the exponential convergence of OGDA to a saddle point and also provide a new, optimal, geometric ratio for the convergence. We also characterize the step sizes inducing convergence, and are able to deduce the optimal step size for the speed of convergence. In a second part, we introduce OGDA for general-sum bilinear games: we …
We present ZERO, a modular and extensible C++ library interfacing Mathematical Programming and Game Theory. ZERO provides a comprehensive toolkit of modeling interfaces and algorithms for Reciprocally Bilinear Games (RBGs), i.e., simultaneous non-cooperative games where each player solves a mathematical program with a linear objective in the player's variable and bilinear in its opponents' variables. This class of games generalizes the classical problems of Operations Research to a multi-agent setting. ZERO modular structure gives users all the elementary ingredients to design new game-theoret…
Bilinear systems emerge in a wide variety of fields as natural models for dynamical systems ranging from robotics to quantum dots. Analyzing controllability of such systems is of fundamental and practical importance, for example, for the design of optimal control laws, stabilization of unstable systems, and minimal realization of input-output relations. Tools from Lie theory have been adopted to establish controllability conditions for bilinear systems, and the most notable development was the Lie algebra rank condition (LARC). However, the application of the LARC may be computationally expens…
Mila(米拉);Université de Montréal(蒙特利尔大学);Facebook AI Research(Facebook人工智能研究院)
The success of adversarial formulations in machine learning has brought renewed motivation for smooth games. In this work, we focus on the class of stochastic Hamiltonian methods and provide the first convergence guarantees for certain classes of stochastic smooth games. We propose a novel unbiased estimator for the stochastic Hamiltonian gradient descent (SHGD) and highlight its benefits. Using tools from the optimization literature we show that SHGD converges linearly to the neighbourhood of a stationary point. To guarantee convergence to the exact solution, we analyze SHGD with a decreasing…
University of California, Berkeley(加州大学伯克利分校);Johns Hopkins University(约翰斯·霍普金斯大学);Mila(米拉研究所);Université de Montréal(蒙特利尔大学);McGill University(麦吉尔大学);Microsoft Research(微软研究院)
We study the stochastic bilinear minimax optimization problem, presenting an analysis of the same-sample Stochastic ExtraGradient (SEG) method with constant step size, and presenting variations of the method that yield favorable convergence. In sharp contrasts with the basic SEG method whose last iterate only contracts to a fixed neighborhood of the Nash equilibrium, SEG augmented with iteration averaging provably converges to the Nash equilibrium under the same standard settings, and such a rate is further improved by incorporating a scheduled restarting procedure. In the interpolation settin…
In this work, we establish near-linear and strong convergence for a natural first-order iterative algorithm that simulates Von Neumann's Alternating Projections method in zero-sum games. First, we provide a precise analysis of Optimistic Gradient Descent/Ascent (OGDA) -- an optimistic variant of Gradient Descent/Ascent -- for \emph{unconstrained} bilinear games, extending and strengthening prior results along several directions. Our characterization is based on a closed-form solution we derive for the dynamics, while our results also reveal several surprising properties. Indeed, our main algor…
Columbia University(哥伦比亚大学);Singapore University of Technology and Design(新加坡科技设计大学)
We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of the competition in Generative Adversarial Networks, where players control the parameters of a neural network while the actual competition happens between the distributions that the generator and discriminator capture. We establish theoretically, that depending on the specific instance of the problem …
Max-Min Bilinear Completely Positive Programs: A Semidefinite Relaxation with Tightness Guarantees
Lee Kong Chian School of Business, Singapore Management University(新加坡管理大学李光前商学院);Department of Mathematics, Hong Kong Baptist University(香港浸会大学数学系);Institute for Research and Continuing Education, Hong Kong Baptist University(香港浸会大学持续教育学院);Department of Applied Mathematics, The Hong Kong Polytechnic University(香港理工大学应用数学系)
École Normale Supérieure, Paris(巴黎高等师范学院);Mila & DIRO, Université de Montréal(蒙特利尔大学)
We consider differentiable games where the goal is to find a Nash equilibrium. The machine learning community has recently started using variants of the gradient method (GD). Prime examples are extragradient (EG), the optimistic gradient method (OG) and consensus optimization (CO), which enjoy linear convergence in cases like bilinear games, where the standard GD fails. The full benefits of theses relatively new methods are not known as there is no unified analysis for both strongly monotone and bilinear games. We provide new analyses of the EG's local and global convergence properties and use…
We study optimization programs given by a bilinear form over non-commutative variables subject to linear inequalities. Problems of this form include the entangled value of two-prover games, entanglement-assisted coding for classical channels and quantum-proof randomness extractors. We introduce an asymptotically converging hierarchy of efficiently computable semidefinite programming (SDP) relaxations for this quantum optimization. This allows us to give upper bounds on the quantum advantage for all of these problems. Compared to previous work of Pironio, Navascues and Acin, our hierarchy has a…
Academy for Advanced Interdisciplinary Studies, Peking University(北京大学前沿交叉学科研究院);School of Mathematical Sciences, Peking University(北京大学数学科学学院)
This paper studies bilinear saddle point problems $\min_{\bf{x}} \max_{\bf{y}} g(\bf{x}) + \bf{x}^{\top} \bf{A} \bf{y} - h(\bf{y})$, where the functions $g, h$ are smooth and strongly-convex. When the gradient and proximal oracle related to $g$ and $h$ are accessible, optimal algorithms have already been developed in the literature \cite{chambolle2011first, palaniappan2016stochastic}. However, the proximal operator is not always easy to compute, especially in constraint zero-sum matrix games \cite{zhang2020sparsified}. This work proposes a new algorithm which only requires the access to the gr…
A method for escaping limit cycles in training GANs
National Center for Applied Mathematics in Chongqing(重庆国家应用数学中心);Chongqing Normal University(重庆师范大学);School of Mathematical Sciences, University of Electronic Science and Technology of China(电子科技大学数学科学学院)
The wide applications of Generative adversarial networks benefit from the successful training methods, guaranteeing that an object function converges to the local minima. Nevertheless, designing an efficient and competitive training method is still a challenging task due to the cyclic behaviors of some gradient-based ways and the expensive computational cost of these methods based on the Hessian matrix. This paper proposed the adaptive Composite Gradients (ACG) method, linearly convergent in bilinear games under suitable settings. Theory and toy-function experiments suggest that our approach c…
We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobians of standard gradient dynamics in the family. Shapes restricted to the real line represent well-understood classes of problems, like minimization. Shapes spanning the complex plane capture the added numerical challenges in solving smooth games. In this framework, we describe gradient-based methods, such as extragradient, as transformations on the spectral shape. Using this perspective, we propose an optimal algorith…
University of Toronto(多伦多大学);Vector Institute(向量研究所);Princeton University(普林斯顿大学)
Smooth game optimization has recently attracted great interest in machine learning as it generalizes the single-objective optimization paradigm. However, game dynamics is more complex due to the interaction between different players and is therefore fundamentally different from minimization, posing new challenges for algorithm design. Notably, it has been shown that negative momentum is preferred due to its ability to reduce oscillation in game dynamics. Nevertheless, the convergence rate of negative momentum was only established in simple bilinear games. In this paper, we extend the analysis …
Mitsubishi Electric Research Labs (MERL)(三菱电机研究实验室(MERL))
Computing Nash equilibrium (NE) of multi-player games has witnessed renewed interest due to recent advances in generative adversarial networks. However, computing equilibrium efficiently is challenging. To this end, we introduce the Gradient-based Nikaido-Isoda (GNI) function which serves: (i) as a merit function, vanishing only at the first-order stationary points of each player's optimization problem, and (ii) provides error bounds to a stationary Nash point. Gradient descent is shown to converge sublinearly to a first-order stationary point of the GNI function. For the particular case of bi…
Min-max optimization problems arise in several key machine learning setups, including adversarial learning and generative modeling. In their general form, in absence of convexity/concavity assumptions, finding pure equilibria of the underlying two-player zero-sum game is computationally hard [Daskalakis et al., 2021]. In this work we focus instead in finding mixed equilibria, and consider the associated lifted problem in the space of probability measures. By adding entropic regularization, our main result establishes global convergence towards the global equilibrium by using simultaneous gradi…
Carnegie Mellon University(卡内基梅隆大学);University of Pennsylvania(宾夕法尼亚大学)
This paper investigates the problem of computing the equilibrium of competitive games, which is often modeled as a constrained saddle-point optimization problem with probability simplex constraints. Despite recent efforts in understanding the last-iterate convergence of extragradient methods in the unconstrained setting, the theoretical underpinnings of these methods in the constrained settings, especially those using multiplicative updates, remain highly inadequate, even when the objective function is bilinear. Motivated by the algorithmic role of entropy regularization in single-agent reinfo…
Box-simplex games are a family of bilinear minimax objectives which encapsulate graph-structured problems such as maximum flow [She17], optimal transport [JST19], and bipartite matching [AJJ+22]. We develop efficient near-linear time, high-accuracy solvers for regularized variants of these games. Beyond the immediate applications of such solvers for computing Sinkhorn distances, a prominent tool in machine learning, we show that these solvers can be used to obtain improved running times for maintaining a (fractional) $ε$-approximate maximum matching in a dynamic decremental bipartite graph aga…